Code 0.94 is out :
LE/Premium V0.94 - May 29, 2019
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Fixed:
- "INVALID" could sometimes show as a tease award during mystery but could not
be awarded. This has been corrected so "INVALID" will never show.
- Fixed an issue where sometimes the ball search would not raise the shield
for long enough to free a ball trapped behind it.
- Mystery Award: Light Ball Save now actually lights ball save instead of
advancing the ball save.
- Fixed an issue that would set shot values to 0 points during grace period.
- Fixed an issue where the wrong color would show progress on Black
Knight bashes later in the game.
- Fixed an issue which caused some display effects not to play from the
beginning on a jackpot shot or mode award.
- Fix an issue where orbit shots were not awarded while the ball was launching
on Premium/LE games.
- Fixed an issue where modes would be randomized at ball start, even if the
realm was locked in.
- Award the jackpot shot in Triple Knight's Challenge on either the drop
target or the castle VUK.
- Fixed an issue that could cause the ball to sit in the Castle VUK if the
VUK shot was the final shot in a mode and it would also start Retro Multiball.
Tweaked:
- Modified the rules for Catapult Multiball:
- Changed the rules for catapult multiball so that every lower playfield shot
always stays lit during the multiball for a jackpot. All jackpots build
value of super jackpot on the upper playfield.
- Added double, triple, and quadruple super jackpots to catapult multiball
with appropriate lights and speech calls.
- Adjusted scoring.
- Enhanced the upper playfield loop base scoring.
- Added bi-directional stacking to Catapult and Triple Knight's Challenge
Multiball. Either multiball can be started and stacked with the other.
- Added warning lights to upper playfield lock release.
- Made relighting locks for the 2nd Catapult Multiball easier.
- Added the upper flipper to ball search when ball search occurs outside
of gameplay.
- Changed catapult multiball default color to orange.
- Pause the game timers while certain display effects are running.
- Exclude shoot again light from knight bashed and realm ready light shows
- Changed the skill shot behavior so the shield is not repeatedly activated
during skill shot.
- Changed default Modes complete for Extra Ball to 1.
- Changed Mystery and Triple Knights Multiball locks so mode lights are not
hidden while a multiball is running.
- Super Features now light more frequently.
- Increased the duration of the magna-save hold.
- Modified the rules for Deep Freeze
- Red shots collect all red shots on the playfield with a bonus added for
each shot that it lit.
- Added scoring increases for all Cyan shots.
- Added scoring increses for non-seal shots in Hydra mode.
- Added adjustments for default ball save time for all multiballs.
- Changed default times for multiball ball savers.
- Add time now adds 3 seconds on a hit to any target to start the timer and
12 seconds on a completion of the Add Time target bank.
- Lowered base scoring for spinners.
New:
- Modified the behavior of the 5 main modes.
- Modes now continue from ball to ball if a player drained while the mode
was running.
- Modes continue with the time the player had left when they drained.
- If a player drained with little time left, modes continue with a minimum
of 12 seconds.
- Modes are only marked as completed if a player beats the modes. Modes that
are started but not completed can be restarted from where a player left off.
- All 5 modes must be completed (not just started) to play Black Castle
mode.
- Added additional shooter groove tunes for all modes.
- Upper playfield loops now boosts the scoring of the running mode.
- Upper playfield loop target now spots a shot during running modes.
- Added flail behaviors to Catapult Multiball.
- Added grace period to all multiballs. Catapult and TKC Multiball can restart
each other from grace. Add-a-ball can restart all running multiballs.
- Added Glowy font treatment to retro multiball score font.
- Added light shows for:
- Ball Save
- Add-a-ball Lit
- Add-a-ball Awarded
- Game Over
- Knight 1 Locked
- Knight 2 Locked
- Added shaker effects for:
- Bonus
- Ball Save
- Mystery
- Added Magna-Save bonus scoring and displays.
- Added Loop Bonus to bonus screen.
- Competition mode sets the starting mode to SAND WORM for all players at
first ball.
- Added attract mode game tutorial videos.
Moved to System 2.28:
Updated to nodeboard firmware v0.48.0
Coin door interlock switch support for Spike2.