I'm having some problems diagnosing the following issue with a Black Knight that I'm working on. The game came to me with solenoids 1-8 completely burnt, and the left side Magna Save also burnt, and it's fuse blown. The game would lock on all 9 coils when powered. I was told this happened randomly while game was not being played, but in attract mode.
I sent the boards out for repair while I replaced all the burnt coils, ensuring correct diode polarity. Got the boards back, Solenoid PIA was replaced directly to the board, no socket. all 8 TIP 120s replaced, and that's about all I noted visually. I checked voltages coming from the PSU, and all check out. I reconnected everything except for the connector for sol 1-8 and left out the 10 amp fuse for the left Magnasave magnet. Game boots and all features check out in test. Plug in the connector and all solenoids check out. Game was play tested for a week, probably 3-4 hours worth. Replaced both Magna save magnets at this time, and checked function with new 10 amp fuse. Again, no issues. 5 games in, and I go to start game 6, and the game won't start from attract mode. I check the start button in test, and it works fine. I checked the ball trough switches and it appears that one isn't registering. I make a quick adjustment, and it registers. Go to start a game, and it fires up, but within 30 seconds, I see and smell smoke, and turn the game off. Can't tell which of the TIP 120's is smoking but turning the game on, and all 8 coils lock on again. Magna save doesn't blow 10 amp fuse though. Lots of smoke from the TIP 120's for Q21 and Q23 the two upper PF drop target banks.
Turned the game off and am sending the boards back for warranty repair.
Problem is I don't know if it's a board problem, or something causing the boards to fail in the same manner by a fault on the playfield. All coils are new, Magna Save coils from Marco with the varistor installed, and everything worked fine for a week. Only 5 games after installing the Magna save did this occur, but it was in between games, in attract mode. One game finished fine, the next didn't start, and it looked like a simple switch problem, until it started after the adjustment on a trough switch, completely unrelated to the coils in that string.
What should I be looking for at this point? What could cause this PIA to fail (my guess, considering that half of the coils are locked on) from the playfield? If it's failing on the board side, what keeps causing it to fail?
ALL help is appreciated as I'm stumped at this point.