(Topic ID: 143825)

Black Knight - Score Locations (Informational)


By Pepse25

4 years ago



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  • 9 posts
  • 3 Pinsiders participating
  • Latest reply 4 years ago by HighVoltage
  • Topic is favorited by 5 Pinsiders

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BK_Points_Locations.jpg

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#1 4 years ago

Attached an image of all the points locations found so far in the rom, in case anyone was ever interested in changing them.

Checksum will need to be updated in order for it to pass the diagnostic test, otherwise boots up fine since System 7 doesn't validate the rom at startup.

there probably is a better location for this topic, I just liked it here more for some reason.

BK_Points_Locations.jpg

1 week later
#3 4 years ago

Points seem like the easiest to change so far without rewriting sections of the Williams custom based language script of assembly game logic.

Chip locations:
>IC14 : Game Rom 1 : E000 - E7FF
>IC26 : Game Rom 2 : D800 - DFFF

Main goal was to make a tournament ready version with fixed mystery score (completed) and to eject the locked balls at the end of each player. Also wouldn't mind trying to fix a few bugs I've seen so far (L-4).
1. after all of the upper playfields left bank of drop down targets have been hit, during the second or two before it resets, if a ball goes down the left inside lane, you will receive 10,000 points.
2. after all of the lower playfields left bank of drop down targets have been hit, the ball could end up staying in the lower playfield multi-pall eject hole a few seconds longer than normal.

Believe I saw an all-in-one device that was to merge all of these together, don't know about the current status, last I checked, believe they were trying to get licensing rights from PPS for the software. I'm dabbling on my own, less intuitive design that uses the unused 40pin expansion port on the CPU board, and remade the magna-save relay boards, and a very low to-do on maybe home make a new transformer for it.

That's about it for now, it's a slow process since it's all done in spare time.

#5 4 years ago

I believe it was, all I've been using is excel and an 6800 assembler I managed to find.
one could replace the entire memory map at the expense of losing write lock on the nvram of the game settings when the door is shut. still a small idea project.

If anyone wants to see what I've found so far, this link should work.
http://pinball.rpgcor.com/

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