Quoted from jdzwir123:No. I'm new at this and not sure what that is but I have schematics. How does that work?
As explained a few posts above;
"If all that checks out, then you can check the resistors around Q1 and Q2. R7, R8 and R9 I believe. The good news, is that the left kicker is a 'special' solenoid so I don't believe any 'logic' is involved in firing it....just the switch from the PF. So the last order of business is to make sure the left kicker switch isn't shorted. That switch comes in on 2J13, so try removing 2J13. If the coil releases, then the switch is shorted, likely in the PF. These switches don't have diodes but Cap/Resistor in parallel with the switch so make sure those aren't shorted."
So, do this, step by step and report back. Use your schematics to verify the connectors:
1) With game off, pull connector 2J12 on driver board. If you look at your schematics you'll see that this connector has the ground from the driver board that goes to the left kicker coil.
2) Turn game on, let boot and start a game. Don't worry if things don't 'work' as this connector you've pulled controls multiple coils. Coil should remain off. If it doesn't then you have a short in the PF for that coil.
3) Push connector 2J12 back on. Be careful while working in the back box with game live as there are voltages in there that will hurt you. The connector 2J12 are grounds to the coils. If you push connector 2J12 on, and the coil turns on, pull the connector back off. Report results.
4) With connector 2J12 off, pull connector 2J13 on driver board. This connector has the switches from the playfield that control the special solenoids. Once pulled, reconnect 2J12. Does the coil turn on again or remain off? Report results.
If the coil turns on in step 3 but not in step 4 then the switch from the left kicker is shorted somewhere. If the coil turns on in both steps 3 and 4 then you likely still have a board issue. Report back.
Caveat: If you are uncomfortable working in the head with the power on, you can turn the game off in between each step and back on, and restart a game.
Based on the fact you state the game worked before you transported it, my guess is a shorted PF switch that got jostled...and maybe a loose wire shorted from the switch. Boards don't usually suddenly go bad from a move, unless coincidentally it was just its time.