(Topic ID: 239307)

Black Knight - Sword of Rage Club - Honourable Knights Only

By NeilMcRae

2 years ago


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  • 387 Pinsiders participating
  • Latest reply 26 minutes ago by Initiative
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Topic poll

“Black Knight - Sword of Rage Club - Honourable Knights Only”

  • Pro 83 votes
    36%
  • Premium 61 votes
    27%
  • LE 86 votes
    37%

(230 votes)

This poll has been closed.

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#4101 16 days ago
Quoted from Mathazar:

6 hits only? You trolling me? That center target is a bitch.....drain monster 75% of the time.
Farthest I've gotten is 16 hits on Black Castle before I drained, so thinking it's 20.

i misunderstood than, was thinking you did beat BC with 6 hits...

#4102 16 days ago
Quoted from RipleYYY:

i misunderstood than, was thinking you did beat BC with 6 hits...

Aha, that makes more sense! Sad to say, in 15 or so months of ownership, I have YET to get past Black Castle. I can get there about 1 out of very 5 or 6 games, but I just can't get past it. I will eventually, tho!

#4103 16 days ago
Quoted from Mathazar:

Aha, that makes more sense! Sad to say, in 15 or so months of ownership, I have YET to get past Black Castle. I can get there about 1 out of very 5 or 6 games, but I just can't get past it. I will eventually, tho!

we're OK now
sad that Tim did not tweak his code (even if of course he surelly think it is as it has to be !)

i've beaten BC because pin on which i did it was very friendly with the tilt setting (operator pin), else i would not have done it, let's admit...
good luck !

#4104 16 days ago
Quoted from Mathazar:

Aha, that makes more sense! Sad to say, in 15 or so months of ownership, I have YET to get past Black Castle. I can get there about 1 out of very 5 or 6 games, but I just can't get past it. I will eventually, tho!

Keep going - you'll get there! I've owned my Pro for two years now and only defated Black Castle 4 times. When you consider I've put in over 1800 games, it's not a strong conversion rate

To beat Black castle, I think it's 17 hits on the Pro using default settings (not sure on the prem / le models).

Complete the 3 center targets (flail, knight & shield), which then lights 4 shots (left scoop, left orbit, lock target, right orbit).

Repeat that 4 times (16 hits).

Shield then lifts - hit the VUK behind the shield to complete - (17 hits).

I don't mind a challenging final battle (and Black Castle is one of my favorite battles in the game), but it's more about luck than skill to survive. I've lost count of the times I've drained on the first few shots because of a an unlucky deflection from 1 of the 3 most dangerous shots. Then you have to start all over again... Thanks Tim.

#4105 12 days ago

Owned for a few weeks now and still fav pin in collection; just perfect pinball. Bought it with very low plays and zero issues till last couple days.

Now having issues with flail getting stuck nearly every game, as of recent, making it fairly unplayable as center lane is completely blocked. It happens when the fail is vertical and gets smacked, it pushes it back a bit and then gets permanently stuck until a mode starts that would spin it… but modes are largely blocked without registering a shot up center lane. What could I be looking at to fix this?

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#4106 12 days ago
Quoted from chickenscratch:

Now having issues with flail getting stuck nearly every game, as of recent, making it fairly unplayable as center lane is completely blocked. It happens when the fail is vertical and gets smacked, it pushes it back a bit and then gets permanently stuck until a mode starts that would spin it… but modes are largely blocked without registering a shot up center lane. What could I be looking at to fix this?

Check the 6 screws holding the metal ramp in place. They may have loosened, lifting the ramp up enough to connect with the flail.

#4107 12 days ago
Quoted from Jesder:

Check the 6 screws holding the metal ramp in place. They may have loosened, lifting the ramp up enough to connect with the flail.

Ah that would make sense, but I’ve looked very closely and it certainly does not look like the flail makes contact with ramp; there’s still a good amount of gap there.

#4108 12 days ago
Quoted from chickenscratch:

Ah that would make sense, but I’ve looked very closely and it certainly does not look like the flail makes contact with ramp; there’s still a good amount of gap there.

If there's a gap then it's not likely to be the case. But maybe there's some movement during play, so try tightening the screws anyway just in case.

It would be worth lifting the playfield (with the machine off and balls removed from the trough) and make sure there's nothing interfearing with the flail assembly below the playfield (e.g a wire / cable getting in the way). While you have the playfield up, check the connector going to the small opto PCB attached to the flail assembly. Also check the connector running from the flail motor.

Another thing to look at is the flail test. Open the service menu, select diagnostics, select B.K and select flail motor test.

Using + and - buttons on the coin door you can test the motor movement in forward / backward directions and at different speeds.

Doing this test may make it easier to see if something is getting in the way of the flail.

Another thing worth checking are the two opto switches on the ramp (one in front of the flail and one behind it). Go into the switch test mode and make sure both of those are operating correctly too.

#4109 12 days ago
Quoted from Jesder:

If there's a gap then it's not likely to be the case. But maybe there's some movement during play, so try tightening the screws anyway just in case.
It would be worth lifting the playfield (with the machine off and balls removed from the trough) and make sure there's nothing interfearing with the flail assembly below the playfield (e.g a wire / cable getting in the way). While you have the playfield up, check the connector going to the small opto PCB attached to the flail assembly. Also check the connector running from the flail motor.
Another thing to look at is the flail test. Open the service menu, select diagnostics, select B.K and select flail motor test.
Using + and - buttons on the coin door you can test the motor movement in forward / backward directions and at different speeds.
Doing this test may make it easier to see if something is getting in the way of the flail.
Another thing worth checking are the two opto switches on the ramp (one in front of the flail and one behind it). Go into the switch test mode and make sure both of those are operating correctly too.

Geez, these are some super-awesome-thorough leads - cheers!

#4110 12 days ago
Quoted from chickenscratch:

Owned for a few weeks now and still fav pin in collection; just perfect pinball. Bought it with very low plays and zero issues till last couple days.
Now having issues with flail getting stuck nearly every game, as of recent, making it fairly unplayable as center lane is completely blocked. It happens when the fail is vertical and gets smacked, it pushes it back a bit and then gets permanently stuck until a mode starts that would spin it… but modes are largely blocked without registering a shot up center lane. What could I be looking at to fix this?[quoted image]

Nothing to do with your flail, but change those rubbers, I never seen a machine with low plays and those beaten up rubbers on the posts (other than JJP GRN

#4111 12 days ago
Quoted from PeterG:

Nothing to do with your flail, but change those rubbers, I never seen a machine with low plays and those beaten up rubbers on the posts (other than JJP GRN

Ah, good call, didn’t even notice! Have never changed rubbers before (new pin owner as of 45 days ago). I think I’d like to change all rubbers as there’s these orange silicone looking bands on flippers, slings, etc. (Titans?) and they are so mushy/floaty. Post passing is near impossible on this pin. I’m assuming buying factory rubbers is easy at a parts/mod store?

#4112 12 days ago

Oh, one other question. I notice on the center target and to a much lesser extent the catapult lock target, that I need to hit it dead on and with force to register, and I mean dead on. Is this normal?

#4113 12 days ago

The stock BK came with Superbands. My LE came with glossy post rubbers not the normal dull black rubber ones. The slingshots are normal rubbers. I changed them ones to silicones to go back to the originals since they bounced way too much.

#4114 12 days ago

Question - is there an add-a-ball for the retro BK multiball? (On premium/LE)

If there is, I don’t know what it is.

rd

(Added “retro” for clarification)

#4115 12 days ago
Quoted from rotordave:

Question - is there an add-a-ball for the BK multiball? (On premium/LE)
If there is, I don’t know what it is.
rd

On the Premium it's the drop target on the left lane that takes the ball back to the upper PF...you hit it once and it lights it, hit it the 2nd time and it adds a ball. This is for both MBs the Knight's challenge and the catapult.

Phoebe

#4116 12 days ago
Quoted from chickenscratch:

Oh, one other question. I notice on the center target and to a much lesser extent the catapult lock target, that I need to hit it dead on and with force to register, and I mean dead on. Is this normal?

The center target shifts to the right slowly over time. It will be stuck against the small rubber just to the right of it. Lift the field. Loosen the two screws, alight it, and CRANK down those screws. It happened to me about 4 times until I said the heck with it and really wailed on the screws. Hasn’t moved in many months.

#4117 12 days ago
Quoted from Butterflygirl24:

On the Premium it's the drop target on the left lane that takes the ball back to the upper PF...you hit it once and it lights it, hit it the 2nd time and it adds a ball. This is for both MBs the Knight's challenge and the catapult.
Phoebe

Hi ya Phoebe!

Yeah, that adds a ball for the main MBs but doesn’t seem to for the Retro BK mbs.

Maybe the retro MBs don’t have an add a ball?

rd

#4118 12 days ago
Quoted from rotordave:

Hi ya Phoebe!
Yeah, that adds a ball for the main MBs but doesn’t seem to for the Retro BK mbs.
Maybe the retro MBs don’t have an add a ball?
rd

I don't believe there is an add a ball for the first retro mode.

The second retro mode (BK2K) is a timed mode with unlimited ball save, so there won't be one there.

#4119 12 days ago
Quoted from rotordave:

Hi ya Phoebe!
Yeah, that adds a ball for the main MBs but doesn’t seem to for the Retro BK mbs.
Maybe the retro MBs don’t have an add a ball?
rd

Yeah sorry Dave I didn't see the "retro" part of your question!! So ^^^what he said!!!^^^ There isn't an add-a-ball for either retro mode...

Phoebe

#4120 12 days ago

Okay so I played this pin at a local store (they had a seriously overpriced LE there for sale) and fell in love with it. I have been looking around online and have been a bit shocked to find it not being offered anywhere, even for preorders.

Is Stern not reproducing this game at all anymore?

If not, it seems odd since they are reprinting older pins (IE Jurassic Park and Iron Maiden).

#4121 11 days ago
Quoted from Stormfront:

Okay so I played this pin at a local store (they had a seriously overpriced LE there for sale) and fell in love with it. I have been looking around online and have been a bit shocked to find it not being offered anywhere, even for preorders.
Is Stern not reproducing this game at all anymore?
If not, it seems odd since they are reprinting older pins (IE Jurassic Park and Iron Maiden).

I don't believe they are. It's a 2019 game that didn't really sell very well. JP and IM appear to be doing much better for them. Not surprising with JP, and IM is just such a good game, I'm not surprised there either. Kinda like Metallica which they made for 47 years lol

Sadly for a lot of people I think BKSOR will end up just being a forgotten game and will never truly get the acclaim it deserves. Too damn many games coming out these days certainly doesn't help imo.

#4122 11 days ago
Quoted from ezatnova:

The center target shifts to the right slowly over time. It will be stuck against the small rubber just to the right of it. Lift the field. Loosen the two screws, alight it, and CRANK down those screws. It happened to me about 4 times until I said the heck with it and really wailed on the screws. Hasn’t moved in many months.

Sure as shit, stuck on right rubber - thanks!!

#4123 11 days ago
Quoted from Jesder:

If there's a gap then it's not likely to be the case. But maybe there's some movement during play, so try tightening the screws anyway just in case.
It would be worth lifting the playfield (with the machine off and balls removed from the trough) and make sure there's nothing interfearing with the flail assembly below the playfield (e.g a wire / cable getting in the way). While you have the playfield up, check the connector going to the small opto PCB attached to the flail assembly. Also check the connector running from the flail motor.
Another thing to look at is the flail test. Open the service menu, select diagnostics, select B.K and select flail motor test.
Using + and - buttons on the coin door you can test the motor movement in forward / backward directions and at different speeds.
Doing this test may make it easier to see if something is getting in the way of the flail.
Another thing worth checking are the two opto switches on the ramp (one in front of the flail and one behind it). Go into the switch test mode and make sure both of those are operating correctly too.

The flail motor test doesn’t appear to work, I select it and it does nothing.

#4124 11 days ago
Quoted from chickenscratch:

The flail motor test doesn’t appear to work, I select it and it does nothing.

Ah, I needed to hold in the coin door high voltage safety switch to test.

#4125 11 days ago
Quoted from Jesder:

Check the 6 screws holding the metal ramp in place. They may have loosened, lifting the ramp up enough to connect with the flail.

Holy shit yo, this was it! The tests showed that it was in fact hitting the ramp. Screws ended up being quite a few turns loose, and after tightening, barely touches ramp now, and certainly doesn’t get stuck.

Easiest fix ever - you da real MVP!!

#4126 11 days ago
Quoted from PeterG:

The stock BK came with Superbands. My LE came with glossy post rubbers not the normal dull black rubber ones. The slingshots are normal rubbers. I changed them ones to silicones to go back to the originals since they bounced way too much.

Oh really??? Interesting. This would be my first time playing with superbands then; how the hell do you post pass with it? It jumps more than it should, hits the other sling and comes back to same flipper.

This pic is superbands then?

#4127 11 days ago
Quoted from chickenscratch:

Holy shit yo, this was it! The tests showed that it was in fact hitting the ramp. Screws ended up being quite a few turns loose, and after tightening, barely touches ramp now, and certainly doesn’t get stuck.
Easiest fix ever - you da real MVP!!

That's good news! Now, get back in there and defeat the Black Knight!

#4128 11 days ago
Quoted from Jesder:

That's good news! Now, get back in there and defeat the Black Knight!

God, you won’t believe this. After a few games I defeated all monsters and saw the purple lightning bolt for the first time, which I can only assume is BK. Missed my first two shots cause I’m amped up and the third shot I hit and he seemingly threw the shield down to block; is this a thing? Seconds later I drain… FAHK….

But then in later games, the flail stuck again. Tightened down screws once again and all good. So I obviously need to put down blue loctite or this will become “a thing.”

#4129 11 days ago
Quoted from chickenscratch:

God, you won’t believe this. After a few games I defeated all monsters and saw the purple lightning bolt for the first time, which I can only assume is BK. Missed my first two shots cause I’m amped up and the third shot I hit and he seemingly threw the shield down to block; is this a thing? Seconds later I drain… FAHK….

that's the BK ultra-secret trick to f*ck the player !!! well done to have discover this new easter egg

#4130 11 days ago
Quoted from KSUWildcatFan:

I don't believe they are. It's a 2019 game that didn't really sell very well. JP and IM appear to be doing much better for them. Not surprising with JP, and IM is just such a good game, I'm not surprised there either. Kinda like Metallica which they made for 47 years lol
Sadly for a lot of people I think BKSOR will end up just being a forgotten game and will never truly get the acclaim it deserves. Too damn many games coming out these days certainly doesn't help imo.

mainly STERN fault
this pin could be another gem, the perfect last piece of the trilogy, but...

(a cab magna save button, and Tim polishing the code)

#4131 11 days ago
Quoted from Stormfront:

De acuerdo, jugué este pin en una tienda local (tenían un LE muy caro allí a la venta) y me enamoré de él. He estado buscando en línea y me ha sorprendido un poco descubrir que no se ofrece en ningún lado, incluso para pedidos anticipados.
¿Stern ya no está reproduciendo este juego?
Si no, parece extraño ya que están reimprimiendo pines más antiguos (IE Jurassic Park y Iron Maiden).

I want a pro, but not for sale NIB in nothing parts, and the second hand 6200€ HUO

#4132 11 days ago
Quoted from RipleYYY:

that's the BK ultra-secret trick to f*ck the player !!! well done to have discover this new easter egg

I no longer like Easter

#4133 11 days ago
Quoted from KSUWildcatFan:

I don't believe they are. It's a 2019 game that didn't really sell very well. JP and IM appear to be doing much better for them. Not surprising with JP, and IM is just such a good game, I'm not surprised there either. Kinda like Metallica which they made for 47 years lol
Sadly for a lot of people I think BKSOR will end up just being a forgotten game and will never truly get the acclaim it deserves. Too damn many games coming out these days certainly doesn't help imo.

That seems a bit harsh. I agree, I get the feeling the sales were not close to those of the more modern IP licenses.. however, the game definitely has a stable following by stronger players.. relative rarity will only increase desirability, and it's a serious a$$ kicker, I know I am preaching to the choir, but I don't think a game with such a great toy, music, art, rules and so forth will be forgotten by any serious players.

#4134 11 days ago

I must day though, and may be pitching to

Quoted from RipleYYY:

mainly STERN fault
this pin could be another gem, the perfect last piece of the trilogy, but...
(a cab magna save button, and Tim polishing the code)

This would do it. I must admit, of all my pins, I play BKSOR 95% of the time. It’s just… perfect (almost). It knows what it is and executes perfectly. I can’t imagine any other pin that’s more pinball-incarnate than BKSOR.

#4135 11 days ago
Quoted from koji:

That seems a bit harsh. I agree, I get the feeling the sales were not close to those of the more modern IP licenses.. however, the game definitely has a stable following by stronger players.. relative rarity will only increase desirability, and it's a serious a$$ kicker, I know I am preaching to the choir, but I don't think a game with such a great toy, music, art, rules and so forth will be forgotten by any serious players.

I don't mean it to be harsh -- I *love* my BKSOR premium. It's not going anywhere unless someone basically forces my hand with an absurd offer (that goes for basically everything I own). I just have heard all sorts of "meh" type opinions on BKSOR, primarily from casuals/players who aren't super serious. I agree, I think those who are skilled pinball players can derive a whole lot of joy from this game. Casuals (like myself) can also, with a bit of a learning curve. But for those who aren't willing to put in a bit of time to get up to speed, it's one that I could definitely see dunking on them 2-3 times in a row and they never touch it again. The split between Pro vs. Prem/LE doesn't help, either, as that just further splits opinions and can make it harder to sell one vs. the other.

I don't see BKSOR ever slipping to bargain-bin pricing, but due to the fact that it offers such a split between players across varying skillsets (and more or less dropping off those who are...well..bad at pinball) I just don't personally see it being a title that commands the kind of attention that would keep value way up there for years and years and years (See: Metallica), and similarly one that can be a bit difficult to sell at times. Those who know...know. And they'll keep it relevant in the scene. Because it really is a great game.

This is all just my opinion, certainly not something I'm pushing as 'fact' (aside from the poor sales figures which I've heard repeatedly so I think those have a bit more merit than being just my opinion -- but it's not like I can PROVE that, either).

#4136 11 days ago
Quoted from chickenscratch:

Oh really??? Interesting. This would be my first time playing with superbands then; how the hell do you post pass with it? It jumps more than it should, hits the other sling and comes back to same flipper.
This pic is superbands then?

No, BK did not come with superbands for the flippers or other usual rubber. I think he was referring only to the small post rings around the center shots. Those are a slightly different design and may be silicone (possibly even superband brand, not sure). Not the first time Steve Ritchie has used those...I think my Star Trek had them too (or maybe SW? Can't remember for sure). But the flippers, etc are good old regular rubber.

As for post passes, that isn't always a function of rubber type (though it can help/hurt). Some games just aren't as easy as others to do it on.

0100EE20-BFAE-44E4-B683-F0DCFE7D909F (resized).jpeg
#4137 11 days ago

Star Trek also has the hard rubber (silicone?) post rubbers. I finally replaced my Star Trek rubbers with a set from Marco Pinball and they are waaayyyyy too bouncy. So I will not be making that mistake with my BKSOR.

#4138 11 days ago
Quoted from KSUWildcatFan:

I don't mean it to be harsh -- I *love* my BKSOR premium. It's not going anywhere unless someone basically forces my hand with an absurd offer (that goes for basically everything I own). I just have heard all sorts of "meh" type opinions on BKSOR, primarily from casuals/players who aren't super serious. I agree, I think those who are skilled pinball players can derive a whole lot of joy from this game. Casuals (like myself) can also, with a bit of a learning curve. But for those who aren't willing to put in a bit of time to get up to speed, it's one that I could definitely see dunking on them 2-3 times in a row and they never touch it again. The split between Pro vs. Prem/LE doesn't help, either, as that just further splits opinions and can make it harder to sell one vs. the other.
I don't see BKSOR ever slipping to bargain-bin pricing, but due to the fact that it offers such a split between players across varying skillsets (and more or less dropping off those who are...well..bad at pinball) I just don't personally see it being a title that commands the kind of attention that would keep value way up there for years and years and years (See: Metallica), and similarly one that can be a bit difficult to sell at times. Those who know...know. And they'll keep it relevant in the scene. Because it really is a great game.
This is all just my opinion, certainly not something I'm pushing as 'fact' (aside from the poor sales figures which I've heard repeatedly so I think those have a bit more merit than being just my opinion -- but it's not like I can PROVE that, either).

For sure, I was just responding to this part:
"Sadly for a lot of people I think BKSOR will end up just being a forgotten game and will never truly get the acclaim it deserves."

Game is just too good (both flavours) with a strong following of decent players to be forgotten... but I guess we'll see how it ages in a few more years.. so far so good..

#4139 11 days ago
Quoted from koji:

For sure, I was just responding to this part:
"Sadly for a lot of people I think BKSOR will end up just being a forgotten game and will never truly get the acclaim it deserves."
Game is just too good (both flavours) with a strong following of decent players to be forgotten... but I guess we'll see how it ages in a few more years.. so far so good..

I hope I'm wrong! I'm always happy to see other people pop up randomly on FB speaking highly of bksor. I think it's a great game and easily the best in the series (imo)...although BK2K still stands out to me as the best sfx/music pin of all time.

#4140 11 days ago
Quoted from KSUWildcatFan:

I hope I'm wrong! I'm always happy to see other people pop up randomly on FB speaking highly of bksor. I think it's a great game and easily the best in the series (imo)...although BK2K still stands out to me as the best sfx/music pin of all time.

lol . Yeah, I have to say, I think retro-mode is my favourite. I try really hard to keep that mode going when the music is playing.. I dream about trapping up after the ball save is over and just rocking out to it..somehow, I just drain a bit too quickly on that one.

#4141 11 days ago
Quoted from koji:

lol . Yeah, I have to say, I think retro-mode is my favourite. I try really hard to keep that mode going when the music is playing.. I dream about trapping up after the ball save is over and just rocking out to it..somehow, I just drain a bit too quickly on that one.

BK2K mode is definitely my favorite, at least from what I've hit, even though it's not QUITE as cool as BK2K itself. It's definitely very short lived for me lol.

BKSOR is still *easily* the best of the three games as far as I'm concerned. Truly a great game.

#4142 11 days ago
Quoted from KSUWildcatFan:

BK2K mode is definitely my favorite, at least from what I've hit, even though it's not QUITE as cool as BK2K itself. It's definitely very short lived for me lol.
BKSOR is still *easily* the best of the three games as far as I'm concerned. Truly a great game.

Ransom (BK2K) mode can't be short lived...it's timed with unlimited balls! Then again the time limit is never as long as you want it to be!

Such a pain to get to, but what an awesome mode.

1 week later
#4143 2 days ago
Quoted from ezatnova:

The center target shifts to the right slowly over time. It will be stuck against the small rubber just to the right of it. Lift the field. Loosen the two screws, alight it, and CRANK down those screws. It happened to me about 4 times until I said the heck with it and really wailed on the screws. Hasn’t moved in many months.

This is exactly the issue, but the problem I always have with these sort of tips is that there is no adjustment that can be made. There are two screws with screws holes, not an adjustable slider-hole, so if I loosen the screws, there’s no left to right movement since screws need to stay in their holes. I’d need to putty old holes and create new ones to move it away from rubber contact. What am I missing??

#4144 2 days ago

Anyone install powerblades before? I took out the mirror blades, and the powerblades just don’t fit… it’s all the way against back brace but severely overlaps screw/washer and not close to flush?

D55F7E12-91F5-4731-9707-80EEC349897F (resized).jpegE420AF20-E481-40E1-AC8C-B6274EE822D9 (resized).jpeg
#4145 11 hours ago
Quoted from chickenscratch:

This is exactly the issue, but the problem I always have with these sort of tips is that there is no adjustment that can be made. There are two screws with screws holes, not an adjustable slider-hole, so if I loosen the screws, there’s no left to right movement since screws need to stay in their holes. I’d need to putty old holes and create new ones to move it away from rubber contact. What am I missing??

There are large holes in the metal bracket of the target. Should be plenty of room to adjust it around the tiny bit you need to, once the screws are loosened. Myself and multiple friends with the game all have had to do this and there’s always wiggle room to adjust it as needed without redoing the holes foe the screws in the wood.

#4146 11 hours ago
Quoted from chickenscratch:

Anyone install powerblades before? I took out the mirror blades, and the powerblades just don’t fit… it’s all the way against back brace but severely overlaps screw/washer and not close to flush?

I installed the same powerblades in my BKSOR. I removed the screw and washer and gently trimmed the powerblade to get it to fit properly around the nut that holds the flipper. Be patient and work slowly.

BKSOR pingr (resized).jpg
#4147 6 hours ago

Man I'm jealous of those. I wanted to order some when they were on sale but they weren't in stock... and I didn't really have the cash anyway. Hopefully eventually.

#4148 2 hours ago
Quoted from Angel:

I installed the same powerblades in my BKSOR. I removed the screw and washer and gently trimmed the powerblade to get it to fit properly around the nut that holds the flipper. Be patient and work slowly.[quoted image]

Thank you!!! But I must say, why is everyone so ok spending oodles of money on a hobby where nothing rarely works 10/10 oob? Fascinating hobby, and I suppose it’s niche enough where everyone can get away with it, but one shouldn’t spend $300 on PB and then have to mod the mod, or need to do these QC fixes on a NIB pin. I don’t care if one enjoys/expects it, cool, you’re old and like to tinker, but… this is just such an interesting hobby where everyone puts up with it and doesn’t demand better. But I guess it’s pinball, you take what you can get from a once dying enterprise, and I get it, I’m fully guilty of it myself. I’ll still pay $8K on NIB Premium cause I want it and will make it work; but doesn’t excuse the QC issues. However this here seems simple… measure, make, deliver; why wouldn’t they make this fit to order?

#4149 1 hour ago

I keep having lazy shots get stuck here. No issues from hard shots. I haven't taken anything apart yet and it looks like there's some kind of gate there..is it probably just not actuating properly?

20210801_195321 (resized).jpg
#4150 54 minutes ago

It's not just you, I've played numerous machines with that issue, including mine.

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