(Topic ID: 321756)

Bond. James Bond. Stern 007 Hype Club!

By mrossman5

1 year ago


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  • Latest reply 1 year ago by ZNET
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There are 7,543 posts in this topic. You are on page 103 of 151.
#5101 1 year ago
Quoted from KingVidiot:

Unmet potential? Stranger Things has some of the most robust code in all of pinball. The pro is proving itself to be excellent in tournaments. Again, I think a lot of people, yourself included, are judging the game from early code, Covid slowing down the development/player feedback, and the uv kit fiasco. Despite all of the poor early reviews and review bombing from the uv kit, it still sits at #17.
Where Stranger Things stands today, when you combine the basic fan layout + great code with killer presentation in the form of the projector and uv kit, it’s an easy argument to make that Brian, Lonnie and Mike put together one of the very best pinball machines of all time.
I’m confident, especially with George as the lead, this game will be incredible.
Also, modes, like scenes in movies, get deleted all the time because of pacing issues. Heck, LFS had all kinds of other movies and deadheads planned for Elvira HOH, but he never got around to implementing them… so is that game “unmet potential” too?

One thing I have wondered about Stranger Things... How much Eddy contributed to the code?

#5102 1 year ago
Quoted from Mr68:

Could be because that's Martin Ayub playing.

But in the first video we saw the guy was not a good player and he couldn’t seem to lose the ball. It’s going to be a long playing game no question. Not such a bad thing given this is Bond and you want to see as much of it as possible. Just hope the code is deep enough (like B66 deep) to support long game times.

#5103 1 year ago
Quoted from NC_Pin:

One thing I have wondered about Stranger Things... How much Eddy contributed to the code?

That’s a good question, considering how he started with the shadow on both design and code.

I’m sure all lead designers have a significant say on code if they choose.

#5104 1 year ago
Quoted from cooked71:

But in the first video we saw the guy was not a good player and he couldn’t seem to lose the ball. It’s going to be a long playing game no question. Not such a bad thing given this is Bond and you want to see as much of it as possible. Just hope the code is deep enough (like B66 deep) to support long game times.

Must be a new thing at Stern...my Rush and GZ are much longer play games than I'm use to. If Bond is even longer playing than Rush/GZ, it's going to be a big bummer. I guess if you are playing it in an arcade, it's cool, however I prefer challenging games for the home.

#5105 1 year ago
Quoted from snaroff:

Must be a new thing at Stern...my Rush and GZ are much longer play games than I'm use to. If Bond is even longer playing than Rush/GZ, it's going to be a big bummer. I guess if you are playing it in an arcade, it's cool, however I prefer challenging games for the home.

Yeh, that surprised me about GZ when I finally got to play it. Interesting to hear Rush is the same - not usually the case with Borg.

#5106 1 year ago
Quoted from snaroff:

Must be a new thing at Stern...my Rush and GZ are much longer play games than I'm use to. If Bond is even longer playing than Rush/GZ, it's going to be a big bummer. I guess if you are playing it in an arcade, it's cool, however I prefer challenging games for the home.

Then I HIGHLY recommend ordering teenage mutant ninja turtles during this last run. Extremely difficult and short playing pin, despite its cartoony theme.

#5107 1 year ago
Quoted from Vino:

Video looks good for early code - thanks for sharing.
Agree they need to change that spinner sound -
what is it - a xylophone ?!
Not good, but easy fix.

Reminds me of a modern slot machine sound when the reels are going.

#5108 1 year ago
Quoted from cooked71:

But in the first video we saw the guy was not a good player and he couldn’t seem to lose the ball. It’s going to be a long playing game no question. Not such a bad thing given this is Bond and you want to see as much of it as possible. Just hope the code is deep enough (like B66 deep) to support long game times.

I’m down for a long playing Bond game. I usually don’t worry about Stern code these days no matter who is doing it, BUT, I must admit that I’m a titch worried that code won’t do justice to Bond!

14
#5109 1 year ago

New Zealand prices.. Pro. was 12.5K now 14.5K
Premium was 16.5K now 19K
LE was 19.3K now 25.5 K

Good luck Stern...

#5110 1 year ago
Quoted from cooked71:

Yeh, that surprised me about GZ when I finally got to play it. Interesting to hear Rush is the same - not usually the case with Borg.

Rush is actually much longer play than GZ. Yep, I've played more TRON than any other game and it routinely rejects me after 3-5 minutes Rush is the new pin in the lineup and my games are typically 15 minutes long or more. Actually tiring The combos, shots, light show and music are awesome...so it's not a hardship.

Quoted from KingVidiot:

Then I HIGHLY recommend ordering teenage mutant ninja turtles during this last run. Extremely difficult and short playing pin, despite its cartoony theme.

I can't stomach the theme, unfortunately, but I trust it's a sweet playing Borg game, for sure.

10
#5111 1 year ago
Quoted from iceman44:

I’m down for a long playing Bond game. I usually don’t worry about Stern code these days no matter who is doing it, BUT, I must admit that I’m a titch worried that code won’t do justice to Bond!

Lyman definitely set the benchmark with b66 - perfect for this style of theme. If they’re going to borrow from any code they should just cut and paste b66.

#5112 1 year ago
Quoted from cooked71:

Lyman definitely set the benchmark with b66 - perfect for this style of theme. If they’re going to borrow from any code they should just cut and paste b66.

Yes!!! If Lonnie is gonna cut and paste then use Lyman code for crying out loud!

Just port it over

#5113 1 year ago
Quoted from Kiwipinhead:

New Zealand prices.. Pro. was 12.5K now 14.5K
Premium was 16.5K now 19K
LE was 19.3K now 25.5 K
Good luck Stern...

It’s all RotoDaves fault.

#5114 1 year ago

Can we drop the stranger things babble please? Stranger things and Rush makes my stomach turn anyhow . This is a bond thread! Shack attack riff was hilarious but let’s focus! Oh and btw your fan for GB was fantastic!

28
#5115 1 year ago

In case anyone was curious about the callouts, this is from George himself.

"The games uses speech from the films and all of the pinball specific call outs that address and instruct the player we’re done by a profesional British voice actor. He is just the voice of the game and he does not represent a character from the fiction. Whenever you see a video clip, it is the actual speech from the films."

"The films speech is also used without video they out the game when it fits the event." "The game voice at times addresses the player as “double-o-seven” and we use him to introduce game specific humor into the game. We also take advantage of Bond’s famous lines throughout."

P.S. It's very courteous for him to give me this information. It is neat that we are in a hobby where you can communicate with the designer of the game directly.

#5116 1 year ago
Quoted from rennervision:Might be an overuse of the Bond theme. (Feel it should have played just for special event moments.) Was hoping for more variety of music from the great John Barry.

Not for me - I could listen to that thing all day. Especially when zoning in on a game. Single track of focus and immersion…

#5117 1 year ago
Quoted from mrossman5:

In case anyone was curious about the callouts, this is from George himself.
"The games uses speech from the films and all of the pinball specific call outs that address and instruct the player we’re done by a profesional British voice actor. He is just the voice of the game and he does not represent a character from the fiction. Whenever you see a video clip, it is the actual speech from the films."
"The films speech is also used without video they out the game when it fits the event." "The game voice at times addresses the player as “double-o-seven” and we use him to introduce game specific humor into the game. We also take advantage of Bond’s famous lines throughout."
P.S. It's very courteous for him to give me this information. It is neat that we are in a hobby where you can communicate with the designer of the game directly.

Great info thanks. Yeah George is awesome, very cool about answering questions on social media.

#5118 1 year ago
Quoted from cooked71:

Yeh, that surprised me about GZ when I finally got to play it. Interesting to hear Rush is the same - not usually the case with Borg.

lots of EBs to be had... a player awarded ball save... no real unsafe ball returns/feeds except the time-machine dead-end. It's one of those games that can be brutal, but if you are in a groove it will be a long game.

Modern sterns have such gracious ball-saves during nearly any time during a game it contributes to the trend in general.

#5119 1 year ago
Quoted from flynnibus:

lots of EBs to be had... a player awarded ball save... no real unsafe ball returns/feeds except the time-machine dead-end. It's one of those games that can be brutal, but if you are in a groove it will be a long game.
Modern sterns have such gracious ball-saves during nearly any time during a game it contributes to the trend in general.

Yeh, GZ is very generous with ball saves - both outlanes have ball save awards, and the reverse loop thing under the building gives you one during normal play. And start of ball ball save by default is quite long. These should be one and done regardless of how long they are. Should make that an optional setting.

#5120 1 year ago
Quoted from thekaiser82:

I see it all the time on my B66. But I honestly haven’t played enough of the modern sterns long enough to know where else it shows up.

Star Wars

#5121 1 year ago
Quoted from cooked71:

Lyman definitely set the benchmark with b66 - perfect for this style of theme. If they’re going to borrow from any code they should just cut and paste b66.

B66 - great theme…. Very mediocre layout… that is saved by probably the best code/rules ever created.

That is the one thing that worries me about Bond… Gomez did the layout for B66… and IMO it is below average for Stern LCD games. Lyman turned what could have been a pretty big cluncker into a gem.

#5122 1 year ago
Quoted from NC_Pin:

B66 - great theme…. Very mediocre layout… that is saved by probably the best code/rules ever created.
That is the one thing that worries me about Bond… Gomez did the layout for B66… and IMO it is below average for Stern LCD games. Lyman turned what could have been a pretty big cluncker into a gem.

100%

Lyman is the GOAT

#5123 1 year ago
Quoted from Psw757:

Bonus is held in GB too

Star Wars too

#5124 1 year ago
Quoted from NC_Pin:

That is the one thing that worries me about Bond… Gomez did the layout for B66… and IMO it is below average for Stern LCD games. Lyman turned what could have been a pretty big cluncker into a gem.

But Batman'66 is just Batman:TDK reworked (mainly remove coffee can, add batcave rotisserie, and remove teeter-totter), so it's was not really a "new" design. Bond looks like a mostly new design

#5125 1 year ago

Just watched again, ball sure seems to want to go in the acrylic scoop a lot, maybe the acrylic is lower than the field? Only saw 1 shot that sdtm, just to the right of the drop targets. I think with a few updates it will be a great fun shooter. Action button never was lit I believe, so much to be added still.

#5126 1 year ago
Quoted from PinMonk:

But Batman'66 is just Batman:TDK reworked (mainly remove coffee can, add batcave rotisserie, and remove teeter-totter), so it's was not really a "new" design. Bond looks like a mostly new design

It’s the turntable and the left ramp that hinders b66. I agree the right side is pretty similar- but from what I remember of TDK the left side is completely different.

-5
#5127 1 year ago
Quoted from NC_Pin:

It’s the turntable and the left ramp that hinders b66. I agree the right side is pretty similar- but from what I remember of TDK the left side is completely different.

The rotisserie is the worst part about Batman'66. Really slows it down, and usually that doesn't bother me in a pin. There are settings in the system menu to speed the rotation up, but it's still a momentum-killer.

#5128 1 year ago
Quoted from PinMonk:

The rotisserie is the worst part about Batman'66. Really slows it down, and usually that doesn't bother me in a pin. There are settings in the system menu to speed the rotation up, but it's still a momentum-killer.

As someone who doesnt really know the rules, when playing on location, I bash the turntable lol.

#5129 1 year ago
Quoted from PinMonk:

But Batman'66 is just Batman:TDK reworked (mainly remove coffee can, add batcave rotisserie, and remove teeter-totter), so it's was not really a "new" design.

Quoted from PinMonk:

The rotisserie is the worst part about Batman'66. Really slows it down, and usually that doesn't bother me in a pin. There are settings in the system menu to speed the rotation up, but it's still a momentum-killer.

Batman 66 is a whole lot more than a simple rework. The turntable is a brilliant hardware choice that allows you the ability to play through an episode and fits the theme perfectly - a super fast game just wouldn’t be true to the theme.

You continue to piss on the game because of the belief Stern somehow screwed you when you didn’t pay attention to the code announcements.

#5130 1 year ago

That new video it sounds like Tales of the Arabian Nights.

#5131 1 year ago

Can somebody with knowledge of Stern's current production schedule please confirm that Stern will be making a limited number of Bond pros for operators before the LE's go on the line, and if known what date they plan to start the production of those operator Bond pros vs the LE's?

#5132 1 year ago
Quoted from PinMonk:

I hope he does, too, because it looks like Gomez designed the crap out of that playfield to maximize opportunities for flowy combos. But I can't understand why Gomez didn't go for Tanio again for this. Their Deadpool teamup turned out fantastic after a rough code start. I can't point to any Lonnie game that I would call "fantastic" that wasn't fixed up by another coder to make it so.

Is Elwin also using Lonnie Slop?

#5133 1 year ago
Quoted from underlord:

Is Elwin also using Lonnie Slop?

No, Mark Penacho has been tagged to do the Elwin Bond's code.

Stern brought him back to pinball last year after quite a long time doing video games and "high speed trading systems" (for stocks? futures? commodities?):

https://sternpinball.com/2021/03/05/stern-pinball-enhances-game-design-studio/

So, jury's out about how great his code will be. He did EatPM, Hurricane, Earthshaker, and Fish Tales, so I'll give him the benefit of the doubt for now.

At least it's not Lonnie.

#5134 1 year ago

Based on the latest vid, the code is a train wreck, and the audio/video integration is a hot mess. They have some serious work to do... Bond deserves only the very best.

Tip: DON'T use the main Bond theme as the main theme in the game, save it for a special feature. And... oh my god... don't play boring, speech-heavy movie clips! Focus on animation, with action movie clips spliced in only for key moments.

Bloody amateurs (joking)... pull your finger out Stern, don't half-ass this.

#5135 1 year ago

Agreed. The theme music should be kept for the big moments.

#5136 1 year ago
Quoted from cooked71:

Agreed. The theme music should be kept for the big moments.

Yeah, I don't know what they're going to do to avoid making everyone sick to death of the Bond theme. The movie scores for the ones covered here are not really that pulse-pounding so they fit with pinball. I mean, there are a bunch of rock and metal covers of the Bond theme, which would be nice for variety, but I think even then people would get sick of the theme pretty quickly.

#5137 1 year ago

“I’ve come to offer my sincere condolences”

Ba nah ba nah na na na nah na na na…

#5138 1 year ago

Tron was already made 3 times.
For many reasons, there will not be a 4th.

For once,
I kept the right game and do not have egg on my face for dealing away a true gem of a title, which Tron definitely is.

#5139 1 year ago
Quoted from ejg10532626:

Tron was already made 3 times.
For many reasons, there will not be a 4th.
For once,
I kept the right game and do not have egg on my face for dealing away a true gem of a title, which Tron definitely is.

I just sold my tron LE. Amazing game but has Felix or James mentioned me at all? I was wondering if you could put in a good word?

Ba na nananah ba na nannah na nah

#5140 1 year ago

Agree, Bond theme should be used for key moments just like the movies.
Playing it on loop is poor
Hoping it’s a placeholder.

#5141 1 year ago

I would think once things progress....they will not play the bond theme on a loop. Also we all know the code will improve. Until it's a year after release and at that point it really sucks... I am not too worried. But I've been wrong before

#5142 1 year ago

Sorry to say, but this game looks to play like every other Stern game out there. They have a lot of work to make this game unique and I’m not digging the slot machine and casino gaming thing. Even the match sequence with the roulette wheel blows. I have my share of Sterns and glad I will just be able to play this on location instead of spending stupid money for one.

#5143 1 year ago
Quoted from Lethal_Inc:

Sorry to say, but this game looks to play like every other Stern game out there. They have a lot of work to make this game unique and I’m not digging the slot machine and casino gaming thing. Even the match sequence with the roulette wheel blows. I have my share of Sterns and glad I will just be able to play this on location instead of spending stupid money for one.

Think you read my mind.
I would have stayed well clear of those noises and animations.
Edit: Also reminds me of online betting/gaming …lol

#5144 1 year ago

Maybe Stern is thinking of when people said Jurassic Park wasn't Jurrasic Park enough, so they put the 007 theme on loop for the same folks who need to be reminded of what they're playing.

10
#5145 1 year ago

Godzilla is probably on its 10th code update. Lots of games the code was horse crap to begin with. Or I’ve read, the Machine layout is horse crap until the code updates saved it. I like this layout and the theme is awesome. Go piss in your own wheaties and stop acting like you know anything about this machine.

#5146 1 year ago

Gz just got to 1.0 so it hasn't been especially fast getting there - just under a year. Rush got to 1.0 on the same day, so it was a few months quicker.

#5147 1 year ago
Quoted from KingVidiot:

Then I HIGHLY recommend ordering teenage mutant ninja turtles during this last run. Extremely difficult and short playing pin, despite its cartoony theme.

Same goes with my X-Men LE..What a beast' of a machine trying to keep the ball alive..although the multiballs really help keep it going. It's sitting next to my Spiderman and CCr, and my game times are always higher..most of the time. (but I admit, I love magnet machines).

#5148 1 year ago
Quoted from Kiwipinhead:

New Zealand prices.. Pro. was 12.5K now 14.5K
Premium was 16.5K now 19K
LE was 19.3K now 25.5 K
Good luck Stern...

USD strength combined with price hike is tuff.

#5149 1 year ago

Converted to New Zeeland Dollar, Premium is 21.700, LE is 30.500 NZD in Germany

So looks like you get very good Pinball Prices at the opposite side of the world

#5150 1 year ago

Based on the playfield, it appears there are modes for each movie as the player progresses and as a music guy I would expect to hear the congas from Dr. No, Three Blind Mice, You Only Live Twice Nancy Sinatra, Goldfinger with Shirley Bassey, etc. If there’s no songs then what are we paying for Stern? I’m watching the Elwin release too.. If I don’t hear Duran Duran View to a Kill and Gladys Knight License to Kill, etc. then I’d seriously question Stern and if Stern has paid for music rights and if it’s all just profit minded. It’s too big for me to ignore especially with the Bond movies and I think we’d be all idiots to accept just a single Bond theme for the whole game and with a price increase? George & Lyman used everything for Batman ‘66, there is so much sound, so much video footage, a million custom callouts, from both Burt & Adam, the music changes constantly even though the main theme is Batman, there’s no comparison so to speak, so to compare the code now? I think that would be crazy. I expect there will be a gazillion clips they’ll be using, especially with Bond and the jetpack, underwater fighting scenes from Thunderball, Aston Martin car eject scenes, they have it all on the playfield! and the design is all there! They have their work cutout for them.. Lyman has BIG shoes to fill!!

9160FA8D-6E38-443A-BE9E-EDC9208955CB (resized).jpeg9160FA8D-6E38-443A-BE9E-EDC9208955CB (resized).jpeg

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