(Topic ID: 239307)

Black Knight - Sword of Rage Club - Honourable Knights Only

By NeilMcRae

5 years ago


Topic Heartbeat

Topic Stats

  • 5,576 posts
  • 524 Pinsiders participating
  • Latest reply 2 hours ago by BoilerUp
  • Topic is favorited by 201 Pinsiders

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Topic poll

“Black Knight - Sword of Rage Club - Honourable Knights Only”

  • Pro 83 votes
    36%
  • Premium 61 votes
    27%
  • LE 86 votes
    37%

(230 votes)

This poll has been closed.

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #3 Black Knight Feature matrix. Posted by NeilMcRae (5 years ago)

Post #27 Rules card. Posted by NeilMcRae (5 years ago)

Post #539 remove upper Playfield Posted by Captainhook (4 years ago)

Post #4057 Link to Upper Playfield removal video. Posted by PeterG (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2475 3 years ago

Anyone here having problems downloading the new code? Keeps failing at about 200MB. Trying the LE / Premium version.

FYI it started working again after contacting support.

1 year later
#4246 2 years ago

Has anyone ever seen the audits menu showing all zeros for pretty much everything except for scores? Just curious to see what the gameplay has been like on this new LE just picked up. But there's no data not even free games after we have played at least 200.

#4248 2 years ago
Quoted from Jesder:

I had this same issue when my game first arrived.
To fix it, I had to:
1) Remove the translite and insert a USB stick into the Spike board (with the machine off)
2) Turn machine on and let the game boot
3) Open service menu via coin door
4) Select Audits
5) Select dump audits
This then dumps an audits file to the USB. After that action, the audits started recording correctly in game.
Give that a go, play a few games and hopefully that solves it for you too.

That did it! Thanks Jesder!

2 months later
#4412 2 years ago
Quoted from ezatnova:

Aaaand another bug. During The Kings Ransom Challenge mode, the shield awarded me an extra ball (animation and all). After the challenge mode ended, it did in fact kick another ball out and launch it but the field was still dead so it just drained.
Doesn’t seem like the code was well thought out or scrubbed on this update.

I had the same exact thing happen.

1 month later
#4588 2 years ago

I installed black knight code on AIQ when the new code came out. Mixed up usb sticks updating them. That was slightly scary.

#4592 2 years ago
Quoted from koji:

Wow.. what happened? did it give an error? does it start up? seems like a trip.

I actually didn't even notice until I bumped into the flipper button and I heard him yell at me as they were playing the Black Knight a few machines over. I was also a few beers deep so it was very very confusing.

1 year later
#5149 1 year ago

Autolauncher .. Grr. BKSOR LE. Second one. First was a covid rental second was an LE with topper. This thing has been rock solid aside from the BK target moving.

Recently the auto launch stopped randomly making it all of the way up. Fingers on the ball look good. Polished the shooter lane. Balls are new. Just replaced the coil and sleeve. Same thing. Mech seems solid. Same as AIQ. Even tried the slowmo on the cellphone but it seems to shoot straight up with no ricochet.

Manual plunge is fine. But that really doesn't play into any of this. WTF am I missing?

#5151 1 year ago
Quoted from koji:

How is the power setting in the software? I have turned mine down from factory quite a bit. Also check line power?

Bumped it up 5 or so if I recall in the middle of a full house. In line power though. Good call I need to trace those wires back I guess. Ball launch is fine. I'll trace it back though.

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