(Topic ID: 239307)

Black Knight - Sword of Rage Club - Honourable Knights Only

By NeilMcRae

5 years ago


Topic Heartbeat

Topic Stats

  • 5,588 posts
  • 525 Pinsiders participating
  • Latest reply 7 minutes ago by Indypin
  • Topic is favorited by 204 Pinsiders

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Topic poll

“Black Knight - Sword of Rage Club - Honourable Knights Only”

  • Pro 83 votes
    36%
  • Premium 61 votes
    27%
  • LE 86 votes
    37%

(230 votes)

This poll has been closed.

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #3 Black Knight Feature matrix. Posted by NeilMcRae (5 years ago)

Post #27 Rules card. Posted by NeilMcRae (5 years ago)

Post #539 remove upper Playfield Posted by Captainhook (4 years ago)

Post #4057 Link to Upper Playfield removal video. Posted by PeterG (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1093 4 years ago

Suggestions for next code update???? I have a couple:
Don't kill the GI in when mystery is awarded in multi-ball (or any other time balls are in play).
The flames in the back don't work if the insert brightness is set below 100%.
Upper playfield target is too strong during modes (too easy to bash it and defeat monsters). Maybe require a loop to qualify a hit?
Allow a grace period for multi-ball end (when hitting the 3rd lock for triple knights challenge while draining in catapult multi-ball).
The Black Knight goes "nice" too fast, currently after 2 monsters defeats. This should happen after maybe 4 defeats imo.
Really fun, addictive game. Other code thoughts?

1 month later
#1222 4 years ago
Quoted from aobrien5:

Anyone else have problems with the lock target on the pro being a drain machine? I'm getting ready to dump the game because it's unplayable.
I always backhand the target, and 80% of the time it drains. And it's always different. Left outlane, right outlane, sdtm.
Infuriating.

Change your pitch just a bit (either steeper or flatter). It can help sometimes!

2 months later
#1631 4 years ago
Quoted from boogies:

Bug report:
I set my LED Insert brightness to 85% and max = 210.
Standard adjustments 72 & 73.
My flame panel stopped working. I believe it is non-dimmable LEDs.
After reverting back to 100% and 255, it started working again
Has anyone else had this problem / can someone else confirm? If it's not just me, maybe it could be added to next software update.

Yes, I found this a month or so ago and reported it on here somewhere. Hopefully it can be fixed with software.

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