(Topic ID: 302229)

Black knight - connector 2J9 blows F2 fuse

By martymart

2 years ago


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  • 15 posts
  • 6 Pinsiders participating
  • Latest reply 2 years ago by frunch
  • Topic is favorited by 3 Pinsiders

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#1 2 years ago

I have been working through a number of issues on a Black knight. The latest issue I have encountered is the F2 fuse blowing once a game starts and connector 2J9 is connected. When this connector is disconnected the fuse does not blow and I can play a full game

Looking at the manual it looks to control mainly magnet relays, coin door lock out and bell.

I am not sure where to start looking with this, any advice on where to start on this one is greatly appreciated.

#2 2 years ago

if you have enough fuses.
Take each coil out of circuit until you find the issue.
Of course it could be the transistor related to that coil.
Or check the ohms on the coil see if which one could be shorted out.

#3 2 years ago

Remove J2-9
With the game off, measure the resistance between the coil side lug of the F2 fuse holder on the power board and each of the pins in the J2-9 connector. Red lead on the fuse holder or you will forward bias the coil diodes and get close to zero ohms on all the pins. This is an easy way to measure the resistance of the wiring and the various coils. If you find one that is less than 5 ohms, you know where to start looking for either a bad coil, bad diode, or shorted wiring.

Pin 1 Q35 - Special Relay
Pin 2 Q37 - Nothing
Pin 3 Q39 - Nothing
Pin 4 Q41 - Nothing
Pin 5 Q43 - Bell
Pin 6 Q45 - Coin Lockout
Pin 7 Q33 - Right Magnet Relay
Pin 8 - Key
Pin 9 Q31 - Left Magnet Relay

#4 2 years ago
Quoted from Schwaggs:

Remove J2-9
With the game off, measure the resistance to the coil side lug of the F2 fuse holder on the power board for each of the pins in the J2-9 connector. This is an easy way to measure the resistance of the wiring and the various coils. If you find one that is less than 5 ohms, you know where to start looking for either a bad coil, bad diode, or shorted wiring.
Pin 1 Q35 - Special Relay
Pin 2 Q37 - Nothing
Pin 3 Q39 - Nothing
Pin 4 Q41 - Nothing
Pin 5 Q43 - Bell
Pin 6 Q45 - Coin Lockout
Pin 7 Q33 - Right Magnet Relay
Pin 8 - Key
Pin 9 Q31 - Left Magnet Relay

Thanks for sharing this process, this looks a much quicker and easier way to diagnose this type of issue.

Found the issue, this one has a issue with the Bell coil.

#5 2 years ago
Quoted from martymart:

Thanks for sharing this process, this looks a much quicker and easier way to diagnose this type of issue.
Found the issue, this one has a issue with the Bell coil.

Excellent! Let us know what ends up to be the root cause of the problem!

#6 2 years ago

Thank you everyone for your help so far.

I have now resolved the F2 fuse issue. I found that the bell solenoid was faulty. I replaced it with a new one and now I can play a fully functional game.

However I played around 5 games and then had what looked to be a reset. After that I lost all the displays. I have checked all the fuses and made sure all the cables were seated properly. All of these look ok.

Any ideas on where to look next to fix this next problem.

Thanks in advance.

#7 2 years ago
Quoted from martymart:

Thank you everyone for your help so far.
I have now resolved the F2 fuse issue. I found that the bell solenoid was faulty. I replaced it with a new one and now I can play a fully functional game.
However I played around 5 games and then had what looked to be a reset. After that I lost all the displays. I have checked all the fuses and made sure all the cables were seated properly. All of these look ok.
Any ideas on where to look next to fix this next problem.
Thanks in advance.

Have the 40 pin male and female connectors been replaced? A must if it hasn't.

#8 2 years ago
Quoted from chad:

Have the 40 pin male and female connectors been replaced? A must if it hasn't.

Agree. Plus reflowing solder to all the header pins on all the boards (often have cold solder joints) and checking the ROM sockets (often worn out after all these years).

#9 2 years ago

Replaced the header pins on the CPU board and at this stage everything looks to be holding up ok for the moment. It looked like a heap of cold and cracked solder joints.

Hopefully can now close this one out.

Thank you everyone for your help.

3 weeks later
#10 2 years ago

Did you have to remove the coil to test it?

Quoted from martymart:

Thanks for sharing this process, this looks a much quicker and easier way to diagnose this type of issue.
Found the issue, this one has a issue with the Bell coil.

#11 2 years ago

I was playing mine tonight and I noticed the drop target started acting weird. Eventually F2 blew and upon examination that switch was stuck touching each other. I separated them, but the machine keeps blowing fuses. Could I have possibly damaged the coil?

PXL_20211120_054311652 (resized).jpgPXL_20211120_054311652 (resized).jpg
#12 2 years ago

Where do you find this information what each pin does?

Quoted from Schwaggs:

Remove J2-9
With the game off, measure the resistance between the coil side lug of the F2 fuse holder on the power board and each of the pins in the J2-9 connector. Red lead on the fuse holder or you will forward bias the coil diodes and get close to zero ohms on all the pins. This is an easy way to measure the resistance of the wiring and the various coils. If you find one that is less than 5 ohms, you know where to start looking for either a bad coil, bad diode, or shorted wiring.
Pin 1 Q35 - Special Relay
Pin 2 Q37 - Nothing
Pin 3 Q39 - Nothing
Pin 4 Q41 - Nothing
Pin 5 Q43 - Bell
Pin 6 Q45 - Coin Lockout
Pin 7 Q33 - Right Magnet Relay
Pin 8 - Key
Pin 9 Q31 - Left Magnet Relay

#13 2 years ago
Quoted from SomeCaliGuy:

Where do you find this information what each pin does?

This info is in the schematics for the game. You can download them from IPDB.

https://www.ipdb.org/machine.cgi?id=310

#14 2 years ago

I'm looking at the schemtic, but I don't see where it says what each pin controls. I'm looking at page 16, 20, and 29 but I do not see it. What do the 9 pins do on 2J11?

Quoted from Schwaggs:

This info is in the schematics for the game. You can download them from IPDB.
https://www.ipdb.org/machine.cgi?id=310

#15 2 years ago
Quoted from SomeCaliGuy:

I'm looking at the schemtic, but I don't see where it says what each pin controls. I'm looking at page 16, 20, and 29 but I do not see it. What do the 9 pins do on 2J11?

Check the top of this page--the info you're looking for is there:

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