(Topic ID: 112697)

Black Rose Club: owners and fans welcome

By FlippinFantastic

9 years ago


Topic Heartbeat

Topic Stats

  • 1,896 posts
  • 219 Pinsiders participating
  • Latest reply 40 days ago by PPS_Parts
  • Topic is favorited by 97 Pinsiders

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You're currently viewing posts by Pinsider granitestatepin.
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#1262 3 years ago

Hi all, hoping you guys can confirm something for me. After looking at some pics of the boards in BR I think I may have some connectors plugged in the wrong spots. This is how I received the game so just looking for 2nd opinion, The link below shows pics earlier posted in this thread that I was looking at and my pictures have the areas of concern circled in RED ink. The one in blue ink is obviously a mess but I think maybe someone put in a different power supply b/c thats all hacked too. If anyone could confirm if mine is not correct or if it is ok to run that would be great. The reason I was looking into this to begin with was because I keep blowing a G.I fuse and when in test mode I am getting some cross-over between sections of the G.I. I shouldn't. Let me know if I need to get better pictures.

Link to earlier post: https://pinside.com/pinball/forum/topic/black-rose-club-owners-and-fans-welcome/page/24#post-5407473

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#1264 3 years ago

I do! Wow i'm an idiot. Yup, theyr're wrong!

In other news, Has anyone tried a playfield protector for this title? If so would you recommend it? Does it fit tight around the cannon circle? Help with the transition from cannon to pf to smooth it out? Any info would be great. Thanks

#1268 3 years ago

Thanks for the replies guys, and OTR I've actually got a Cliffy already!

#1270 3 years ago

So I need some clarification here... Been sorting out my connectors on my boards (there were a few in the wrong spot from when I picked it up) and I sorted those but along the way I've noticed some things seem out of place and don't know if the manual made a mistake or if these are also wrong?

I referenced an earlier post in this thread for board pics to compare: https://pinside.com/pinball/forum/topic/black-rose-club-owners-and-fans-welcome/page/24#post-5407473

First up is this connector that was in J124 on my game and in the referenced game pics but the manual says J124 is NOT used. On my board and the referenced one J132 was empty but the manual calls for it and the wire colors/order match!?

Next is J104, on mine and referenced both have a connector plugged in but manual says NOT used and on both directly below in J105 its empty but manual calls for it and wire colors/order match!?

Next for J115, my connector is kind of hacked but colors seem to match (all yellow or yellow/white) although the one in the referenced picture has a bunch of different colors? Is mine correct?

The on the CPU board mine and the referenced have a connector in J207 and J209 which the manual says NOT used and then J206 and J208 which the manual calls for are empty on both but the wire color/order match!??

Can a few people please check their boards and see what is going on here? Are yours plugged in similar and the manual is wrong? Any help is much appreciated!

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#1275 3 years ago
Quoted from zacaj:

switch/lamp matrix row/column connectors are all paralleled

meaning it doesnt matter which one you plug into? Just kind of funny how its the exact opposite of the manual in both mine and the referenced photo game. But I guess if it works then ok!

AND THANKS all for the replys

2 weeks later
#1276 3 years ago

Another question,my cannon mounting ring doesnt have any clips? Manual calls for 3 clips part # 01-10942, I cant find them anywhere for sale? ANYBODY have some spares they would be willing to part with?

Can someone take a picture of one as well? How do they stay on? Does the big square metal part sit on the clips or the actual plastic of the ring? Mine was on the ring.

Also, my entire cannon assembly was mounted with larger screws when compared to all the other screws used on the underside for things like pops and mech mounting plates. They are longer and come very close to the underside of the playfield when screwed all the way in. Are yours larger or smaller like all the other ones used? In picture smaller screw circled in red is one used all over the place.
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#1289 3 years ago

Can anyone check out my post above #1276 and confirm on the screw sizing? Please and thanks!

#1295 3 years ago

Thanks Lhyrgoif.

Need some help if you guys can.My "LED #2 High/Low Line Voltage Sensor, Normally On" on the Driver Board is not on but rather blinking in unison with my insert lamps? Does it in attract mode and during test mode of "all lamps"

Also at the same time I am not able to start a game?

I've run tests on all lamps/flashers/sound/solenoids/switches etc. Everything works fine but can't start a game and the blinking LED? Any thoughts?

#1296 3 years ago

I can start a game! Ended up being the start button switch had gone wonky since my last switch test.

In other news...the two flashers on the top of the metal housing behind the playfield backboard, flasher #25 'top popper' are constantly on? Any idea what would cause this?

Also still looking for photos of the cannon ring metal mounting clips. Or if you have some i'll buy them!

Thanks!

8 months later
#1481 3 years ago

Need some advice. I have an issue with the top red 3 bank targets . The middle and lower targets of the 3 are not registering, the top red one (closest to broadside hole) is working but when hit it completes the whole 3 bank with one hit. The lower 2 Three banks (green and yellow) all take 3 hits to "complete" the bank. Anybody ever experience this?

I did not notice anything in the manual about adjusting the performance or # of hits to complete the 3 bank targets .....except adjusting the "skill shot." Is this adjustable?

Thanks

9 months later
#1614 2 years ago

Pics for ZERBAM

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1 year later
#1785 1 year ago

So.... does anybody else find that the upper flipper top left loop around shot that comes down through Pirate Cove, the one that starts the combo, pretty much impossible to dial in consistently let alone hit on purpose and therefore rendering it useless?

My upper flipper is perfectly in line with the rail coming out of the pops but really the only time I hit that shot is if the ball is not hugging the rail when coming down to said flipper. Very rarely as the ball is almost always against the rail when coming down. Or sometimes it just rolls up through there from a deflection.

Not that the combo is worth big points or heavily utilized in strategy on this game but just seems like a waste of a shot that you can't really even hit. Or maybe it's just me.

#1788 1 year ago
Quoted from zacaj:

On mine it was super easy to hit. Easier than the side ramp even. Then I aligned it to press against the wall behind it, not to match the guide that feeds it, and now the ramp is easier

Yeah I can hit the locker ramp no problem, I actually get mad sometimes when it opens as I really like that Loop shot and wish I could keep going.

#1790 1 year ago
Quoted from Theguyoverthere:

For those who love looping the locker there is an adjustment in the game settings you can raise the default value of 2 all the way up to 9 if you really want to before it opens.

Is it Progressive? As in if you complete the whole mast of modes or the more ships you sink the amount of times you need to Loop to open the locker grows? I feel like during play there have been times I've had to Loop it three, four and even five times to open, all throughout the same game.

The best way I feel to have a loop frenzy is to trap up a ball on the left during multi-ball and then bang loops with the other. Not only is it fun but you collect your ship letters! I think my personal best is 9 or 10 in a row.

4 months later
#1810 11 months ago

So when I am going to sink a ship and the G.I. all turns red, 1 of my white G.I. bulbs stays lit (circled in photo) , anybody have the same issue or is this something I need to look into?

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#1812 11 months ago

I'm pretty sure, well...it's always on when the white GI is on but then stays on when the change to red happens. It lights up under the ramp in the white/blue waves decal...I feel it would be a poor placement for red there.

#1814 11 months ago

Thanks for looking into it! So yours is red and always lit when the white gi is lit? Does it go out or stay lit when sinking a ship and everything else goes red?

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