First, apologies for the length of this post, but hopefully it's instructive.
EDIT: Informed there was an error in the operator's manual. The rollunder (switch 14) on the left middle ramp point value is actually 100 in the game and not 500 as listed in the manual. Hence, there is only one spot (where it scores 10 points) that I'm concerned about now.
I will do what you're asking Terry regarding the switches you questioned me about and barakandl, if for no other reason than my own peace of mind and yours. Unfortunately I can’t yet answer your question Terry, I haven’t checked that issue since I put the boards back in. barakandl, we must be seeing different things when looking at the footage, because I don't see the score jumping like you do, at any point.
I’ve dropped the speed on the video and analyzed it like I was 15 again and trying to decipher scrambled softcore late night porn… ahem… anyway, this is what I’ve come up with. What follows is a shot by shot running commentary with accompanying points value to the best of my knowledge/ability based on the Operator’s handbook ruleset and switch value point totals.
Player 1: Ball is launched, passes through the upper play field without hitting anything, rolls under switch 14 for what the operator’s manual says should be 500 points/mystery (only 100 is awarded) and then alternates between the left and right kicker 3 times for 10 points each. Score is sitting at 130. Ball does not appear to hit any more switches until tripping the out hole switch after draining. Multiplier adds (x1?) 1000 points and player 2 begins their turn.
Player 2: Increments up to 2,600 points before the ball is even launched... this seems strange to me. The initial increment is 1000 followed by 100 point increments up to 2,600. You can hear the audio count it out before the player 2 ball is launched. It looks like the ball then hits 2 drop targets for 1000 points each (slightly unclear) bringing the total to 4600 points and then hits a drop target on the right for another 1000 points (5600 points total and so far). Three shots of the pop bumper for 1500 points (500 per) takes the score to 7100. This is where it gets a bit sketchy. Following this, there is definitely a 500 point pop bumper hit (7600 total) plus maybe another 1000 each for the last two drop targets on that bank lights the magna save and brings the score to 9600, an additional 10,000 points is added for dropping the full bank (new total of 19,600) and then the pop is hit a final time and the score sits at 20,100. One final hit on each opposing banks of drop targets on the upper play field brings the score up to 22,100.
On the way to the lower play field, the ball should, by rights, activate the roll under (switch 14) and post up 500 points I think, when in actual fact, that switch activating only produces a total of 100 points, raising the score to 22,200. This seems like the first inconsistent scoring since the very beginning of Player 2’s turn. The ball is then shot, hits the ramp post and suddenly the score jumps to 1,022,200 points. A kicker is activated (adding 10 points) then after draining, the score jumps another 3 million points (total is now 4,022,210). Prior to activating player 3s turn, the score increments up another 4000 points incrementing by 1000 for a final total of 4,026,210.
Player 3: Before tripping any scoring switchings, player 3 is awarded 1000 points. Then, the score increases incrementally by 100 points (18x) for a total of 2,800. Now, during this run, the roll under gets activated I think, as the ball travels from the upper play field down to the lower one via that ramp, but at no point does the score jump by 500, so I’m willing to bet that, like in Player 2s turn, the switch activation only merits a 100 point increase. I can’t know for sure however just from the video as the timing is too difficult to determine. Following this, the turnaround (switch 23) is activated for 5000 points bringing the total to 7,800. The ball is shot back up the ramp (100 points added) making the score 7,900 it falls right back down adding another 100 to get the total to 8,000. I lose track of the ball here, but it looks like 1000 is added to the score twice for some reason making the total 10,000. I was thinking maybe an inside rollover was tripped and the ball was left to drain, but those are supposed to award 2000 points in one go, so I have to assume the score wouldn’t increase via 1000 point increments. Possibly it has something to do with hitting the turnaround? But I can’t be sure, I’m not 100% on how those bonuses are applied.
Player 4: The game begins identically to player 3. Before tripping any scoring switchings, player 4 is awarded 1000 points. Then, the score increases incrementally by 100 points (18x) for a total of 2,800. The ball is finally launched, 2 drop targets are hit for 1000 points each and the score sits at 4,800. The ball eventually makes its way into the lockup trough and for some reason (I believe there was already a ball in there from an earlier game) player 4 is awarded 10,000 points (5,000 per locked ball maybe? It could also be a multiplier being active I’m not aware of though) bringing the total score to 14,800. Two drop targets are hit for 1000 points each (16,800) then the ball makes its way down to the lower play field, tripping switch 14 (another 100 points) and then the lower play field eject hole shot is made, locking a 2nd ball and initiating multi ball.
At this point it looks like multi ball is activated (2 balls) so points scoring is doubled. The first ball is ejected out of the upper play field lock and 10,000 points gets added (26,900) I think this is from making the lower play field eject hole shot to initiate multi ball in the first place, as the 5,000 points you’d normally receive weren’t added immediately, so likely this value is applied after the 2x multi ball multiplier. The ball travels to the lower field across switch 14 again adding 200 points for a total of 27,100. I lose track of the ball here, but it likely drains, and then the ball in the lower play field lock is ejected and 10,000 points are added bringing the total to 37,100. A kicker is hit for 20 for a total of 37,120 and the ball travels up and then back down across switch 14 but only registers 10 points for some reason. (37,130 total now) I’m very confused about this. Additionally after this, another 10 points are added, maybe multi ball scoring has stopped so it was likely a kicker hit based on the ball trajectory, that added the the points, for a total of 37,140. The ball is then left to drain, a final 1000 points get added and the video ends with Player 1 becoming active again.
Phew…