Me again! Still working through Black Knight, trying to get it up and running correctly.
The main area of concern is the kickout at the top left isn't activating or registering balls being locked up there. So multiball never occurs and it continues to eat the balls and not put them back into play or even kick them out after a game ends.
There's also a strange scoring problem but I'm hoping that gets resolved after this switch matrix problem is licked.
The #03 switch test shows a series of problems involving 39, 38, 37, 19, 18 and 17. Occasionally it will be only some of those numbers, other times it will be the whole bunch. (Faulty wiring/shorts?)
I've disconnected the column and row connections (2J2 and 2J3) from the driver board and then manually ran through with jumpers to activate all 46 switches and had it work without issue, switches 1 through 46 all showed up properly in the diagnostics. This leads me to believe that there's a problem in the wiring or hardware. Does that seem like sound reasoning?