(Topic ID: 207436)

Black Knight (sys. 7) - no solenoids and yet F2 fuse is good, what gives?

By solarvalue

6 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

You're currently viewing posts by Pinsider solarvalue.
Click here to go back to viewing the entire thread.

#1 6 years ago

Dear gurus, sleuths, diagnosticians, pinball detectives, doctors and medics,

I have a Black Knight which was fine and now is not (same old story). The game boots up and goes into attract mode, I can add credits but not start a game. I have no solenoids working in the coil test.

I checked fuse F2 (removed it and used a multimeter) it is most definitely good. Where to now?

Any help greatly appreciated, SV.

#3 6 years ago
Quoted from zacaj:

Do you have voltage at the coils?

Thanks Zacaj, I only have a tiny bit of voltage at the coils, 0.6V.

#6 6 years ago
Quoted from Inkochnito:

Maybe a good time to add the Bridge Board to make it safe.
No more burning hazard with a Bridge Board....

Thanks, looks great but I already have the fuses installed.

#8 6 years ago
Quoted from Schwaggs:

Measure the voltage from F2 to ground.

OK, same 0.6V at F2 and at the positive terminal of the solenoids rectifier.

#9 6 years ago

It turns out that the 8A SB fuse has blown (I have the extra fuses installed before the rectifiers). Should I go ahead and replace this fuse or does that mean I need to do something else as well?

#11 6 years ago
Quoted from zacaj:

Test the rectifier, it could have failed internally.

Do I have to remove the spade connectors to test it? It looks like they have been soldered on.

#16 6 years ago
Quoted from Inkochnito:

No, you can pull the (blue) connector.
Just to seperate the bridge rectifier from the transformer.

Thanks, did that, and the rectifier checks out OK, so I just replaced the fuse.

I have other problems, but I have a separate thread for that:

https://pinside.com/pinball/forum/topic/black-knight-what-ails-thee-diagnostic-switches-game-start-issues#post-4176970

Promoted items from Pinside Marketplace and Pinside Shops!
$ 1,059.00
$ 959.00
Flipper Parts
Mircoplayfields
 
From: $ 30.00
$ 135.00
Cabinet - Toppers
Sparky Pinball
 
$ 15.00
Playfield - Decals
Metal-Mods
 
$ 17.00
Playfield - Decals
Metal-Mods
 
$ 115.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
Wanted
Machine - Wanted
Newcastle, OK
From: $ 399.95
Lighting - Led
Pin Stadium Pinball Mods
 
$ 95.00
Cabinet - Sound/Speakers
Pinball Mod Co.
 
$ 18.95
Eproms
Pinballrom
 
$ 59.95
Playfield - Toys/Add-ons
Hookedonpinball.com
 
$ 129.00
Cabinet Parts
Bob's Pinball Stuff
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
2,500 (OBO)
Machine - For Sale
Vista, CA
From: $ 9.00
$ 53.95
Eproms
Pinballrom
 
From: $ 5.75
Playfield - Other
Rocket City Pinball
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
From: $ 26.95
Playfield - Other
Hookedonpinball.com
 
Hey modders!
Your shop name here

You're currently viewing posts by Pinsider solarvalue.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/black-knight-sys-7-no-solenoids-yet-f2-fuse-is-good-what-gives?tu=solarvalue and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.