black knight. had bad mpu from acid. replaced with one from firepower II . appears to work correctly, but if i lock 3 ball in the top for multiball, only one pops out, the other 2 sit there. if i lock 2 up there, and hit the lower lock next to( and behind) the center drops, the balls goes in and sits there.now ive got 3 balls locked, stuck there, and unplayable game. if the lower lock light isnt on, it will go in and pop out. if i turn the game off, and back on it will eject the lower locked ball. 2 upper balls dont eject. i think thats ok? i will start a game like that. switches test perfectly in switch mode.solenoids too. if i start a new game with all 3 locked in the top, only one one comes out. main problem is locking all 3 at top, one ejects, no multiball, and locking 2 at top, and lower lock traps all 3 balls, and they stay there.
thanks