Does the new code make the music seem less repetitive as monster modes now carry over to the next ball? So that music for that specific mode continues ? Also, with this new code doesn’t the gameplay dynamic and feel change? or not really? I haven’t played this game yet. From watching past gameplay of the pro online , players seem to focus on locking balls for the Knight’s Challenge MB as a failed mode would advance the game’s final objective of reaching the Black Knight and fighting him. Am I correct here? Or in 0.93 did the player also have to complete the mode to get to the Black Knight? I’m not quite sure.
Anyways, if I’m correct in my assumption the player will now focus much more on mode completion and take MBs as they come since they are kinda forced to stick with beating the monsters. Similar to Bowen’s code in ACNC (but obviously not exactly the same) were monster modes have no timers and players must complete the mode or drain.