(Topic ID: 239307)

Black Knight - Sword of Rage Club - Honourable Knights Only

By NeilMcRae

1 year ago

Topic Stats

  • 3,643 posts
  • 352 Pinsiders participating
  • Latest reply 2 hours ago by Angel
  • Topic is favorited by 138 Pinsiders


Topic poll

“Black Knight - Sword of Rage Club - Honourable Knights Only”

  • Pro 83 votes
  • Premium 61 votes
  • LE 86 votes

(230 votes)

This poll has been closed.

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Topic index (key posts)

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Post #3 Black Knight Feature matrix. Posted by NeilMcRae (1 year ago)

Post #27 Rules card. Posted by NeilMcRae (1 year ago)

Post #539 remove upper Playfield Posted by Captainhook (1 year ago)

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#61 1 year ago

In on a pro. Pretty excited! The music, the animations, the freakin speech! And holy hell does that topper sound BA!

#64 1 year ago
Quoted from jeffspinballpalace:

Where was this elusive topper I’ve heard about?

2 more burning castle gates like in the game. And 3 motors to control black knights head! Smh no way! And tilts back to laugh at you! Bwahahaha! Stuff of legends man!

#65 1 year ago
Quoted from tilted81:

2 more burning castle gates like in the game. And 3 motors to control black knights head! Smh no way! And tilts back to laugh at you! Bwahahaha! Stuff of legends man!

22BE62F7-44D7-4076-A2EE-D47FFA008A51 (resized).jpeg
1 week later
#80 1 year ago

Ahwe man, the callouts in this game could be the best of all time! It’s like Steve’s greatest hits all coming together...the taunts at the start of the game are fantastic. “Come at me bro, bwahaha!”. I’m not sure what they did with the audio, but this thing sounds awesome outta the box. The music is outstanding!

1 week later
#93 1 year ago

Most of you know, but always blue loctite... NO RED

Also, after playing this I gotta say that the black knight mech as a whole is just really well done. Easily one of the best toys in pinball

1 week later
#124 1 year ago
Quoted from Reality_Studio:

Crickey how do some of y'all get such good scores! I'm just past 100 games and my best is still around 36 million

I haven’t figured out scoring totally yet, but I like to sit on two ball locks until I have a at least one super feature going, and I like to have a mode lit to start at TKC. As I’m hitting jackpots in triple knights challenge I try and start more super features as they become available. I’m not sure how to get to retro mode, but somehow that seems to be the key for having games that are 100 mil plus. At least for me anyhow...

#126 1 year ago
Quoted from fattdirk:

So I had the knights challenge insert lit once but had a brick power drain and failed. I believe you have to spell knight on the playfield by hitting so many shots in modes and that gets you into the retro mode. I haven't done it yet so maybe someone else can confirm.

I agree, I thought that may have been how to start as well. I thought it gave me a letter for the 2nd consecutive shot on a mode light.. it’s just too hard to play and see how your progressing

#130 1 year ago
Quoted from musketd:

Anybody else noticing that the super features and the combos do nothing in the code at this time kind of odd

They don’t increase scoring on that feature?

Also, what happens after you get the 3 hurry ups? You get a knight letter?

#135 1 year ago

Hell yea! ========================
- Fixed an issue which sometimes caused balls to become trapped behind the
shield on weak shots.
- Fixed an issue that could cause top lanes to appear lit for skill shot
when they shouldn't have been.
- Removed top and bottom lanes from award light shows.
- Fixed an issue that prevented 2.5m from being scored as a possible award
and sometimes skipping mystery as a result.
- Fixed an issue where Mystery would show Light Super and Start a super
- Fixed an issue where multiple flail impact sounds could play.
- Fixed an issue which caused the shield diverter duty-cycle to
expire when it shouldn't have.
- Fixed an issue where some display effects would stop on the tilt display

- Boosted the amount of sword power earned from drop target hits, bank
completions, and center shot hits.
- Added multiple scoreboxes to each Skeleton during a Pop Bumper session.
- Modified Wicked Cavern mode so it will never have only 1 shot lit on the
center target.
- Change the Ball 1 Locked and Ball 2 Locked videos so that they show as
full screen display effects.
- Modified the presentation order of effects on the Shield VUK. Mode Start
will always be the last display effect shown.
- Updated the light show for End of Ball Bonus.
- Added the Flame Panel to attract light show.
- Revised attract light show to make them more smooth.
- Default number of modes for extra ball updated to 2.
- Modified spinner display effect to use full-length scores instead of abbreviated.
- Speech, FX, and Music volumes and tweaks.
- Score balancing.
- Tweaked the order of some speech calls.
- Default lower flipper power set to Hard.
- Verified consistency in fonts to display scores.

- Added additional high score entries.
- Combo Champion
- KNIGHT Champion
- Black Castle Champion
- WAR Champion
- Bonus Champion
- Triple Knight's Challenge Champion
- Molten Fire Champion
- Deep Freeze Champion
- Mud Bog Champion
- Wicked Cavern Champion
- Burning Sands Champion
- Super Champion
- Added sounds to sound test.
- Updated the UI to show the following information:
- Lightning Effect while POWER modifier is active during a mode.
- Pulsing background glow to running super feature icons.
- Values for Super Orbits, Super Lanes, Super Slings, and Super Targets.
- Super Feature Collect Jackpot value.
- Add game adjustment for Shield Diverter power.
- Add game adjustment for Trough power.
- Added 5 difficulty settings for KNIGHT letters. Install competition defaults to
Extra Hard (0 Letters spotted)
- Updates to Flail Motor:
- Enabled STALL TIMEOUT mechanism.
- Motor can detect stalls caused by a stuck ball.
- Enhanced flail motor opto detection/compensation
- Added start effects for Black Knight Original Multiball.
- Added light effect for Combos on the orbit shots.
- Added additional Black Knight Taunts throughout the game.
- Competition mode now makes the order of mystery effects deterministic.
- Added display effects for Magna Save Available and Ball Save Lit.

#136 1 year ago

I’m still hearing more taunts and callouts... very excited to hear there is gonna be EVEN MORE!

#139 1 year ago

Love what they did w/ start of retro mode! The taunts are certainly increased throughout gameplay!

#162 1 year ago

The kenwoods on mle are 5.25’s you mean your going to put 4” kenwoods in right?

#174 1 year ago
Quoted from Wmsfan:

Agreed- I hate the power switch location on the new Stern games. Plus when you have a pingulp cup in between it really sucks....

I hated it until I realized my kids were no longer turning games on and off for fun. Also, I remedied the pingulp problem by mounting them all forward facing. (Right hand gulp = forward facing left hand) and when ya have em all lined up it looks nicer that way

#176 1 year ago

I put a flipper fidelity big meaty and Beaty 10” 3 way kit in my game the other nite. Overall it improved the audio. It’s much clearer, the knights voice would distort the factory drivers pretty badly at moderate volume levels. I went with the 3way 10” because I plan on hooking this game up to an external amp via pinnovator output anyhow. This game rocks!

1 week later
#281 1 year ago
Quoted from Chalkey:

Knight mode is awesome! Took me many games before I got there.

Are you talking about the retro mode, or the black castle? Both are BA

#317 1 year ago

I had the same issue with the ball getting stuck under the shield. On the pro the only other annoying thing I’ve had is the plastic on the upper left. I had to remove it because it kept coming loose and flopping over the wire form to catch and hold the balls going up the ramp.. frankly I’m surprised it didn’t break. I can’t believe that think doesnt have feet or something to keep it from shifting

#357 1 year ago

Ha I wondered the same. It’s gotta be the droning music at ball launch. Never bothered me btw

#374 1 year ago

Goes directly in front of the knight. Under his shield, and in front of the ramp... it’s like the whole area

#381 1 year ago
Quoted from Captainhook:

I think we need it, I'm getting some dimples from the ball dropping right there.

I don’t understand why it wasn’t there from the factory? Chances of me getting that on bubble free since being riddled w/ divots is about 0% I’d say.

#386 1 year ago
Quoted from John_I:

Bubbles have a lot more to do with technique than dimples. Sure doing it before the dimples would be preferable, but doing a piece of mylar that size is not easy even on a perfectly smooth playfield. If you do it right, roll it down slowly and keep the bubbles out as you go, it will be fine. I've laid mylar on old Williams games that were as dimpled as can possibly be and had no bubbles...

#387 1 year ago
Quoted from John_I:

Bubbles have a lot more to do with technique than dimples. Sure doing it before the dimples would be preferable, but doing a piece of mylar that size is not easy even on a perfectly smooth playfield. If you do it right, roll it down slowly and keep the bubbles out as you go, it will be fine. I've laid mylar on old Williams games that were as dimpled as can possibly be and had no bubbles...

Agree.. and what I was really trying to say is it would have been preferable to have had it done at the factory.

#454 1 year ago
Quoted from RockfordReplay:

Yeah. The storm-trooper head is really odd. I actually don't want to explain what it fells like to use it.

The jester for Aerosmith is the worst. It’s like a really bad handshake... every time

3 weeks later
#652 1 year ago
Quoted from John_I:

Tonight I found a gray shooter spring in my spare parts pile and put it on my Stern skull shooter mod in BKSOR. This spring is just right for the job! Gray is two steps stronger than the orange spring that came with the mod. The extra power in this spring easily makes the upper playfield without being overly powerful. So anyone buying a stronger spring for the replacement shooter, I would go with gray/silver.
Spring tension from lowest to highest:
Blue (266-5001-05)
Green (266-5001-04)
Standard (10-148-1)
Orange (266-5001-07)
Purple (266-5001)
Gray/Silver (266-5001-14)
Red (10-148-2)

Good tip! You happy with the shooter as far as feel and everything goes? I’ve thought about picking one up a couple times now.. looks like it sticks out really far? Does it look it in person?

#668 1 year ago
Quoted from newpinbin:

when is the new code for the pro coming out ?

I’m pretty excited for some backbox animation man. Breath some life into it back there. Just going dark between lighting effects would be killer. This games so awesome...

1 week later
#722 1 year ago

Big shout out to Tilt Graphics on these decals for the rails. They really finish it off nice, and covers up some of that stainless in the back.
EF276060-B6E7-4558-8BEE-C1700C5D7704 (resized).jpegafterAE7A7B2E-D128-481B-AB0C-2415E43060F3 (resized).jpeg the lockdown bar plate is pretty awesome too!

#723 1 year ago

Cut this out of some of the remaining decal and put em on the spinner bracket. Kinda torn what do you guys think Leather or wood?

28F936D5-52B5-464E-AB7E-2810D06D05CF (resized).jpeg
#726 1 year ago
Quoted from newpinbin:

Did the blue rubber ball deflector come that color when you ordered your game? Mine is black.

Mines an early game... man I wish it was black

#735 1 year ago
Quoted from Lord_RyGuy:

My PRO has the blue as well.. It's dated April 18 2019 . I think that's a pretty early one.

Yea that’s an early one! Mines dated April 4th which is like a week before the public saw it. Prolly don’t get much earlier that that.

2 weeks later
#848 1 year ago
Quoted from GrandFireball1:

Can you install from .94 to 1.00 or do you have to update to .97 first?

Yea, just install the newest code. You don’t have to step it up.

#887 1 year ago
Quoted from Aniraf:

The code update wiped my high scores…is that normal?

It is this time around. Says so in the read me file.

#904 1 year ago
Quoted from TheRudyB:

Sorry, but these call outs completely ruin the image of the Black Knight for me. When I want humor with my knights and castles, I’ll play Medieval Madness.

100% this. Not a fan of the soft callouts. Really like the polishing the game got everywhere else, but I’ll likely revert back to .94 if 1.0 goes unchecked. I was totally turned off by it last nite!

#978 1 year ago

New stern art blades certainly add to the art package!

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#1001 1 year ago
Quoted from John_I:

Got the new Speakerlightkit.com LE kit with mirrored acrylic inserts. Easy installation and they look fantastic. Here is a quick video on the out of box setting:

Dude, those are bad ass! Wish I could get em for my pro

2 weeks later
#1099 1 year ago
Quoted from jetmechinnc:

Just installed Flipper Fidelity’s Meaty Beaty Big and Bassy 10”3-way Speaker System in my Pro. Wow!!!! Clarity and sound impact is greatly improved! This speaker package is amazing and I personally think this is way better than their normal, more expensive 10” bass speaker kit I had put in my Walking Dead. Gonna be messing around with the sound levels to make it perfect to my liking. This pin has such an adrenaline filled soundtrack, I didn’t know what I was missing until I put these speakers in.
Jason[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

I got a set in mine too and love em! Noticed right away the distortion at factory settings was gone. Haven’t found an optimal setting yet but the cab speaker doesn’t seem to like going over +6.93db w/ the speech @ factory settings... I feel like it’s the breakpoint on speech distortion. The 3 way cab speaker is where it’s at, especially with THIS soundtrack!

2 weeks later
#1136 1 year ago
Quoted from NeilMcRae:

*** Check your play fields ***
Folks, couple of guys have posted on the mega chipping thread that they have BK:SOR with chipping. Can I ask you to all check and if you have chipping to report it to your dealer...

First I’ve heard of anything on bksor. Is it an isolated area?

1 month later
#1426 1 year ago
Quoted from GamerRick:

Price is the same as The Munsters topper. Seems they raised the price $30 on any animated topper.

Actually they lowered em. Game of thrones was 5 Hundo.
Hoping to see what the new armor looks like on game... another big sword doesn’t seem like it’d fit on my pro

#1451 1 year ago

The ramp on the pro is money. Nice and smooth.. feeds the flipper at a good rate

2 weeks later
#1506 1 year ago

I’m hoping they could treat Either just the left, or both vuk’s on the pro as physical ball locks for another multi-ball sequence. It’d have to imagine it’s certainly possible with where we are in coding nowadays

2 weeks later
#1619 1 year ago
Quoted from John1210:

Thanks... acdc vault is interesting. I was sure the pf problems started with bk and went through JP etc.

Nope. St, AC/DC, Deadpool, Maiden, Munsters, bk, jp, or anything else that was produced from basically the beginning of 2018-now.

#1640 1 year ago
Quoted from newpinbin:

Metallica LED and Iron Maiden both have these issues!

Ah, yea I hit maiden but forgot about Metallica. Not to derail the thread but how awesome is it that they produced that game for like 6 years

2 weeks later
#1801 1 year ago

Puttin deject protectors on maiden and bksor and can’t figure out how to put these right side ones on. It’s like they need extra holes in them...

image (resized).jpg
#1803 1 year ago
Quoted from John_I:

The right side ones slip under the metal rail. You have to loosen the wood screws from underneath the playfield enough to slip it in. Then adjust it just right as you tighten them down. I know there are a couple of different models. I had to drill an extra hole in the right side protector for Star Wars but not for BK.

I remedied it by throwing them in the trash.

2 weeks later
#1877 1 year ago
Quoted from TheRudyB:

Has anyone purchased the BKSOR side armor from Stern? If so, would you folks be so kind as to post some pics of it installed on your game? Or link to an image of them installed on someone else's game? I still haven't found a pic of the side armor installed on any model.

I found these online and figured id share. I’d like to see em on a pro, but It’s already got a large sword on the side so..
89B17A0C-7932-4308-AA8C-696A7934E95C (resized).jpegC652B4FA-5666-43D1-9E24-56763B647E59 (resized).jpeg

#1880 1 year ago
Quoted from TheRudyB:

Thanks for tracking those pics down, @tilted81.
As I feared, at least to my tastes, they don’t do it for me at all. I hate to say it, but it’s like they phoned this one in. All three cabinets already have swords on them - all pointing towards the player. Plus the side armor sword creates a visually strange angle with the cabinet swords as I see it.
Oh well. On the plus side, with money I’m saving on the side armor now, I’m only $179.01 away from the $429.00 I need for the topper - presuming they stick to this price initially floated to the distributors.

Yea, I don’t even care for that style of armor. It looks like someone just slapped a mirror blade on the side of the cab. The good news is, the topper will make up for the Armor shortcoming

1 week later
#1998 1 year ago
Quoted from ezatnova:

Maybe one idea for another small multiball would be a 2-ball for filling the rage sword

Good idea, what does the rage sword even do? I always have it filled within 2 monster or so and I don’t know what to do with it?

1 week later
#2046 1 year ago

Walk - Pantera

1 week later
#2091 1 year ago
Quoted from Ricmaz:

Installed.[quoted image][quoted image]


#2098 1 year ago
Quoted from Mudflaps:

Are you one of those people that sees food everywhere? That’s super weird.

I actually thought the same thing when I saw em. My 5 year old asked if it was a piece of cake while I was looking at them.

1 week later
#2186 1 year ago

It’s too bad it wasn’t choice select w/ flippers at the start of game.

#2214 1 year ago
Quoted from Jesder:

but bring back the menacing beast roars!

This! See, unlike the music... making this an option to increase or decrease sound levels in the menus would be alright by me. I effin love the linch lords intro. Gets me pumped!

3 weeks later
#2317 11 months ago
Quoted from newtoit:

Are toppers available on the stern site? How are you guys getting yours?

Through distributors, I ordered mine through LSOG

#2320 11 months ago
Quoted from Mudflaps:

Did they give you a shipment notification? I also ordered through LSOG. I’m tempering my expectations.

Natta. I ordered the 24th

2 weeks later
#2386 11 months ago
Quoted from RockfordReplay:

It's an issue for me too; it's blinding. Thinking about installing tinted plastic lenses.

I haven’t seen one in person yet, but I’d think frosted window film might be cool. It’d totally fill the eye cavity, and give a washed out but filling red.

#2389 11 months ago
Quoted from AvidPinPlayer:

My apologies in advanced if this strategy has been discussed before, but ... what is the strategy necessary to reach "Black Castle?" I got there the other day for the first time, but I have no idea of how I got there. Is this strategy been posted anywhere? Thanks.

Ya just have to beat all the monsters. Which at least on the pro, isn’t easy to do. I’ve only gotten there once
My first strategy is to set everything to easy! Lol

#2391 11 months ago
Quoted from TheRudyB:

But now you got me wondering: if you diffused the LEDs with something like window film per tilted81 on the INSIDE of the eye sockets and then fit pieces of precisely-trimmed sunglass material into each of the recessed areas on the outside of the helmet, that might achieve the effect of concealing the inner eyes when the game is off, but also result in an even more evil-looking pair of eyes when the game is turned on since the entire eye opening would light up not just the “pupils.”.
Hmmmm ...

I like where your going w/ that.. I hadn’t even considered how it looked while powered off. Perhaps w/ a tinted lens a reflector behind that led would be a better idea? Cut down a spotlight to cover the led with? That way it would spread the light, and perhaps brighten it a touch before the lens dulls it?

#2404 11 months ago
Quoted from Postmortem:

I own a pro and I can only beat it with the glass off

It’s hard man. It MAKES you hit those risky shots. It’s more luck than anything once you get passed say, the second monster.. I almost wish it gave ya a ball save for a few seconds after defeating a monster, or you could unlock ball save time somehow to hit those risky shots...

#2412 11 months ago

Lsog= little shop of games. That’s where I, and many other ordered theirs from. It’s backlogged, you can order off the website but no clue when you’ll get it. Others have mentioned the game exchange. Good luck

4 weeks later
#2494 10 months ago
Quoted from TheRudyB:

OK, here's the "mod" that I promised. I'm falling asleep as I write this (very long day) so I'll just post the video of it for now and write up more details about it in the morning.
This came from the thought that - even after I installed my topper - I felt like the game still needed something. Actually more of something. And then it hit me: it needed more fire. From there, it was a relatively simple process, done in several stages. Take a look and let me know what you think.
The initial footage was shot during the day. After the lone transition is some more footage with everything except BKSOR turned off in the mancave at night.

Did you just replace the red bulbs w/ comets fire bulb? I think it looks pretty cool, curious how it looks w/ gameplay

2 months later
#2718 7 months ago

Don’t forget they need to bring back the menacing beast roars! they leveled off the volumes in that last update.

3 weeks later
#2831 6 months ago
Quoted from Briks-707:

Another meat bag joined the club this week. Who would have thought finding a larger feather would be harder than scoring the topper lol.
[quoted image]

This is what I got for mine, but I like TheRudyB’s recommendation better.

amazon.com link »

#2833 6 months ago

I went w/ the 8-10 inchers
1FA54F86-DEF4-47CC-814B-8CCB2F5C5AC9 (resized).jpeg

2 weeks later
#2893 6 months ago

Is it me or are some of the callouts missing from previous updates? I feel like the taunts aren’t as varied as they should be. Are some of the old ones missing?

#2897 6 months ago
Quoted from seah2os:

Just received the awesome inner art blades from Stern. Has anyone had experience installing them?
[quoted image]

Lift playfield.Line a decal up and clamp around where apron would be. Lower playfield and pull out and set on service rails at full extension. Pick up on backside of decal and test lineup. Peel back and fold over the decal just past the bolt hole. (Keep the art from the bolt hole to apply after) then line up and stick so that it lines up mostly with the bolt hole but keeps a nice edge going all the way down to the end. Reposition till ya get the line right, then peel the backing off while pushing it to the cab. Once you get to where the playfield in the way, tear off the backing that’s been removed (so that you have room to get playfield in position) raise playfield again, remove clamp by apron and finish. Easy peasy... I’ve done a few of these without issue. I install mirror blades the same way.

#2898 6 months ago

Feel like a proud papa right now.

CA03226A-C637-4933-8266-7B18759FF21A (resized).jpeg
#2901 5 months ago
Quoted from DS_Nadine:

Uh... Is that your private collection?
If so, why do you have both? You love the game that much?! XD

Yea these are both in my game room. Ha I upgraded and haven’t sold my pro yet...So I rolled them next to one another for a photo op!

2 weeks later
#2962 5 months ago

Anybody have a line on custom cards? I know there where a few out there, can’t find them now....

#2979 5 months ago
Quoted from Vino:

Ok, that darn Mudflaps i must credit - influenced me to take a second shot at this title.
Damn did I underestimate it.

People are totally sleeping on this title. I think there is just to much out there.

1 week later
#3019 4 months ago
Quoted from ezatnova:

Yep, it’s a bummer. My most wanted list is probably:
- fix black castle mode to not start from square one on a drain
- improve/change the super bonus collect to not be done via the magnasave. Much preferred the old VUK collect way.
- somehow make the second KNIGHT mode for Retro 2000 more accessible (I know, play better!)
- make the first retro mode actually valuable again. It got nerfed way too much on the last big update.
Hopefully we get an update soon. Tagged Tim in a post on TiltForums asking for any hint of an update on the way, but haven’t heard anything back yet.

Menacing beast roars! Then everything else you mentioned.

#3020 4 months ago

Dupe post

2 weeks later
#3103 4 months ago
Quoted from Cobra:

Is this backglass mod still available with the moving lights? That is a mod right?

If you can track that down please let me know. The flail looks incredible!

#3125 4 months ago
Quoted from PeterG:

I asked the guy for the translite mod. It was a one of a kind. Good luck to everybody tying this. I do not have the time for this.....
[quoted image][quoted image]


#3135 4 months ago
Quoted from Cobra:

Thanks. So you can choose between 2 different sound tracks for the game? I like the heavy music.
What is the other one like? Does it change what is being played during the modes?

The other is like a bad handshake. If it gets others into the game, I’m ok w/ it... but don’t be askin for that shit round here!

2 weeks later
#3200 3 months ago
Quoted from Frboisvert:

someone knows how to decrease the strength of the rider's red eyes ... it gives me a headache...thks

Just a thought, but some scotch tape might work well on the inside of the helmet to diffuse his eyes. It may even improve how it looks while lit also.

2 weeks later
#3294 3 months ago
Quoted from Jesder:

Tim's excited at least.
[quoted image]
Have the monster intros been restored to their roaring glory? and has the music issue been fixed where mode music would start playing too early?

Lmao at the Tim post
Hoping to play test once I get the kids to bed.. fingers crossed on these as well!

#3330 89 days ago
Quoted from GrandFireball1:

The super rules are terrible. I hate the fact that the manga save collects them. It’s like you build it and build it but then oh no, the ball is going to drain out the right, guess I have to prematurely cash in. Awful rule.

It used to be cashed out at the left vuk. The problem with that was accidentally cashing it out buy either missing a shot, or having a multiball slip in there. Now that it’s at the magna I either forget about it, or unsuccessfully try for it.
It was better at the vuk imo, but the magna save is pretty undervalued so it was a neat experiment.

#3336 89 days ago
Quoted from GrandFireball1:

Should be vuk, but have to quickly press action button when it’s in there to cash in.

I like the idea of giving the action button more/different use.

3 weeks later
#3467 63 days ago
Quoted from waldo34:

I can't recall is did we even start a list of proposed code enhancements? Assuming Stern reads some of what goes on here.

There are lists in here somewhere. Tops is to “restore the roar” they gotta fix BC tho. I’ve gotten terr 4 or 5 times and usually only hammer 2-3 shots before it’s over. Just sucks the life outta ya when it happens. It’s the opposite of “just one more game” imo.

#3476 63 days ago

We talked about the magna save super collect a few times. I agree it’s pretty annoying, I typically forget. what if a successful collect resulted in not loosing your magna save? It adds that much more “reward” for a successful collect.

#3479 62 days ago
Quoted from pinhi:

Fingers crossed for a code update - I’m of the belief it will happen at some point.
Seems they did a hard stop to focus on LZ release.
It would also be great if they did a small run of pins and toppers to coincide with a new code release.
other titles have been re run / or a vault edition - perhaps when there was a gap in the production line? (some that come to mind were GOT, Met, Ac/dc).

Yea, but 2/3 of those were by our Lord and Savior: Lyman F. Sheats Jr.

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