Quoted from ss-pinball:Honestly, this is very interesting.
I think that the leap from EM to solid state without chimes is a crucial moment. Games like Blackout or Firepower or Meteor are significantly faster than anything that came before.
Agreed we have to think of the leap forward this was. Even in the auto industry often new innovations have some quarks. Remember these Pins were built to have a life of 2-5 years not 30+.
Quoted from ss-pinball:
There's no reason to bag on early games like these.
They are spectacular.
They are pure pinball.
There are limitations to the technology BUT I think that designing a game with the parameters bought out lots of creativity and boosted pinball to the next level.
Amen, well said
Quoted from ss-pinball:If you pick up one of the sought after early SS titles like Blackout or Flash Gordon, then say, something like Space Shuttle and then a system 11 title and then something like AF/TZ/CFTBL/MM/TOM/TOTAN you have a spectacular and varied lineup. Each pin will bring something else to the table and you probably won't be bored....there are some popular titles that bore me to tears: T2, Demolition Man, F-14 Tomcat...
The one slightly disappointing thing is that titles like Meteor, Blackout, Alien Poker, Flash Gordon and many other solid, fun, early SS pins is that they are single ball games. Any novice won't notice that as a weakness...they are still fun and can be very fast.
This is kind of where I'm at right now in my collection. I've got a Blackout (sys 6) a Comet (sys 9) and Earthshaker (sys 11b). I got comet and ES on a package deal 4 weeks ago. My collection has a lot of firsts:
Blackout - First to use a Rely to control GI.
Comet - First with a million point shot
Earthshaker - First with a shaker motor.
Interesting enough my brother-in-law got a Gorgar two weeks ago (first to speak)