(Topic ID: 239307)

Black Knight - Sword of Rage Club - Honourable Knights Only

By NeilMcRae

5 years ago


Topic Heartbeat

Topic Stats

  • 5,569 posts
  • 524 Pinsiders participating
  • Latest reply 3 hours ago by Vino
  • Topic is favorited by 200 Pinsiders

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Topic poll

“Black Knight - Sword of Rage Club - Honourable Knights Only”

  • Pro 83 votes
    36%
  • Premium 61 votes
    27%
  • LE 86 votes
    37%

(230 votes)

This poll has been closed.

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #3 Black Knight Feature matrix. Posted by NeilMcRae (5 years ago)

Post #27 Rules card. Posted by NeilMcRae (5 years ago)

Post #539 remove upper Playfield Posted by Captainhook (4 years ago)

Post #4057 Link to Upper Playfield removal video. Posted by PeterG (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#353 4 years ago

Code 0.94 is out :

LE/Premium V0.94 - May 29, 2019
==========================
Fixed:
- "INVALID" could sometimes show as a tease award during mystery but could not
be awarded. This has been corrected so "INVALID" will never show.
- Fixed an issue where sometimes the ball search would not raise the shield
for long enough to free a ball trapped behind it.
- Mystery Award: Light Ball Save now actually lights ball save instead of
advancing the ball save.
- Fixed an issue that would set shot values to 0 points during grace period.
- Fixed an issue where the wrong color would show progress on Black
Knight bashes later in the game.
- Fixed an issue which caused some display effects not to play from the
beginning on a jackpot shot or mode award.
- Fix an issue where orbit shots were not awarded while the ball was launching
on Premium/LE games.
- Fixed an issue where modes would be randomized at ball start, even if the
realm was locked in.
- Award the jackpot shot in Triple Knight's Challenge on either the drop
target or the castle VUK.
- Fixed an issue that could cause the ball to sit in the Castle VUK if the
VUK shot was the final shot in a mode and it would also start Retro Multiball.

Tweaked:
- Modified the rules for Catapult Multiball:
- Changed the rules for catapult multiball so that every lower playfield shot
always stays lit during the multiball for a jackpot. All jackpots build
value of super jackpot on the upper playfield.
- Added double, triple, and quadruple super jackpots to catapult multiball
with appropriate lights and speech calls.
- Adjusted scoring.
- Enhanced the upper playfield loop base scoring.
- Added bi-directional stacking to Catapult and Triple Knight's Challenge
Multiball. Either multiball can be started and stacked with the other.
- Added warning lights to upper playfield lock release.
- Made relighting locks for the 2nd Catapult Multiball easier.
- Added the upper flipper to ball search when ball search occurs outside
of gameplay.
- Changed catapult multiball default color to orange.
- Pause the game timers while certain display effects are running.
- Exclude shoot again light from knight bashed and realm ready light shows
- Changed the skill shot behavior so the shield is not repeatedly activated
during skill shot.
- Changed default Modes complete for Extra Ball to 1.
- Changed Mystery and Triple Knights Multiball locks so mode lights are not
hidden while a multiball is running.
- Super Features now light more frequently.
- Increased the duration of the magna-save hold.
- Modified the rules for Deep Freeze
- Red shots collect all red shots on the playfield with a bonus added for
each shot that it lit.
- Added scoring increases for all Cyan shots.
- Added scoring increses for non-seal shots in Hydra mode.
- Added adjustments for default ball save time for all multiballs.
- Changed default times for multiball ball savers.
- Add time now adds 3 seconds on a hit to any target to start the timer and
12 seconds on a completion of the Add Time target bank.
- Lowered base scoring for spinners.

New:
- Modified the behavior of the 5 main modes.
- Modes now continue from ball to ball if a player drained while the mode
was running.
- Modes continue with the time the player had left when they drained.
- If a player drained with little time left, modes continue with a minimum
of 12 seconds.
- Modes are only marked as completed if a player beats the modes. Modes that
are started but not completed can be restarted from where a player left off.
- All 5 modes must be completed (not just started) to play Black Castle
mode.
- Added additional shooter groove tunes for all modes.
- Upper playfield loops now boosts the scoring of the running mode.
- Upper playfield loop target now spots a shot during running modes.
- Added flail behaviors to Catapult Multiball.
- Added grace period to all multiballs. Catapult and TKC Multiball can restart
each other from grace. Add-a-ball can restart all running multiballs.
- Added Glowy font treatment to retro multiball score font.
- Added light shows for:
- Ball Save
- Add-a-ball Lit
- Add-a-ball Awarded
- Game Over
- Knight 1 Locked
- Knight 2 Locked
- Added shaker effects for:
- Bonus
- Ball Save
- Mystery
- Added Magna-Save bonus scoring and displays.
- Added Loop Bonus to bonus screen.
- Competition mode sets the starting mode to SAND WORM for all players at
first ball.
- Added attract mode game tutorial videos.

Moved to System 2.28:
Updated to nodeboard firmware v0.48.0

Coin door interlock switch support for Spike2.

1 year later
#3251 3 years ago

Game code!

LE V1.02 - November 23, 2020
==========================
Fixed:
- "TOPPER EFFECTS IN ATTRACT MODE" would not prevent the topper motors from
moving during attract mode. This has been fixed.

Tweaked:
- Retro Multiball scoring changed.
- Base values for each shot start at 350,000.
- Scores increase by 25,000+5,000 for each shot made.
- Various sound and music tweaks.
- Flipper Power adjustments now take a decimal value from 100 to 255 (max)
instead of the SOFT, NORMAL, HARD adjustments. The default flipper strength
values remain the same and at the designer's recommendations, but now give the
operator more precise control over flipper coil strength adjustment.

New:
- Added support for DJ MIXER
- Choose between the following playlists:
- Black Knight: Sword of Rage original soundtrack
- Black Knight: Sword of Rage alternate soundtrack
- Retro Black Knight soundtrack

Moved to System 2.63:
- New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM."
This adjustment, which is only available and active when the game is in FREE PLAY mode, controls
the behavior of the Start Button Light.
Values are:
"ALWAYS OFF" - Start Button Light is always off when in attract mode.
"BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior.
"ALWAYS ON" - Start Button Light is always on when in attract mode.

- Updated to nodeboard firmware v0.65.0

- When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to
"GAME PLAY B.BOX BRIGHTNESS".
- When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to
"ATTRACT MODE B.BOX BRIGHTNESS".

- Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after
the target game time is met.

- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.

- Improve backbox and cabinet audio synchronization.

- Update the HSTD reset counter when the Standard Adjustment is changed.

- Updated 10 band graphic EQ to have 15 slider settings (was 120) above/below the
neutral center line.

- Rename Util->Volume->Speaker Balance to Speaker Fade. This adjusts the volume
levels of the cabinet (front) and backbox (back) speakers. The term Balance
was misleading and implied adjusting the level of the left and right backbox speakers.

Moved to OS V2.0.18

1 year later
#4834 1 year ago

New Game Code ! (Mainly Home Team feature) :

LE v1.13 - August 2, 2022
==========================
Moved to System 3.20

- STERN INSIDER CONNECTED
- Home Team
The Home Team features allows Insider Connected players to log in
and play without scanning their QR code.

When the game is registered to a home location and set to Free Play,
Home Team can be enabled via Standard Adjust #51 or from Guided Setup.
Up to 8 players can be added to the Home Team from the Stern Insider
Connected Setup menu.

The Home Team can be shared across all games registered at the game's
location by enabling the Home Team Standard Adjustment on each game.
Players need only be added once to the Home Team. Players can be
later removed from the Home Team, and guests can be temporarily
added to the Home Team.

Find out more about Home Team at http://insider.sternpinball.com.

- Updated to nodeboard firmware/protocol v1.00.0

- Correct the replay score boost when Standard Adjustment REPLAY TYPE is set to DYNAMIC.
All REPLAY LEVELS for all players are potentially immediately incremented instead of only replay level 1.

- Correct Standard Adjustment FREE PLAY LIMIT. Previously this adjustment would not be honored
in all circumstances. FREE PLAY LIMIT sets the maximum number of free games which a
player can win during a game. Once the FREE PLAY LIMIT is reached, a player will not receive
a free game from:
a REPLAY level (if REPLAY AWARD is set to CREDIT)
a SPECIAL (if SPECIAL AWARD is set to CREDIT)
Grand Champion/High Score (if HIGH SCORE AWARD is set to CREDIT
a match (if MATCH AWARD is set to CREDIT)
The default setting for FREE PLAY LIMIT is 5 games (per player per game played).
NOTE setting the FREE PLAY LIMIT to a value less than the number of REPLAY LEVELS
will decrease the number of REPLAY levels available.

- Fix redundant sound effect when scanning into Insider Connected in some
instances.

- Added Standard Audit "Total Power On Time". This is a lifetime audit of the
hours, minutes, seconds the machine has been powered on. This lifetime audit
will start accumulating with this update.

- Added the ability to unregister a machine via the Stern Insider Connected menu.
A machine must be unregister from an Insider Connected account prior to being
added to a new account. Hilighting and selecting "Yes, unregister this game."
will unregister the game from your account.

- Stern Insider Connect Setup Screens:
IP, network name, and WiFi signal strength displayed in top corners of display.

- Update the factory default value of "ALLOW LEFT+START TO END GAME" to "FREE PLAY ONLY".

- Update Install Competition: set "ALLOW LEFT+START TO END GAME" to "NEVER".

- Added new Standard Adjustment "COIN ACCEPTOR" whose value can be "MECHANICAL" or "ELECTRONIC", and
default value is "MECHANICAL". This adjustment is only available when the Country is set to Italy
and Free Play is set to No.
The coin door for Italy with a MECHANICAL acceptor is configured:
left coin switch: EUR 0.50
center coin switch: EUR 0.10
right coin switch: EUR 0.50
4th coin switch: EUR 0.10
5th coin switch: EUR 0
6th coin switch: EUR 0
The coin door for Italy with a Electronic acceptor is configured:
left coin switch: EUR 0.50
center coin switch: EUR 1.00
right coin switch: EUR 2.00
4th coin switch: EUR 0.20
5th coin switch: EUR 0
6th coin switch: EUR 0

- Guided Setup
Added "Coin Acceptor" setting, only available when Country is set to Italy and "Free Play" is No.
Hide "Game Pricing" when "Free Play" is set to Yes.
Add translation strings for some top level selections.

- Insider Connected attract mode screen updated to display the location name and green check mark with
Verified Location if the machine is registered to a pro account.

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