(Topic ID: 112697)

Black Rose Club: owners and fans welcome

By FlippinFantastic

9 years ago


Topic Heartbeat

Topic Stats

  • 1,896 posts
  • 219 Pinsiders participating
  • Latest reply 66 days ago by PPS_Parts
  • Topic is favorited by 97 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

31-1655-SET (resized).jpg
89539C62-A0DC-4B74-8286-5DD91D41FDC7 (resized).jpeg
20240203_192829 (resized).jpg
Screenshot_20240105_184120_Gallery.thumb.jpg.e9d73b89c70d6495b6a0cb45dc76cce9 (resized).jpg
20210724_181347 (resized).jpg
372951015_1333173387326857_6297914620449767896_n.jpg
3588FEEE-F21F-4133-BD86-E554A175DC14 (resized).jpeg
webStore BR2 - 600x400 (resized).jpg
Bracket (resized).png
20230731_163944 (resized).jpg
20230731_163924 (resized).jpg
20230731_163833 (resized).jpg
20230731_163815 (resized).jpg
20230731_163615 (resized).jpg
20230731_163658 (resized).jpg
20230731_163553 (resized).jpg

You're currently viewing posts by Pinsider mancave.
Click here to go back to viewing the entire thread.

#1173 4 years ago

Just joined the club but as it's a project machine and seems to have a few issues, just going off my first visual inspection, i'm probably gonna ask some stupid questions til i get this baby sorted out The one loudly obvious thing is it's missing the subway trough plastic but otherwise all the rest seems to be present and accounted for. It's definitely got some wiring issues to sort out though and some busted wires off plugs here and there and i'm pretty sure this machine is supposed to have opto boards/interrupters for the flipper buttons, not regular switches?? (few loose wires in that area also) First thing is to get all the wiring looked over and see what boards are working (luckily i have a couple of machines the same era that i can swap with), and after that the usual cosmetic issues you'd expect from a machine that's been sitting around for ages doing bugger all
EDIT** CPU boots up, got sound, DMD works but got a line or 2 out, flippers work...and that's it so far No lights of any kind, no flashers and all other coils not working. All fuses test ok though so it's back to

#1174 4 years ago

Could someone please take a photo of their driver board connections, and also of both flipper boards please, that would be most appreciated!! I just need to make sure my plugs are all where they should be.

#1176 4 years ago
Quoted from BertoDRINK1:

Let me know if you any other pics

Cheers mate!!! Very helpful TY
Got the machine up and running now, the issue with no lights, flashers and secondary coils was due to poor connections on some of the driver board plugs, bit of re-seating action got them all happy I will have to track down the opto boards but at the moment it does work with blade switches (just can't stage with the upper right) The main thing is to order the subway ramp so the machine can be played properly, the cosmetic challenges can wait for the time being. The only thing i'm not positive about is the 2 switches for the subway ramp?? The switches on this machine are still attached to the wiring loom underneath but 1 of them is missing the metal actuator. A pic or 2 of the switches would be awesome and if possible the part number for them and any mounting bracket part number?
Thanks for the help

#1178 4 years ago
Quoted from Lhyrgoif:

If you don't have the paper manual then go to ipdb.org , search using the pin name and then download the manual as pdf. There you have all stuff like switch part numbers and so on

Cheers yeah knew where to download it from but my printer pooped itself just recently I just wasn't sure if both subway switches were the same as one was missing the actuator but to add to the confusion there was a busted actuator in the bottom of the cab which didn't match the whole one. Could have been just a random though of course.
EDIT** I had a look through the manual but i couldn't find a reference for the subway trough switches and the part number?, apologies if i've just overlooked it (getting late here) Also trying to find a reference for the lower channel that the translite fits into, the part that is normally called a H channel for machines that have the speakers beside the DMD. Again...apologies if i have just overlooked these in the manual, was a long day at work and it's getting late. TY for the help!!

#1180 4 years ago
Quoted from Lhyrgoif:

BR manual page 2-42 , nr 61 "subway top" and nr 66 "subway bottom" seem to be the switches you are after. Both are 5647-12693-21.

Awesome!! yeah that's the one, i must have been tired cause i glossed right over that part

Quoted from Lhyrgoif:

Edit: I just realized this wasn't the part you need. Not sure if its correct but it could be "03-8230-3 glass retainer" that you are after, it sure sound like it but I can't find any selling it within 2 minutes googling so can't confirm its the correct part.

YES!!!! that would be the part i'm sure and i couldn't find anyone selling this part anywhere on the net. The only reference i could find was a post in another pinside thread from Rick @ PPS saying he had the files for a few items (03-8230-3 being one of them) but he wasn't sure what machine they were for, and that was a few years back

That site you mention will be very handy for future part finding missions also so thank you very much for this!! I know i stumbled upon a similar site some years back but i've forgotten the name of it, fairly sure it wasn't the one you mention though.
Thanks again for your help

#1181 4 years ago

Lhyrgoif 1 last question and i think i should be right for now are these the correct brackets to attach the switches to the subway trough?

https://www.marcospecialties.com/pinball-parts/01-8652

I just wanted to make sure before i put in an order for parts.

#1183 4 years ago

So i've got a bunch of parts on order and despite the fact i was just going to get it up and running for now...well i changed my mind and decided to strip the top of the PF, give it a good clean/polish and go over some of the metal parts also. After getting down to the basics left on the PF i spotted this unusual sight at the back of the pirates cove, surely this wouldn't be factory?? Not even sure why it would need some sort of stop as the kick out arm doesn't go back far enough in the cut out hole to hit the PF anyway. It sure has been hitting on the rubber around the arse up star post though cause it's made a big dint in the perished rubber.

DSC04733 (resized).JPGDSC04733 (resized).JPG
#1185 4 years ago
Quoted from nitrojcrawf:

Mine is the same way

Wow, ok, wasn't expecting it to be factory that's for sure!! There was certainly a few other things that had been done to the machine that definitely weren't factory, like the use of blade switches for the flippers instead of opto's. This was originally a German delivered machine and appears to have spent most of it's time on location, got the usual holes beside the coin door for a lock bar and a coin return opening that looks like someone attacked it with a can opener

1 week later
#1192 4 years ago
Quoted from Rascal_H:

Too bad no one makes these!

I did post a request into Freeplay40 's thread about possibly doing these along with the other 2 ramps he's reproducing but he's a busy dude at the moment, no reply as yet

1 week later
#1207 4 years ago
Quoted from Rascal_H:

Does anyone else’s BR have lightning flippers? Was it designed to use them? Maybe the previous owner of my game just wanted to up the difficulty?

I think this machine was supposed to have them yeah, i've just added a set to mine although i did use a standard size for the top right..think that's correct??

#1212 4 years ago
Quoted from Ericpinballfan:

The answer is no, Not designed with lightning flippers.
Lightning flippers first came out on Fish Tales, which the European Distributors demanded because the game needed to be harder

I did a bit of researching on this and the jury is kinda divided it seems, some think it was meant to have lightning flippers (and shipped with) , others state the opposite, and certainly IPDB doesn't help either way with this. BTW Ericpinballfan did you end up buying a translite from Micronos?? Mine is pretty sad and the option from pinballcenter looks a bit suss

1 week later
#1220 4 years ago

Before i get too far into adding everything back onto the PF, does anyone know where these 2 clear plastics go? They were missing from the machine when i got it but were included in the new plastic set i bought. BTW can't say i'm totally rapt with the "new" plastic set, had a few plastics lose some small bits of artwork when removing the art side backing (and yep, been careful and slow in doing so). Also been a couple of plastics that i had to drill an extra hole in that was missing, for eg : top left red plastic that is under the ramp entrance to the rear backboard ramp, and also the clear plastic that sits on top of the right pop bumper cap.

DSC04772 (resized).JPGDSC04772 (resized).JPG
#1222 4 years ago
Quoted from zerbam:

those 2 plastics are attached to the ramp that goes behind the backboard

Ahhhh cool TY, yeah i should have known I had the bloody thing off a little while back too to clean it, brain didn't twig

#1224 4 years ago
Quoted from zerbam:

the new plastic sets were made a few years ago from a NOS set that i loaned for them to copy

Ok, well that's unusual about little portions of the artwork coming off with the backing I was assuming these would have been old NOS and perhaps the adhesive had gone a bit suspect over long periods in storage. Also unusual that those particular pieces i mentioned were missing 1 mount hole on each. But hey, it's still better than the old warped set that was on the machine!!

1 week later
#1229 4 years ago

Has anyone had their lift ramp not operate properly, as far as not raising high enough to allow the ball to go under the ramp flap? I've got my machine back together now and have a few teething issues, main one being the lift ramp. I've removed the mech to give it a good clean and it all seems ok visually so not quite sure what's the problem with it

#1231 4 years ago
Quoted from Rascal_H:

Both times I’ve shopped out a BR (including just recently) I’ve screwed up putting the lift ramp back together. Both times I mistaking put the left arm peg through the hole in the ramp support thing. Like, it looked to me like it should have been inserted there. The lift arm actually goes underneath that metal part underneath the flap. Could that be your issue

Yeah i'm not sure, put it back together like it was originally but the machine had been idle for a few years before i got it. The peg that lifts the metal ramp flap was poking through the slot in the right hand metal guide (the shorter one of the 2) and was sitting under the flap. It seems like it's either not raising high enough (like the coil is not retracting the rod far enough) or the pivot arm that the peg is attached too is dropping back somewhat (doesn't look worn though)

#1237 4 years ago

So i've cleaned the mech and polished up the metal brackets and reassembled it all and still no luck with this. Pic 2 and 3 show the mech in the up ramp position of the coil and you can see there's not enough height to allow the ball to travel underneath the entrance flap. Pic 4 shows the extra travel of the pivot arm when manually pushed back by hand, which seems to be where it should be located to allow the ball into the hole, letting go of the pivot arm makes it sink back to the height in Pic 2-3. Last pic shows that the lift pin of the pivot arm is underneath the support bracket (the part that the tension spring attaches too) that is under the metal ramp. I think it's assembled correctly but as this machine is new to me i can't be positive. Any ideas guys??
dudah i had a look at your post mate, think mine is correct to what you mention but possibly you can tell a bit more going off my pics.
DSC04837 (resized).JPGDSC04837 (resized).JPGDSC04838 (resized).JPGDSC04838 (resized).JPGDSC04839 (resized).JPGDSC04839 (resized).JPGDSC04840 (resized).JPGDSC04840 (resized).JPGDSC04841 (resized).JPGDSC04841 (resized).JPG

#1239 4 years ago
Quoted from nitrojcrawf:

Do you have the correct plunger on that link? Seams like it is not pulling back enough. Or is something blocking the arms path

Honestly not sure about the plunger, it was there when i got the machine but that's a definite possibility!! The pivot arm moves freely cause you can manually push it further forward like i have in Pic 4, which is where it should sit when open. It seems odd that it's natural resting point is lower back though, like the notch that is in the lower part of the pivot arm (where the piece of metal that attaches to the down ramp coil bracket sits into) is in the wrong place?
Edit* Just pulled the mech for another look and the plunger rod is the correct size according to the manual (2 - 1/4 inch) and the pivot arm doesn't appear terribly worn in that 'notch' area i mentioned. Kinda lost here for ideas at the moment

DSC04844 (resized).JPGDSC04844 (resized).JPG
#1243 4 years ago
Quoted from Rascal_H:

Is the whole ramp just bent? When I got mine back together I did a little bending to get the shot to feel right. Here’s a couple pics of mine in the up and down positions

That's a possibility also! The ramp could have gotten bent when i was in the process of polishing up all the ball guides (and the metal ramp) on the buffing wheel. The position of your lift pin with the ramp up seems to be in the spot where mine is when manually pushed forward in my 4th pic though. That's leading me to think there's something up with my link maybe? Might be better looking at this again in the new light of day, getting late here.

#1244 4 years ago
Quoted from nitrojcrawf:

Can you take a better picture of the bottom of the ramp. I kind looks like the piece on the bottom of the ramp my be bent up against the ramp bottom.

This piece? i think it's about how it should be?

DSC04845 (resized).JPGDSC04845 (resized).JPG
#1247 4 years ago

First up, thanks everyone for suggestions/help so far!! An update on the lift ramp issue, got it sorted finally It took me far too long to realise that the real culprit was the L shaped bracket that the down coil attaches too (as pictured) It was bent in at the top which of course changes the angle of the dangle as they say Initially thought that the end piece that locks into the pivot arm was bent too far left or right.
The machine is pretty much up and running now, just some switch adjustments to sort BUT i'm still not happy with the cannon height adjustment. Now because i'm only going off where the cannon assembly was screwed on when i got the machine i've been wondering if it's correct?? As you can see in the 2 pics the rod adjusters are two to the left and one to the right, which makes the right hand side adjustment a PITA. I just can't find a happy medium front and back on that side
So is my assembly in the wrong spot as far as where the ring attaches to the underside? I created a mock up of how the rod adjusters are now (left side) and what i would think would be a more ideal position (right side). Is everyone's assembly in the same spot as mine? and thoughts on the suggested position would be greatly appreciated!

DSC04830 (resized).JPGDSC04830 (resized).JPGDSC04848 (resized).JPGDSC04848 (resized).JPGDSC04849 (resized).JPGDSC04849 (resized).JPGCannon adjustment rods (resized).jpgCannon adjustment rods (resized).jpg
#1249 4 years ago
Quoted from Lhyrgoif:

Why didnt they simply had four adjusters from factory

TOTALLY agree, 3 just doesn't make sense

#1251 4 years ago

I pulled my cannon assembly off again today to get a better look at whether it's possible to align the adjustment rods in a more favourable position. The short answer is i don't think it's gonna be possible The first pic shows the ring location as it is normally and the the 2nd pic shows it rotated to the left so that the top two are parallel with the PF. As you can see the bottom rod isn't centered like this so it would still adjust more biased to the left hand side at the front of the cannon. If it was centered (like i was hoping to achieve) then you would think it should adjust evenly. Pic 4 is basically the same as Pic 2 just that the off centered rod is biased to the right hand side. Pic 3 is rotated to the point that the 'tripod' of the rods is virtually close enough to where it would adjust a lot better BUT then the shite hits the fan with the loading of the cannon i would presume. In Pic 5 you can see the ring has 3 plastic 'studs' on the inside, i'm not sure exactly what these studs do to be honest. I think the main issue is the ridges of plastic on the rod side as i presume that's where the ball comes into the cannon, particularly between the higher portions of the ridges. If you rotate the ring to get a more favourable adjustment position then the gap for the ball load is in the wrong spot. Looks like it's just not going to be able to be moved, unless you could possibly create a new ring?? BIG call i know
Thoughts everyone?
DSC04855 (resized).JPGDSC04855 (resized).JPGDSC04856 (resized).JPGDSC04856 (resized).JPGDSC04857 (resized).JPGDSC04857 (resized).JPGDSC04858 (resized).JPGDSC04858 (resized).JPGDSC04859 (resized).JPGDSC04859 (resized).JPGDSC04860 (resized).JPGDSC04860 (resized).JPGDSC04861 (resized).JPGDSC04861 (resized).JPG

#1254 4 years ago
Quoted from Axl:

thank you for doing so much research! Too bad there is no possibility to get the cannon flat

It was worth looking into but i guess i always realised it would be like trying to reinvent the wheel
My bro inspected the mech while i had it off the machine and he's quite handy with metal work so he was able to give me some hope. As he pointed out to me, the only way it could be achieved he thought would be to create a new mount ring with an extra adjustment rod, so basically creating a square of the rods instead of a 'tripod'. Where the rods screw through the motor/gearbox mount plate is easily changeable as those holes aren't threaded. The only part that can really foul on the rods is the switch that sticks forward from the catapult arm, the back of the assembly that moves is inside the rod arc. I'm still not sure what those small plastic tabs do as they don't seem to be a guide or a stop for the cannon body (perhaps i'm just overlooking something there) Someone who is good at machining could potentially design a new mounting ring that has the extra adjustment rod and also still has the ball loading gap in the right spot. The extra drawback is that a new adjustment rod and adjuster/guide would also have to be made as i don't think those parts are available anywhere. It's definitely a possibility but most likely would be a once off kind of thing. Creating it as a Mod would be costly and let's face it, to get it to work would require a prototype and then potentially a fair amount of alterations to get it right. All that said i've never been a fan of saying things can NEVER be done

#1256 4 years ago
Quoted from pocketscience:

If I had a correct lockdown bar I might consider it... so until I find one

I think it would be possible to change a regular lockdown bar by carefully marking the position of the rectangular gap and even more carefully cutting out with a dremel tool cutting wheel. I don't think it would be necessary to have the 2 small locating holes that are in the original (for the 2 round tabs of the button to locate in) as once the button is screwed on reasonably tight you shouldn't get much movement.

Added over 4 years ago:

Ok, scratch the 'rectangular gap' part...it's just a round hole with 2 locator cutouts for the tabs on the underneath of the button. I've converted an after market lock down bar (the ones that have been epoxied together) but still need to polish it up all nice and shiny later today. Pics to follow

1 week later
#1257 4 years ago
Quoted from pocketscience:

If I had a correct lockdown bar I might consider it... so until I find one

It's easier to make one than i was originally thinking as the hole for the button is round and there is already an existing hole in the back plate that is the correct sizing and in the correct spot. Just drill to the same diameter as the back holes, preferably with a bench drill and then use a small rounded file to slot the holes top and bottom for the button locator lugs. I was slightly off centre with my file hole on one side but there's plenty of wriggle room for the button to mount level. As you can see by the first pic the originals only have the locator holes through the metal sheet that is the main body and not through the back plate of metal. On the new lock down bar i just filed through both and that's absolutely no worries at all. I will note that my machine doesn't have the membrane switch as it had been replaced by someone else with a standard contact switch. Having said that the new lock down bar has the button in the same spot so i don't think there will be any issues with a machine that has the proper membrane switch mounted. If you don't want to make your own i would sell the original but it's about 70% good condition i reckon.
DSC04868 (resized).JPGDSC04868 (resized).JPGDSC04869 (resized).JPGDSC04869 (resized).JPGDSC04870 (resized).JPGDSC04870 (resized).JPG

1 week later
#1261 4 years ago

Anyone know what the part number is for the 7 position (1 Key) IDC connectors that go on the flipper opto boards? thought i ordered the right one's but it was the larger size.

1 month later
#1286 3 years ago

Could still add the fire button to that lock down bar though. As i posted recently it's not all that hard to do.

1 month later
#1315 3 years ago

Turned up in the mail today, some awesome new ramps from Freeplay40
Whacked some nice new decals on and they will be put back into storage until such time the Buthamburg repro PF's are ready to go and then this machine is in the queue for a decent refit not just the "let's get it up and running" from when i first bought it.
And yes, i had all the decals remade for the left ramp (plus Davey Jones decal) and had to get more than i needed to get them done otherwise it would have cost me heaps extra and wouldn't have been feasible. I do have some of these sets for sale and also some self designed target decal sets. PM me if interested.
I'm really looking forward to the restore on this machine, i can see myself keeping it in the collection!!

DSC05006 (resized).JPGDSC05006 (resized).JPGDSC05007 (resized).JPGDSC05007 (resized).JPG
#1317 3 years ago
Quoted from jrockne:

Where did you get the ramp decals?
I have the whirlpool set that planetary sells, but need the ones for the left ramp... The Davy Jones Locker would be nice too!

PM sent.

2 weeks later
#1333 3 years ago

Looks like it has a copy of a Cliffy protector on the front edge of the cannon?? unless someone has added some extra on top of it as they are usually just shiny metal. Shame about the damage to the back of the cab, must admit i've seen plenty of machines shipped that way but not one i can think of that sustained damage to the rear rails, etc Otherwise looks to be in really nice condition

#1335 3 years ago
Quoted from Axl:

cliffy makes them both in cabin and metal

Ok, cool i must have overlooked that option when i ordered my protector ...maybe had a few too many bourbons that night

#1344 3 years ago
Quoted from jheath:

I see a post under there but not sure if takes a screw or if there’s a nut on the post underneath and it was put back together with it on the post. Hoping not to have to tear it down to get to it!

Yep there's a threaded screw for that hole that holds the ramp down to the post, simple fix

2 weeks later
#1374 3 years ago
Quoted from Pinkitten:

Do they sell cannon assemblies somewhere

The cannon body and flap + decals is available yep. I bought them for my machine as both were busted when i got it.

4 weeks later
#1389 3 years ago

You know, now i think about it i'm not sure i have that spring on my broadside gate. I know the bloody thing is tiny though cause i bought a spare when i was collecting some parts for the mini restore when i first bought the machine. Does anyone have a pic of where it actually goes? and how it attaches?

#1392 3 years ago
Quoted from Lhyrgoif:

This is how I attached mine. The spring partno is 10-434

Coool and TY yeah got a spare spring just wasn't sure where it went. Now to check if i have one on there already

#1400 3 years ago

The spring was missing on mine and WOW, makes a big difference for such a teensie little spring
I also added some adhesive backed felt on either side of the broadside entrance whilst i had the PF forward. MUCH nicer!!
Thanks Lhyrgoif works a treat

#1404 3 years ago
Quoted from DaveTheTrain:

How was it getting access to that area?

It's much easier having someone help lift the PF but it could be achieved by one person. If you have another person then pivot back the PF until it's almost vertical and you should be able to lift the PF up a little to get the pivot brackets off the pins either side (the brackets have a section cut out to facilitate this). Then all i have done in the past is just move the PF forward until the bottom of the cannon assembly is above the front support/lockdown bar bracket and rest it on there. The back of the PF doesn't drop into the cab on mine just sits on the wooden rails that are mid cab inside. Once that is done to access where the spring goes you will need to at least remove the 2 top screws that hold that metal shield on (has the 2 flashers attached to it). You will also need to remove the rear ramp channel trough (2 screws) and to make it easier i remove the broadside popper rail (2 screws at the back and 2 above the slings) With mine i removed the bracket that holds the gate to attach the spring but you could possibly do it without that step.

Quoted from DaveTheTrain:

Here's another quirk of this Rosie, a couple owners back someone hacked a solution to the missing spring in an attempt to make the shot easier ....

Okayyy so they've added an extra rail guide.... hhmmmmm and yeah the lower clear star post should be a metal post with a small round rubber on it, the type with the pointed top. Not sure about part no# off the top of my head, would have to look it up.

#1406 3 years ago
Quoted from DaveTheTrain:

I really appreciate that detailed description, I did look at how it comes off last night but thought if I get it off, where the hell can I sit it without damaging anything underneath.
So the bottom of the cannon is solid and fine to rest on the lockdown area?

I've got more issues now ‍♂️
Sometimes the Davy Jones locker ramp remains stuck in the up position.
The little solenoid that releases it seems to be working fine and keeps firing.
I have a feeling (and hoping) it's the spring on the main solenoid holding the ramp up.

From what I could tell the solenoid goes in reverse to what you'd think.... Ie the solenoid fires away from the playfield and the ramp raises using a mechanism rather than it pushing the ramp up like you'd assume.

I think the spring is under tension so when the little solenoid pushes the piece of metal that's locking the ramp up out of place the spring should do the rest?

I did take the spring off and stretched it slightly and reassembled the mech. A few tests and it appeared ok but then again it would sometimes work and then seemingly randomly stop working

Yeah i rest it on the round metal plate part of the assembly, about maybe the first 2cms worth?, if you bring the PF further forward than that it will be sitting on the bottom of the gearbox which probably isn't a good idea. I had issues with my Davy Jones locker for some time after i bought the machine. It will most likely be the down or ramp release part (small coil) that is causing the problem NOT the ramp up coil with the larger spring. I replaced the small metal lock plate that locks the ramp up (part 01-8390) and also the crank assembly arm (part A-14870) Even then it would sometimes get stuck in the up position. After stuffing with it many times i found that the main L shaped bracket that holds the down coil was bent at the back upright section, which in turn alters the angle of the lock plate and where it slots into the crank assembly arm. Even once i had it working it seemed to stuff up a few times for a while, just every now and then, but for the past 2 months or so it's been rock solid..... hope i haven't bloody jinxed mysef stating that here

So to be exact, the large coil pulls in which raises the ramp (activates the crank assembly arm and locks into place with the lock plate), the smaller coil just acts as a release and the long spring that is attached at the back of the guide rails and attached under the ramp helps to bring the ramp down once released. The issue i'm fairly sure is like what i had, in the release and drop.

#1408 3 years ago
Quoted from DaveTheTrain:

And typical that crank arm is only available at the same place I ordered the torsion spring from.
If only I had known a couple days ago!

You might not need to replace it though. Unscrew the assembly that holds the the small coil from the bottom of the PF and have a look at the back of the bracket. It's like an L piece and there is another flat bit of metal on top that's sort of hinged (for want of a better term), this piece is what the coil pulls down to release the ramp and it has the little lock plate screwed to the end of it. My bracket was bent at the back part of the L (the upright part) and bent inwards which in turn altered the angle at where the lock plate engages with the slot in the crank arm. I straightened that part of the bracket up and had better results although as mentioned i had to stuff around with it a bit to get it sorted. I would also check that the front edge of the ramp isn't fouling on the side rail and that the large spring that adds the tension to the underneath of the ramp is clear as well. It's a tricky bloody mech and i must admit out of all the machines i've worked on that up and down ramp and also the cannon assembly is about my least favs when it comes to design.

#1411 3 years ago
Quoted from DaveTheTrain:

On another topic, the ball often falls off the whirlpool wireframe, I've tried bending the last side part up and away and still had it happen... Is that just part of Rosie?

Mine does that too depending on the speed of the ball but i have one of the cross members busted off from the wireform (the one closest to the whirlpool entrance) so i'm guessing that's why mine does that.

F114 fuse is the 18V Lamp Matrix and F115 is the 12V Switch Matrix both of which if blown you would definitely know, especially the 12V Switch Matrix. Fuses can sometimes look ok but can still be knackered and it's best to test them off the machine with a DMM.
I'm not sure about the bridge rectifier but if those fuses were blown the machine might not be playable although it would still boot up i'm thinking. I just checked my machine and i don't get the coin door open message either but i know the machine is fully working so maybe my switch behind the door isn't working?? not sure, it was like that when i got the machine. I think on my Fish Tales it gives the message but more to the point it cuts the high power to the flipper coils usually, that's what it's designed into the system for.
Sometimes machines can play up due to faulty ribbon cables also, and give weird, seemingly random messages like fuse warnings and such. I've had that happen before on other pins and for Black Rose sometimes i have to reseat the ribbon cable to the display as it occasionally gets lines across it. Try reseating all the ribbon cables on all the boards BUT make sure when you reattach them that all the pins are back in the holes in the connector correctly. It can be quite easy to reattach the connector and be one row of pins over.

3 weeks later
#1417 3 years ago

Designed a shooter rod for the Rose
Cast from a silicone mold using 2 part liquid plastic resin, hand painted and a couple of coats of clear lacquer over the top to finish with.
Pleased with the result!!

DSC05163 (resized).JPGDSC05163 (resized).JPGDSC05164 (resized).JPGDSC05164 (resized).JPG
#1420 3 years ago
Quoted from Viggin900:

Thats really cool! Liquid plastic huh? I never thought about that. Im going to try that myself. Let us know how it holds up

It's very tough i can vouch for that!! I've had an "Eddie" shooter rod on my Iron Maiden for nearly 2 years (also made that one myself) and there's no worries with wear at all.
I use Smooth Cast 300 for all the molded mods i make and never had any issues with the finished products. You can have stuff ups if you don't adhere to the temperature range advice and the 2 parts do need to be used up reasonably quickly once opened, they don't have a massive shelf life.
I've not heard of the Instamorph type myself but there's a heap of different brands and types of plastic resins on the market.
I did have 5 of these pirate heads for sale...down to the last 1 within 2 hours
I'm gonna have to do some more it seems!!

#1422 3 years ago
Quoted from DaveTheTrain:

Could someone tell me if it is a wood screw post, or one with a nut, or a t nut one?

From memory alone i think it's a wood screw post but if the hole has been stripped out too much then swap to the longer post with the nut thread. Sorry it's 1.30am and i've had a 'few' bourbons so can't supply a part reference off the top of the bonce

2 months later
#1456 3 years ago

At any time during multiball/s is the upper flipper meant to stop working? Is there a setting for this? The upper flipper works normally any other time so i know it's not a coil or opto issue.

#1457 3 years ago
Quoted from zerbam:

anybody find one of these for me yet?

ball lock area plastic

I've got a 2nd hand one but it's got the usual warping of the original plastics and a few bits of paint missing here and there , looks to have a slight crack on the edge of one of the screw holes too.

#1463 3 years ago
Quoted from Billc479:

Mancave - I've never heard of such an option

Quoted from Lhyrgoif:

I'm pretty sure my upper flipper always work and aren't "turned off" in multiball or similar

Cheers guys, yeah i didn't think i'd seen an option for it but was just checking off any software issue from the list first.
It seems weird that i've only noticed it a few times and every one of those times it's been during either 2 or 3 ball multi ball, definitely haven't noticed it during regular solo ball play. The mech is all new parts and the coil is fine so it's probably something intermittent with the flipper opto board or the wiring in the connector. When i bought this pin it had been changed over to dodgy non standard looking contact switches for the flippers so the first thing i did was get it back to proper opto boards. Will give the wiring/connector a good looking over and see what happens

3 weeks later
#1476 3 years ago
Quoted from transprtr4u:

Not in this club anymore however if I was I would grab this decal set and have them reproduced for the others in need of these ....

I already did some repros of the left ramp decals so i had some for when i bought Freeplay40's new ramps.

1 week later
#1482 3 years ago

Finally got off my butt and completed the topper i'd been planning for some time now. There's not a lot of choices out in the market and most of what i have seen hasn't really done it for me, hence this frankenstein creation Quite happy with the end result.
The brief vid was tailored originally for a FB pinball group i'm in over here btw.

DSC05230 (resized).JPGDSC05230 (resized).JPGDSC05231 (resized).JPGDSC05231 (resized).JPGDSC05232 (resized).JPGDSC05232 (resized).JPG
3 months later
#1510 2 years ago
Quoted from DaveTheTrain:

Has anyone made the outlanes less brutal by replacing the post with a star post?

It certainly improves the outlanes that's for sure, not completely non brutal mind you but makes enough difference to be worth the change.
I used the star post supports pictured but i did have to cut off the top 3-4mm of central plastic on the star post though as the metal support wasn't quite long enough to thread in. You probably can get longer thread posts but that was all i had at the time. I've got mine mounted on the lowest hole of the 3.

DSC05298 (resized).JPGDSC05298 (resized).JPGDSC05299 (resized).JPGDSC05299 (resized).JPGDSC05300 (resized).JPGDSC05300 (resized).JPGDSC05301 (resized).JPGDSC05301 (resized).JPG

1 month later
#1560 2 years ago

I've created a 2nd batch of my self designed pirate shooter rods for BR and have 5 left if anyone is interested. These are listed on Fleabay at a higher price but due to a running battle i'm having with them with their "new" stupid managed payments system i'd prefer to deal outside of them (they won't release money owed at the moment) These rods can also be used on Stern's POTC and the JJP version (they use Stern length rods) Although the blank rods for these heads are B/W the extra 5-6mm has not proved an issue, about half of the first batch of 8 rods went to POTC owners and had excellent feedback about them. The original prototype rod for my BR had a couple of top coats of a flat clear not the gloss clear i went with for the first and this second batch. The earring is easily removed BTW if it's a bother but having said that i still have it on my prototype and haven't found it obtrusive.

DSC05163 (resized).JPGDSC05163 (resized).JPGDSC05164 (resized).JPGDSC05164 (resized).JPGDSC05353 (resized).JPGDSC05353 (resized).JPGDSC05354 (resized).JPGDSC05354 (resized).JPGDSC05355 (resized).JPGDSC05355 (resized).JPG Edit** Make that 4 left

#1562 2 years ago

PM sent

#1565 2 years ago
Quoted from Menthelm:

Is this a socketed chip or will I have to unsolder the old one and install a socket?

These are usually all socketed yep but remember when replacing to keep the notch end in the same orientation as the original.

7 months later
#1648 2 years ago
Quoted from arcadenerd925:

I moved the posts down but it feels like there should be star posts there instead... however, looking through the gallery seems like the majority of your games are like mine, thought that was a little odd.

I changed mine over to star posts and it did make some difference to the hellhole of drains this pinny can be

1 month later
#1716 2 years ago
Quoted from sirpinball:

but I guess that's what you have to do

They definitely do need to be reasonably tight but they can be over tightened also which can cause them to not hold the shaft properly. I've experienced this on a few machines now that have been overdone by the previous owner and they get to a point you have to replace that part of the assembly.

#1729 2 years ago
Quoted from Jon9508:

Ebay. Think the guy name is topnotch. Something like that

I'm not a huge fan of the style decals he has (with that extra thickness behind the image) It tends to peel off from the backing like you can see in Atari's pics. I designed my own set some time ago, well, 2 sets actually as i couldn't decide at the time which one's i liked better. The pics aren't great unfortunately as my camera was playing up at the time, they are much clearer than what they appear.

Decal set4a (resized).jpgDecal set4a (resized).jpgDecal set4b (resized).jpgDecal set4b (resized).jpg
4 weeks later
#1744 1 year ago

Got a weird one going on with the Rose here
Hasn't been played for a few weeks and turned it on last night for a few games, no GI, no inserts, no coils working (except for flippers) but the game is booting up (display is fine) Opened the coin door to go into diagnostics and after a testing review which confirmed no power to coils/flashers etc i went to close the coin door and BAM, get a slam tilt message when the white button behind the door closes (usually a high voltage cut off with the double white button types). If i turn the machine on with the coin door closed i get the message that the slam tilt switch is stuck closed but it's all linked to the white button behind the door. The actual slam tilt on the door is not activating and neither is the one in the cab. Tried resetting all connectors and the data cables, checked fuses (all good) The diagnostic LEDS on the CPU are correct but the only weird one i found was that LED 3 on the driver board >> High/Low Line Voltage Sensor is on, in the manual it states that this one is normally off. All the other LEDS on the driver board are on as they should be. Never encountered this issue before, anyone got any ideas where to start checking??

#1746 1 year ago
Quoted from Lhyrgoif:

I find the slam tilt part above to be a bit unclear. Does the game slam tilt if it's turned on and you manually press the white interlock switch (without touching the coin door/slam tilt switch)?

In switch test, are both tilt "switches" constantly on or do they work as intended?

Yep, if i have the coin door open and manually press the white interlock switch it slam tilts (without touching the coin door or cab slam tilt switches) Starting the machine with the coin door closed brings up the "slam tilt switch is stuck closed" which confirmed to me that the interlock switch is causing it. In switch test both slam tilt switches show as open as they should be.

1 month later
#1757 1 year ago
Quoted from Atari_The_Jedi:

So I didn't see anything in my manual or the schematics that really talks about it

Page 1-39 shows adjustment/maintenance of the cannon assembly and agree, it's a tricky one to get spot on, more of the best compromise rather than perfection.

2 months later
#1765 1 year ago

Got a bit of a weird issue going on with the LEDS in the pop bumpers, they were fine and now all 3 are dim. No other LEDS on the machine are doing this, all the GI, controlled lamps and flashers are all good, it's just the 3 pop bumper lights. Anyone had this happen before with this machine??

#1766 1 year ago

Got it sorted, couple of dodgy solder joints on the header pins of J121

1 week later
#1775 1 year ago

Well, i'm officially out of the club. Sold my machine today to a great bloke and it's going to a good home. Always enjoyed playing the Rose and enjoyed creating mods for it too BUT i'm keen on another NIB machine and 2 older pin's had to go to help fund that. I will have a couple of Pirate shooter rods for sale eventually (not started painting them yet) and still have target decal sets if anyone is interested. As for the future, might get hold of another Rose down the line, never say never

1 month later
#1783 1 year ago

blainedoe I have replied to your recent message about my Black Rose decals and i also replied to your first message 45 days ago just in case you were wondering. I haven't received any reply back to either so not sure if your message settings are incorrect or what
Apologies to the BR thread group for posting this but seems it's the only way to show that i did see and reply to the messages sent to me.

2 months later
#1803 1 year ago

Most of this era machines were screen printed onto a white vinyl substrate that had already been applied to the wood, technically speaking it's a decal/sticker, whatever you wish to call it, just not in as much as modern reprints that ship as BIG stickers None of the DMD era machines (that i'm aware of) were painted directly onto wood.

6 months later
#1864 7 months ago
Quoted from Mro-Tek:

Has anyone ordered and had an experience with the replacement cannon body from planetary pinball? does it fit and work well?

It's an exact match for the original, would have been reproduced from the original files i would assume. When i replaced the one on my machine it was fine.

Promoted items from Pinside Marketplace and Pinside Shops!
From: $ 64.95
Cabinet - Sound/Speakers
PinSound
 
From: $ 209.00
$ 27.95
Eproms
Pinballrom
 
4,995 (OBO)
Machine - For Sale
Hackensack, NJ
$ 1.00
Pinball Machine
Pinball Alley
 
$ 15.00
Cabinet - Sound/Speakers
Gweem's Mods
 
$ 9.95
Eproms
Pinballrom
 
$ 59.95
Playfield - Toys/Add-ons
Hookedonpinball.com
 
$ 40.00
$ 54.99
Cabinet - Shooter Rods
Lighted Pinball Mods
 
4,500 (OBO)
Machine - For Sale
Marietta, GA
$ 9.99
Eproms
Matt's Basement Arcade
 
$ 110.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
$ 34.95
$ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 110.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
Great pinball charity
Pinball Edu

You're currently viewing posts by Pinsider mancave.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/black-rose-club-owners-and-fans-welcome?tu=mancave and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.