Quoted from jibmums:Some (limited) success. After finagling with the coindoor open on-off-on trick, and new batteries, the game boots up into attract mode every time ("0" on the MPU's LED and the two small LED's flash for a second and then go out). Still no playfield installed but I can tell it's attract mode as it switches between last game played score (00) and default high score (2500000). And now the bad news.
Sound issues:
When game is first powered on, it immediately plays one of the game's "descending tone" sound effects, then plays "The Black Knight will win again" over and over until I shut it off. When I power on again right away, it plays "The Black Knight will win again" over and over until shut off. Pressing the test button on the sound board starts playing the various sound effects in test mode, but when it should play the speech samples, there's just dead air. If I open the coindoor and use the diagnostic buttons to begin tests from there, with the sound test from the board's button still running, the game will begin adding the speech samples when I start the first test from the diagnostic buttons, the display test. I have sound board and power supply board recap kits on the way but I don't think this is a cap issue.
It has also played "You win the right to fight the Black...." over and over upon startup. No "....Knight again" for whatever reason.
Not sure now if the coindoor button's sound test is supposed to play speech at all. Just tried my other Black Knight and it cycles through sound effects only, no speech.
Display issue:
All displays are bright and clear but no commas being displayed, either in attract mode or in display test mode.
Lamp issue:
While the "Game Over" lamp blinks as it should, the lamp behind "High Score To Date" stays on even when the last game played score appears on the displays. Should only be on when the displays flash the high score.
Romset is Rev 2, if that matters.