(Topic ID: 239307)

Black Knight - Sword of Rage Club - Honourable Knights Only

By NeilMcRae

6 months ago

Topic Stats

  • 1,350 posts
  • 210 Pinsiders participating
  • Latest reply 1 day ago by DS_Nadine
  • Topic is favorited by 77 Pinsiders


Topic poll

“Black Knight - Sword of Rage Club - Honourable Knights Only”

  • Pro 83 votes
  • Premium 61 votes
  • LE 86 votes

(230 votes)

This poll has been closed.

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Topic index (key posts)

4 key posts have been marked in this topic

Post #3 Black Knight Feature matrix. Posted by NeilMcRae (6 months ago)

Post #27 Rules card. Posted by NeilMcRae (6 months ago)

Post #539 remove upper Playfield Posted by Captainhook (4 months ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#268 4 months ago
Quoted from taz:

I've already filled out a warranty note through Stern's site on the board, so I'm sure I'll

Are they replacing node boards directly with the customer now?

I went through my distro and got my board in 3 days, shipped from Stern. He did the warranty paperwork and confirmed it. This was for a brand new Aerosmith, so it's been a couple years.

4 weeks later
#537 4 months ago
Quoted from Wmsfan:

How is the mini pf removed from main pf on the LE to access rubber rings below it?
I'm getting serious hang up issues with the ball coming thru the "R" lane in the WAR rollovers. Ball gets caught between the left and right rubber just below the switch. It is snug and there and will *not* work loose easily. I need to get a smaller rubber ring on the right or lower mini post on left.

I had the same problem but it’s not really the runners. The switch slot is cut too deep and the ball settles in the slot.

I adjusted the post to the right and the ball still got stuck. I had to put a couple layers of Mylar on to get the ball to flow through.

1 week later
#589 3 months ago
Quoted from NoQuarters:

Anybody have a suggestion for occasional ball hangs ups at the top roll overs at the letter R ?
Playfield is set at 6.5 degrees pitch and leveled side to side.

The issue is the slot is cut too deep on that rollover. This has been mentioned on several machines.

Put some Mylar just below the switch to keep the ball rolling through. I used three layers and works great. You can also move the post on the right over a millimeter or two and that helps the ball keep momentum.

1 month later
#822 80 days ago
Quoted from Aniraf:

I still find that ramp shot to be a nightmare after playing for anything more than 15 minutes. It is possible, but becomes very difficult . I honestly don’t know what could be the problem. If I could boost the flipper power by 5%, I would think this completely goes away.
My leg levers are all the way up in case anyone is wondering.

I see this too. It is very difficult to shoot the ramp with the right flipper after I've been playing. The left will still make it, but it is definitely different after a long session.

My coils are getting noticeably warm too.

My EOS switches are opening properly, so not sure what to do. Is there a software setting for EOS?

#916 77 days ago
Quoted from Multiballmaniac1:

Pro vs Premium. Is premium worth the extras?

Sold my pro to get a premium. I’m happy with the decision.

Pro is still a great game though.

#944 76 days ago

Been paying the crap out of mine for a couple weeks now. The call outs are a pretty minor component of the game, even after the code update.

I know we are a picky bunch, but using this as a reason to not buy the game seems pretty extreme.

2 weeks later
#1060 60 days ago
Quoted from Bond_Gadget_007:

Is it true the upper playfield now spots shots for modes that are running? I think the stand up target top right, and I think it can award multiple mode shots too (not just one). So my question is, could you conceivably finish off an entire mode by staying upper playfield? Good idea or bad.

Yes, the stand up counts towards your mode shots, and you could complete the whole mode there.

I find it easier and faster to complete a mode on the lower playfield, so I don't intentionally go to the upper pf to play a mode. However, I sure take a few shots while I'm up there if I can get 'control' of the ball.

#1062 60 days ago
Quoted from amkoepfer:

2 shots from starting black castle. Ugghhh so close and havent made it yet!

Not as bad as 2 shots from finishing black castle. I've done that twice. About halfway through, I start to freeze up.

#1064 60 days ago

Well it's pretty self-explanatory - "shoot the blinky lights!" They are purple for BC.

BC is the only animation I don't flip through. I figured I earned it, and it gives me few seconds to relax. I haven't watched the spoiler video above, as I want to earn that too.

1 month later
#1195 29 days ago

What auto ball save option are you referencing? The factory ball save setting is 9 seconds and you can adjust it as you want.

#1197 29 days ago

Hmm. I’ll have to look at that when I get home. I don’t ever remember seeing auto or understand how the machine would know when to activate that feature.

I do know that the pops stop timers for ball saves and sometimes hurry ups and mode shots. Could this be what you are seeing?

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