(Topic ID: 239307)

Black Knight - Sword of Rage Club - Honourable Knights Only


By NeilMcRae

1 year ago



Topic Stats

  • 2,612 posts
  • 286 Pinsiders participating
  • Latest reply 7 hours ago by SoFarFetched
  • Topic is favorited by 117 Pinsiders

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Topic poll

“Black Knight - Sword of Rage Club - Honourable Knights Only”

  • Pro 83 votes
    36%
  • Premium 61 votes
    27%
  • LE 86 votes
    37%

(230 votes)

This poll has been closed.

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Topic index (key posts)

4 key posts have been marked in this topic

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Post #3 Black Knight Feature matrix. Posted by NeilMcRae (1 year ago)

Post #27 Rules card. Posted by NeilMcRae (1 year ago)

Post #539 remove upper Playfield Posted by Captainhook (11 months ago)


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#389 1 year ago

Does the new code make the music seem less repetitive as monster modes now carry over to the next ball? So that music for that specific mode continues ? Also, with this new code doesn’t the gameplay dynamic and feel change? or not really? I haven’t played this game yet. From watching past gameplay of the pro online , players seem to focus on locking balls for the Knight’s Challenge MB as a failed mode would advance the game’s final objective of reaching the Black Knight and fighting him. Am I correct here? Or in 0.93 did the player also have to complete the mode to get to the Black Knight? I’m not quite sure.

Anyways, if I’m correct in my assumption the player will now focus much more on mode completion and take MBs as they come since they are kinda forced to stick with beating the monsters. Similar to Bowen’s code in ACNC (but obviously not exactly the same) were monster modes have no timers and players must complete the mode or drain.

8 months later
#2195 3 months ago
Quoted from aeonblack:

Game Specific Feature 110. I just played one game on it to see what it is. It is a very generic, but not bad, orchestral type of score. It lacks any of the personality or oomph of the real soundtrack, but I'll spend some time on it today during my stream to see if maybe some of the modes have some good stuff added in. It definitely felt tacked on from what I could tell.
It will make a great addition for all the soft boys who are afraid to worship at the altar of anthrax.

I love the new music. Definitely fantasy , which fits the theme IMO. Not ashamed to admit I’m a soft boy. That said. Ian’s score if amazing. So will probably bounce around the 2 styles of music , depending on how soft I’m feeling that day.

3 weeks later
#2309 3 months ago

I would definitely be interested in these mods to add to the atmosphere, plus the topper ofcourse.

Btw...
Switched the music back to the original metal. Much much better IMO

Quoted from WolfManCat:

I posted this in a separate thread but thought it wouldn't hurt to post here either.
I love my LE but something feels missing. Looking for a few mods to give the Premium LE more of a castle look.
1. 3D Castle Spire to replace plastic cover on upper playfield.
2. Castle Crown Molding to cap upper playfield border.
3. Castle Arch/Gate to go over the left drop target.
Any mod makers down to try this? I can help provide measurements and the initial cost to produce.[quoted image]

1 week later
#2339 83 days ago

Got to the black castle again. Been there quite a few times. This time I was one shot away from completing the mode and beating that a**hole. Had 20 seconds to go and just the far right orbit shot. Ofcourse flubbed it and failed. That’s twice now , one shot left , same damn orbit to the right, nervous fingers , and drain. . One day it will happen

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