(Topic ID: 239307)

Black Knight - Sword of Rage Club - Honourable Knights Only


By NeilMcRae

8 months ago



Topic Stats

  • 1,595 posts
  • 230 Pinsiders participating
  • Latest reply 8 hours ago by boogies
  • Topic is favorited by 83 Pinsiders

You

Topic poll

“Black Knight - Sword of Rage Club - Honourable Knights Only”

  • Pro 83 votes
    36%
  • Premium 61 votes
    27%
  • LE 86 votes
    37%

(230 votes)

This poll has been closed.

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There are 1595 posts in this topic. You are on page 17 of 32.
#801 4 months ago
Quoted from Blakester:

What's been the effect of the physical enhancement?

I just installed mine, coming down the bottom it throws it right to the flipper, definately keeps the ball up there longer.

#802 4 months ago

I am having an issue after installing the upper post kit. Under the upper flipper is a piece of plastic that attaches to the flipper shaft. That piece is loose and free to come down from the upper playfield slightly and causes a lip for the ball to get stuck behind the upper flipper a lot. Is it normal for it to be loose and slightly sunken down? Is there a fix? Thanks

#803 4 months ago

Anyone have photos with the mirror blades installed?

#804 4 months ago

Making of!!!

#805 4 months ago
Quoted from John_I:

Today I'm installing the real knocker and the quiet fan mod.

Quiet fan mod? Is there something that you did to silence the existing jet engine or did you just replace it with a quiet one?

#806 4 months ago
Quoted from TREX:

2)The assembled unit for upper playfield flipper is clearly an issue and needs adjustment. Ball will trap under the white plastic fitting below the flipper.

From SR himself:

This is a symptom of a missing washer in the stack on the flipper shaft underneath the "ironing board."
It can be fixed on most machines by adding a 1" dia. X 1/4" hole washer under the ironing board. Most games included this washer, but I guess not all.
Even without the washer, loosen the hex screw at the flipper shaft and remove all up and down play in the flipper. Re-tighten and check if ball can be stuck behind the flipper.

Did that with mine, totally fixed it.

#807 4 months ago

Anyone else noticed the right flipper getting weak on the LE and premium

#808 4 months ago
Quoted from Robertstone0407:

Anyone else noticed the right flipper getting weak on the LE and premium

I still find that ramp shot to be a nightmare after playing for anything more than 15 minutes. It is possible, but becomes very difficult . I honestly don’t know what could be the problem. If I could boost the flipper power by 5%, I would think this completely goes away.

My leg levers are all the way up in case anyone is wondering.

#809 4 months ago
Quoted from jfesler:

From SR himself:

Did that with mine, totally fixed it.

Thank you. I thought i remembered seeing a post about a fix, but wasnt sure. Do you have to take the upper pf off to get this?

#810 3 months ago
Quoted from amkoepfer:

I just installed mine, coming down the bottom it throws it right to the flipper, definately keeps the ball up there longer.

How does the nylon nut's installed under the new post? Is it just sitting on the second PF? Can you show a picture?

#811 3 months ago

It doesnt hit the upper pf, it just hangs down forcing the rubber out a bit. Im about to try to fix the ironing board plastic so i will grab a pic of the physical game enhancement

#812 3 months ago
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#813 3 months ago

Now that the ball can be kept on the upper playfield a lot longer because the bump-post is installed, make even more of a conscious effort to hit the catapult, the lock target and loops or at least partial loops. Several times this morning I found myself (pardon the term) flailing away up there but because I wasn't making any switch-hits for a bit, ball search started as it normally would and should. But I was far more pissed off at my flailing than the fact that a normal ball search started. In a way, it was like another way the game was taunting me. Actually, it might be cool to have the Black Knight say a line similar to one that's already in the game when a ball search happens: "When is any actual fighting going to resume?" or some such. Then it would sound like the Black Knight himself is looking for the "missing" ball and making all the solenoids pop (and it would work when a ball search is needed legitimately too.)

#814 3 months ago

Anyone have an inside track on an update to the pro code?

#815 3 months ago

I just installed s.r. fix for the ironing board piece. I removed the upper pf, but it would have actually been easier just to remove the lower wireform so i could get my hand under. Im not sure i did it correctly, the ironing board is slightly raised near the back, but flush at the flipper now. It does seem to work so that is good

#816 3 months ago

Lack of code updates is not encouraging for a pro owner. Hopefully they're working on some good stuff and this game hasn't fallen to the wayside.

#817 3 months ago
Quoted from amkoepfer:It doesnt hit the upper pf, it just hangs down forcing the rubber out a bit. Im about to try to fix the ironing board plastic so i will grab a pic of the physical game enhancement

Thanks for the clarification, and pictures. Where did you get the replacement part? Stern directly or Distributor?

#819 3 months ago
Quoted from Bagdad:

Thanks for the clarification, and pictures. Where did you get the replacement part? Stern directly or Distributor?

My distributor told me to contact stern direct. They had it here in about 3 days

#820 3 months ago
Quoted from Aniraf:

I still find that ramp shot to be a nightmare after playing for anything more than 15 minutes. It is possible, but becomes very difficult . I honestly don’t know what could be the problem. If I could boost the flipper power by 5%, I would think this completely goes away.
My leg levers are all the way up in case anyone is wondering.

Its not just you everyones is doing it. Its pretty much pushing me to part with my LE. That and the code is still extremely non risk reward. Its becoming more.and more just a filler game

#821 3 months ago

We played a stock LE for over 3 hours and I never had an issue on the flipper power to the ramps. I'd contact Stern support if you are losing power in the flippers after just 15 min.

Quoted from Aniraf:

I still find that ramp shot to be a nightmare after playing for anything more than 15 minutes. It is possible, but becomes very difficult . I honestly don’t know what could be the problem. If I could boost the flipper power by 5%, I would think this completely goes away.
My leg levers are all the way up in case anyone is wondering.

#822 3 months ago
Quoted from Aniraf:

I still find that ramp shot to be a nightmare after playing for anything more than 15 minutes. It is possible, but becomes very difficult . I honestly don’t know what could be the problem. If I could boost the flipper power by 5%, I would think this completely goes away.
My leg levers are all the way up in case anyone is wondering.

I see this too. It is very difficult to shoot the ramp with the right flipper after I've been playing. The left will still make it, but it is definitely different after a long session.

My coils are getting noticeably warm too.

My EOS switches are opening properly, so not sure what to do. Is there a software setting for EOS?

#823 3 months ago

Sorry, I do not own a BKSoR, so I don't have pics of it installed on the game (pics are on a MET).

I just added my silhouette topper to my shop. This is just like my other toppers, which are powdercoated metal and attach using Stern's topper screws on the metal backboxes.

Three pieces give a great depth effect. RGB lighting pictured is not included, but illumination kits can be purchased separately through me or through mezelmods.

https://pinside.com/pinball/market/shops/1132-sparky-pinball/02727-black-knight-sword-of-rage-silhouette-topper


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#825 3 months ago
Quoted from Asael:

Making of!!!

Came out great

#826 3 months ago
Quoted from Chalkey:

Lack of code updates is not encouraging for a pro owner. Hopefully they're working on some good stuff and this game hasn't fallen to the wayside.

Quoted from Yokimato:

Anyone have an inside track on an update to the pro code?

Pro owners... ITS HERE!!!

1.00 code is out. Even for the Pro!

LE V1.00 - July 24, 2019
==========================
Fixed:
- Fixed an issue where the catapult lock light show did not always play in
sync with the display effect for the lock.
- Fixed an issue that sometimes prevented a player from starting super features.
- During ball search, the right drop target bank would always try to reset 3
times. This has been changed to try up to 3 times if the bank fails to reset.
- Fixed an issue where the Loop Champion high score could not be above 5
loops.
- Fixed the formatting of high score entries that did not show score on enter
initials screens.
- Fixed an issue in Hell Hand mode where players could sometimes have an
incorrect number of shots remaining.
- Fixed an issue in Lich Lords mode where when multiple shots were collected
at once they would not always advance toward a KNIGHT letter.
- Fixed an issue where adjustment "Attract Flipper Speech" would not control
flipper speech.

Tweaked:
- Refactored Black Castle mode.
- Increased scoring for all shots.
- Timer set to 99 seconds.
- Black Castle mode requires hitting all 3 center shots, then hitting a
remaining outside shot.
- After hitting an outside shot, the center 3 shots are lit again with
added difficulty to hitting the flail and shield devices.
- Once 4 sets of inner shots are completed, as well as 4 outer shots, the
shield will raise for a shot to start RAGE MULTIBALL.
- Final shot scoring includes a bonus for time remaining.
- If Black Castle mode times out, or is not completed, the Black Knight
survives and all modes become available once again.

- Changed default mode difficulty to EASY for all modes.
- After every time playing Black Castle mode during a game, all modes will
increase by 1 difficulty level up to the max difficulty level.

- Modified super feature timer. Timer now pauses during multiball.
- Default super feature time is now 20 seconds. Max time is 30 seconds.
Starting a new super feature adds 15 seconds.

- Increased the base scoring for WAR Hurryups to 2,000,000.
- Changed display effect priority when WAR Hurryups were running so you
can see the value of collected hurry-ups when a higher priority mode was
running.
- Changed the WAR Hurryup final shot display effect to show the value
collected at the final shot before going to mode total.

- Changed extra ball display effect to wait for other display effects.
- Changed Extra Ball is Lit display effect to allow flipper buttons to
dismiss.

- Changed KNIGHT Spellout display effect to wait for mode shot display
effects.
- Modified POWER rules. POWER will only last until end of ball, mode
completed, or mode timed out.
- Changed Black Knight's Eyes to pulse throughout the game.
- Boosted the vocals in the Retro and Ransom multiball tunes.
- Increased volumes of RANSOM sound effects.
- Raised the left drop target any time the player goes into the castle VUK in
single-ball play.
- Changed rules so upper playfield loops are only added to bonus on that ball
and do not carry bonus value throughout the game.
- Changed add-a-ball so it can now be awarded on the left drop target.
- Changed Black Knight's mask color to green when he announces a ball lock.
- Changed Hold Bonus so it cannot be chained together from a previously held
bonus.
- Added Millions PLUS scoring to Flail and LOOP during RANSOM Multiball.
- Changed Macin' Loops display effect priority so it would not show during
RANSOM multiball.

New:
- Added RAGE Wizard Mode.
- Started by defeating the Black Knight.
- Frenzy-based scoring.
- 6-Ball multiball.

- Added scoring increases to the base value of modes.
- Each mode completed boosts a new mode's starting value by 200,000.
- All modes boosted by 950,000 after Black Castle is played.
- Additional shots to the flail before starting the mode will boost the
starting value of the mode.

- Added U-Turn scoring. U-Turns are lit by shooting an orbit shot. U-Turns are
started by making another orbit shot and will open the gates. Making
U-Turn shots in succession without hitting another shot will increase scoring
and progress toward Extra Ball (Default 25 U-Turns.)

- Added Catapult Lock difficulty adjustment.
- On Hard setting, a player can only light 1 more lock than they already have
locked.
- Competition install sets Catapult Lock difficulty to MEDIUM.
- Added an adjustment to keep left drop target raised during multiball.
- Game Adjustment #29 DROP TARGET UP IN MBALL defaults to YES

- Display Effects
- Added text to mode award display effects showing shots remaining for KNIGHT
letter and shots remaining for mode completion.
- All modes when completed now have a (monster name) defeated display effect.
- Added a Triple Knights lock status screen to instant info.
- Added the pending super jackpot value to the game interface.
- Added Black Knight Sword of Rage game logo to power on display.
- Added U-Turn high score entry.
- Added a Black Knight icon to diagnostics menu.

- Lamp Effects
- Added a light show for building Sword of Rage power at the right drop target
bank.
- Added additional light effects to indicate when POWER is active during a
mode.
- Added skill shot and super skill shot lamp effects.
- Added KNIGHT spellout letter award light show.

- Sound Effects
- Added mode complete and mode timeout sound effects.
- Added new Black Knight speech to mode progression after a few modes
have been completed.
- Added speech to KNIGHT spellout display effect.
- Added sound effect for upper playfield lock kickout warning.

Note:
- Score balancing has been updated for this release. Scores earned on previous
releases will be reset when moving to v1.00.0.

Moved to System 2.31:
Updated to nodeboard firmware v0.49.0

Added Service Menu selection UTIL->ENDGAME. This selection is only available
when there is an active game. When selected the operator will be prompted
to confirm that they wish to end the current game. Once confirmed and upon
exiting the Service Menu, the game will be in attract mode.

Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
During an active game, if the LEFT FLIPPER+START BUTTONs are held for
two seconds, the game will be ended.

Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times
a game is ended via the Service Menu or FLIPPER+START BUTTONs.

Added Standard Adjustment "CREDIT FORMAT". Values are:
"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION".
For a USA coindoor when inserting three quarters:
"REDUCED FRACTION" would display "1/4", "1/2", "3/4"
"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"

#827 3 months ago

Joined the club yesterday (Premium) - loving the game....

One issue keeps happening - My spinner doesn't want to spin. even with very clean shot it can almost trap the ball or .... kills the momentum and it most often never makes it up to the WAR section. Anyone else with this issue ?

When I touch it seems to not be physically stuck but not ever having a newer game like this before I don't know what to expect.

#828 3 months ago

Lots of good stuff in the pro update! Yay! Looking forward to seeing how the modes and war hurryup values change the game.

It says multiball stops super timer, I assume that is to say supers are not eligible in multiball? Or is it a super free for all in multiball?

#829 3 months ago

Been trying to update and can't get it to work. The file name is sword_of_rage_le-1_00_0.spk.zip
I tried:
1) Putting the sword_of_rage_le-1_00_0.spk.zip file in a USB and the game doesn't see it
2) Removing the .zip from the file and the game rejects it
3) Extracting the zip on my computer and I get a folder with a sword_of_rage_le-1_00_0.spk.001.000 file it in. I tried copying the folder with file to USB and game doesn't see it. Tried just the .000 file in the root and game doesn't see it.
4) Tried renaming the sword_of_rage_le-1_00_0.spk.001.000 file to sword_of_rage_le-1_00_0.spk and the game rejects it.

I know I've run into this with Stern Spike updates before but cant remember the secret sauce. If you look at the Game of Thrones LE download it's just a .spk file, which is what I would expect. IDK why BK is a .zip.

If anyone figures out the magic please let us know!

#830 3 months ago

Update instructions:
1 - Download the zip file
2 - Unzip the file, this will create a folder that contains SPK file(s).
3 - Open folder, copy only the file(s) to the root level of a USB stick. Do
not copy the folder.
4 - Power game off
5 - Insert USB stick
6 - Turn on game
7 - After game boots up it will give the option for software update
8 - Volume buttons change options for full or quick update. Enter selects the
option and starts the update.
9 - Once update is completed game will prompt user to power game off and
remove USB stick.

#831 3 months ago

Downloading the code now!!!!!

#832 3 months ago
Quoted from TheRudyB:

Quiet fan mod? Is there something that you did to silence the existing jet engine or did you just replace it with a quiet one?

Pinsider@Vireland sells them.

Screenshot_20190725-161620_Chrome (resized).jpg
#833 3 months ago
Quoted from Carz5811:

Update instructions:
1 - Download the zip file
2 - Unzip the file, this will create a folder that contains SPK file(s).
3 - Open folder, copy only the file(s) to the root level of a USB stick. Do
not copy the folder.
4 - Power game off
5 - Insert USB stick
6 - Turn on game
7 - After game boots up it will give the option for software update
8 - Volume buttons change options for full or quick update. Enter selects the
option and starts the update.
9 - Once update is completed game will prompt user to power game off and
remove USB stick.

Did that, no dice. Plus that folder doesn’t contain a spk file, it’s a .000 file

#834 3 months ago
Quoted from Captainhook:

Pinsider@Vireland sells them.[quoted image]

Thanks, Captainhook!!!

#835 3 months ago
Quoted from WackyBrakke:

Did that, no dice. Plus that folder doesn’t contain a spk file, it’s a .000 file

I am having the exact same problemo

#836 3 months ago
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#837 3 months ago

New code for the Pro made this game even better!

#838 3 months ago

Mine had the same issue. I was still able to drag it to a zip drive and it loaded.

#839 3 months ago
Quoted from newpinbin:

New code for the Pro made this game even better!

It's great! The new callouts with BK trying to talk you out of fighting when you are qualifying the modes are freaking hilarious! "Can't we talk about this?" "Let's lay our weapons down and have a discussion". LMAO!

Got to the Black Castle and fought BK for the first time. Did the modes get a bit easier with the update? I hadn't even gotten close before. What a great mode. Loved that Intro! That is how you make a mode feel special! Unfortunately I didn't defeat him, so no Rage for me, but can't wait to see it. Wasn't close to Ransom though...probably going to take me awhile to see that one.

Awesome game all around. Both Steve and Tim (and the rest of the team!) really knocked it out of the park in my opinion. The combo from the ramp into the shield lock with an on the fly backhand is one of the most satisfying shots ever. Every bit as good as the warp ramp, Picard maneuver, etc. Lich Lord start animation is my favorite animation ever, and the entire game is just amazing from an A/V standpoint. Just beautiful work! I am so in love with this game..

#840 3 months ago

Looks like it works now. Thanks Stern

#841 3 months ago
Quoted from Jediturtle:

It's great! The new callouts with BK trying to talk you out of fighting when you are qualifying the modes are freaking hilarious! "Can't we talk about this?" "Let's lay our weapons down and have a discussion". LMAO!
Got to the Black Castle and fought BK for the first time. Did the modes get a bit easier with the update? I hadn't even gotten close before. What a great mode. Loved that Intro! That is how you make a mode feel special! Unfortunately I didn't defeat him, so no Rage for me, but can't wait to see it. Wasn't close to Ransom though...probably going to take me awhile to see that one.
Awesome game all around. Both Steve and Tim (and the rest of the team!) really knocked it out of the park in my opinion. The combo from the ramp into the shield lock with an on the fly backhand is one of the most satisfying shots ever. Every bit as good as the warp ramp, Picard maneuver, etc. Lich Lord start animation is my favorite animation ever, and the entire game is just amazing from an A/V standpoint. Just beautiful work! I am so in love with this game..

The new callouts are great. The modes were changed to easy (new factory setting).

#842 3 months ago

I wish they would not have changed the light effects when collecting the extra ball. The playfield would be completely dark and then all the lights would come on when the black knight let go of the ball from his hand. Not sure why they changed that effect. Does anyone know if there is there an email for Steve?

#843 3 months ago

agreed

#844 3 months ago

Premium Catapult Update

FD2CD94F-2E7C-44FF-A7E6-8ECF2628F4AC (resized).jpeg
#845 3 months ago

Minor bug with new code - I’m getting “extra ball is lit” playing after “extra ball” when I quickly light and collect.

#846 3 months ago
Quoted from zucot:

Minor bug with new code - I’m getting “extra ball is lit” playing after “extra ball” when I quickly light and collect.

Same here. If you get the ball in the shield before it has time to play the extra ball lit animation it will play them in reverse order.

#847 3 months ago

Can you install from .94 to 1.00 or do you have to update to .97 first?

#848 3 months ago
Quoted from GrandFireball1:

Can you install from .94 to 1.00 or do you have to update to .97 first?

Yea, just install the newest code. You don’t have to step it up.

#849 3 months ago

Having problems with installing the new code V1.0 on my BK LE. Never had a problem before and I have installed new codes in many pins. In this case, the pin just does not recognize that there is a code in the USB. Updating to .97 was easy. I've read that others have had a problem as well. I may just wait to see if someone resolves the mystery or Stern "fixes" whatever the problem is. I've tried reloading the code, unzipping the file (no good it has a .000 file extension when you unzip it) and nothing happens ...

#850 3 months ago
Quoted from AvidPinPlayer:

Having problems with installing the new code V1.0 on my BK LE. Never had a problem before and I have installed new codes in many pins. In this case, the pin just does not recognize that there is a code in the USB. Updating to .97 was easy. I've read that others have had a problem as well. I may just wait to see if someone resolves the mystery or Stern "fixes" whatever the problem is. I've tried reloading the code, unzipping the file (no good it has a .000 file extension when you unzip it) and nothing happens ...

Sorry you are having trouble. My pro updated with no problem. You mention unzipping though...these newer games do not require unzipping. Just download and go. I even download direct to my USB drive now to save the step of moving the large file once it's done.

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