Just adding to my topics thread. Looks like I'll be in the club this week. Im going to hardtop it during quarenteen.
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Just adding to my topics thread. Looks like I'll be in the club this week. Im going to hardtop it during quarenteen.
Got one. Upper playfield is pretty rough and other typical areas in the lower. Only broken plastic seems to be the skinny piece to the left of the center ramp which seems like it would be the most commonly broken piece. Upper kickout is a bit wonky but it plays. Came with a cpr backglass though so that's cool. Going to polish up what I can and try my hand at a hardtop install. Get some cliffys and a new pop cap. Also need a new lockdown bar. Fun project during isolation (hopefully). The old owner did recommend I get some updated roms as well.
Yay it started up. No audio at first. Just a loose connection. Played a few games. Flippers have a weird spongy feel. If the ball hits the right lower flipper without flipping it basically just dies. The flipper is absorbing the momentum. Looks like another thing to add to the list.
Dumb feeling question but should all the legs be the same length on this game?
I have the the front down as far as they'll go and the back up as high as they'll go. Not the most stable and I'd still like it even steeper tbh. I've got your standard 28" something legs all around.
Hey guys I have some.questions as a new owner. My.game needs work but now I'm noticing some odd things in how it plays.
I dont have a manual so maybe these are settings by the previous owner but for all I know so far, there may be some hack work going on under there.
Two out of three of my upper right bank arent registering. No worries. I'll.get in there. The confusing part is this,
The upper and lower drops are tied together during gameplay. Hitting any of them lights two hurry up jewels. Clearing any one coloured bank lights the arrows for both the upper and lower of that colour. Once all three have been collected (to cheers) the upper arrows remain lit and the lower reset. Collecting all three arrows again (while still acting in a paired manner) gets the "I cannot defeat thee"
Shouldnt all four banks be acting independently? Is this somenbypass hack to avoid something that wasn't working properly or is it as simple as an option setting? I havent even figured out how to clear the high score etc yet lol. Damn that's long
I found an online manual so I've messed around in the setting a bit now. Free play etc. I didnt see anything like what I'm describing. Likely dealing with someone elses workaround? I need to build a rotisserie sigh.
Quoted from zacaj:No setting for that that I know of. Maybe a switch matrix issue?
Its too odd to be unintentional I think. I dont know where to start lol. Is there any chance having the wrong roms or something could cause these results? I was up all night and got all switched etc to work most of the time right now. All drops are working now but still, blue and red banks work in almost in unison.
Board work is not my forte. I have a flash board with a black knight add on thing stamped 1982. I was told the flash board is fine but clearly not. I see some wire jumping to the tiny Black knight 82 "board". I have completely disconnected this board out of curiosity and it doesnt seem to do a damned thing. As far as I can tell, the game plays the same. I've included lots of pics of the boards and the add on board. Maybe someone with lots of experience will spot my flaw no problem. I'm mechanical inclined so I like tinkering with playfield mechs but computers are totally alien to me. I dont even own one.
20200510_110023 (resized).jpg20200510_110030 (resized).jpg20200510_110033 (resized).jpg20200510_110039 (resized).jpg20200510_110044 (resized).jpg20200510_110049 (resized).jpg20200510_110128 (resized).jpg20200510_110119 (resized).jpg20200510_110105 (resized).jpg20200510_112418 (resized).jpg
Quoted from HHaase:...... there’s something unique on that machine. Please done change anything until we can figure out what is going on.
I’m going to send you a direct message, I have a few suspicions that I’d like to ask about.
Here are those pics. Disconnecting the jumper board oesnt seem to affect the game at all though.....? Curioser and curioser.
20200510_173945 (resized).jpg20200510_174037 (resized).jpg20200510_174048 (resized).jpgJust a little info based on the recommendation. Whether connected or not, the slings score 10 and the pop scores 510. No change.
Quoted from frenchmarky:<<Collecting all three arrows again (while still acting in a paired manner) gets the "I cannot defeat thee">>
It says exactly that? It's supposed to say 'I cannot slay you, you win' when a credit is won, 'I cannot defeat thee' isn't listed in the phrases list in the manual and 99% mine never says that. If it does say that and it never should especially for just a target completion would be SUPER weird. When that happens does anything else happen like an odd amount of extra points or a credit or anything?
I'm sure its just the slay phrase and I mis spoke. I was just trying to say that is when I get the knight defeated sounds.
For what it's worth, I played all last night with the board out and.didnt notice a difference. I'll be putting it back in incase it is to do with burning coils but it's an odd thing, that's for sure.
Quoted from frenchmarky:The LED on it, does it ever light up or blink to begin with? Like when game is on, during play, during diagnostics or when activating the coin switches, see if it ever comes on or blinks or flashes. The thread about the one in Firepower doesn't mention if the LED comes on or not either. Course it's always possible the board itself has failed and why you don't see any difference with it in or out, whatever the hell it's supposed to be for.
Is it possible it's related to how a game can't start if the cpu doesn't see all three balls sitting in the trough(s) so this thing somehow bypasses that in case of dirty switch(es)? Board age is only 2 years older than BK and Firepower and that switch thing would kill earnings, those are notorious for being glitchy even after they have been cleaned. Firepower, same thing where it has to see all three balls, and it was their first solid state multiball. Goofy idea, all I can think of.
Hey, I havent had a chance to check all.those suggestions but I know the game wont start with a ball in the shooter lane because Ill occasionally think I've broken something while working on it because ill push start and nothing happens....then I notice the ball and feel like a dummy lol
Anyone install the Cliffys ball guides? Significant improvement? Lots of ball hop on mine (stock) no matter how much finagling I do.
I wrote Cliff an email about this upper guide piece. Anyone elses pretty mushroomed? Mine has alot of hop when hitting the rubber. A fast shot up the left ramp can hit the rubber and bounce straight down the centre ramp without touching the flipper. Curious if there are others that would be interested in replacing this piece.
20200517_181226 (resized).jpg20200517_181220 (resized).jpgI only just swapped to black rubber this week. Same as white. Adjusting only helps so much. The piece has a curve in it from the mushrooming so it has a small scoop effect on the ball. It nothing major but it definitely change the gameplay
I'm looking at getting some.board work done. Maybe someone can help me.out here to see what might be more worth it? I'm not good with board knowledge thanks. What boards/parts would be needed if buying updated boards like rottendog or similar products? I want to price out the costs/benefits of installing new boards that will never be an issue in my lifetime vs an unknown amount of board repairs that may need to be worked on again down the road (oh, and the battery pack moved/eliminated)
(For anyone unfamiliar with my issues in the last page or 2, game is playable but has hacks and plays incorrectly/not as intended)
I'm doing the whole Hardtop project anyway so it may be worth it to get new boards and I can follow basic install instructions. I'm not a dummy, I just would be utterly lost trying to locate the source of my grief on the existing boards. Still leaning toward cheaper repair job but it all depends just how expensive these new parts cost. Like I implied, I dont even know what is necessary to get a Black Knight up and running in the first place.
Thanks again guys.
Best place/price to get a new driver board? Easiest fix for my game. Works with a Gorgar board installed.
I'll sell the original driver board if someone else wants to figure out why it has an easy mode hack.
My game is set so you have to collect all 3 locks in one ball. I like this challenge but i want to set it back to normal now for my kid.
Does anyone know off hand which setting that is? Thanks
Quoted from flipkidflip:‘No memory’ is normal (factory settings). To add additional challenge for yourself, change Setting #37 to 01, requiring a turnaround shot to light the locks!
Thanks but im making BK my kid friendly game. My other games are either too complicated or of no interest to a 7yr old boy.
(He keeps asking me to get his favorite game, a DE JP)
Quoted from frunch:Have you tried turning the game on/off/on again?
Quoted from SilverUnicorn:There's an entire thread about Mirco playfields. It's an interesting read for sure. Not very favorable
https://pinside.com/pinball/forum/topic/mirco-playfields-warning-for-potential-buyers
Chris
Yeah, I've since heard. I had messaged Mirco with a shipping question. His Pinside listing says free shipping but charges $130usd. I mentioned CPR still having free shipping....
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