(Topic ID: 54503)

Black Knight Club...Members Only!

By mof

10 years ago


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There are 3,207 posts in this topic. You are on page 39 of 65.
#1901 4 years ago

Ok doing an edit because I see how it works now. Looks like the knob on the board is the sounds other than the voice. So if you want more speech volume you turn down the board knob so less the play sounds are mixed in lower then you turn the cabinet volume control up to bring up the volume in general thus making the voice more prominent.

#1902 4 years ago
Quoted from wolffcub:

Ok doing an edit because I see how it works now. Looks like the knob on the board is the sounds other than the voice. So if you want more speech volume you turn down the board knob so less the play sounds are mixed in lower then you turn the cabinet volume control up to bring up the volume in general thus making the voice more prominent.

Iirc if you turn the knob too far one way it'll just cut out the speech completely and leave the sounds

#1903 4 years ago

Does anyone know if this wire location is correct? I can't believe it would be. This is a wire from a GI light on the left side of the playfield. It illuminates here and then the two wires run right into the drop target and go under the playfield. Where should these wires really be located?!

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#1904 4 years ago

Definitely not where they should be. I’d have to check mine to see if there is even supposed to be a light there or not. But I’m on the road right now so can’t even check.

#1905 4 years ago

Also - does anyone know - my BK has white on top of the pop bumper, but all the repros I have seen are all red. In fact, I haven't seen a single white one (that I can recall) in this thread. What's the deal with the white?

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#1906 4 years ago

The original stickers often fade very badly on the pop bumpers. Most often they’re pink by now, but seen a few that faded in the past.

Yours is a fairly early production game, upper playfield still has the notches for the stand up targets. Never seen a game in the wild with the stand ups fitted though.

#1907 4 years ago

Thanks for the info! When someone posts a screenshot of where the wires go I will be excited to re-route it. I've never put LED's in a game (first pinball) but I think that'll be on tap after the initial cleaning and I get all the rubbers put on. Ordered the prototype plastics today -

Also - the menu is rather confusing. What happens now is one coin = 3 credits. Is anyone able to walk me through on how to fix that?

#1908 4 years ago

My machine does not have that light socket. It looks like that's the left side lower drop target? If so, mine has one behind the targets, but not under the empty plastic. If you keep it just run the wiring from the existing socket. That must be a product of an early machine too.

As far as your coin question, just set it to free play and ignore the rest. You do that by setting Maximum Credits to 0, in adjustment # 18.

#1909 4 years ago

I have an earlier production game (transformer in head, standup notches), and don't have that bulb. Looks almost like a mod to me

#1910 4 years ago
Quoted from Turdbol:

Does anyone know if this wire location is correct? I can't believe it would be. This is a wire from a GI light on the left side of the playfield. It illuminates here and then the two wires run right into the drop target and go under the playfield. Where should these wires really be located?![quoted image][quoted image]

Mine doesn't have it either. That's not an original GI lamp location. No way Williams would have one there without a hole nearby to run the wiring through. A previous owner must have added it to brighten up a dark spot.

#1911 4 years ago

Anyone here willing to scan the plate in the center of the turnaround? I just need an image to cut a copy from.

We're cutting reproduction stainless steel ramp surfaces, too, and there could be an extra copy of those in it for you.

PM me if you can help. Thank you!

Quoted from El_Ramos:

I'm missing the metal plate that stands in the center of the turnaround. Without it, loop shots just bounce around in there and miss the switch most times. I'm in the midst of a playfield swap and full restore, and this is the last piece of the puzzle.
Does anyone know where I can find a replacement plate, or at least a 1-to-1 line drawing/scan I can use to cut one with a laser or waterjet? I'd post a picture of the part, but finding even that online remains a challenge.
"Help me, BK club members, you're my only hope!"

#1912 4 years ago
Quoted from jibmums:

Mine doesn't have it either. That's not an original GI lamp location. No way Williams would have one there without a hole nearby to run the wiring through. A previous owner must have added it to brighten up a dark spot.

This continues to baffle me - I am taking the playfield apart for cleaning, and there is no other hole where this could go, and no hole for a light behind the drop target.

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#1913 4 years ago

Also - is anyone aware of any place selling BK plastics? Everywhere seems sold out

#1914 4 years ago

So my glass is bad and I can’t put lights in it because they glare off the playfield glass. A quick cheap fix till I find a glass replacement. Printed image between two layers of .080 lexan.

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#1915 4 years ago
Quoted from Turdbol:

Does anyone know if this wire location is correct? I can't believe it would be. This is a wire from a GI light on the left side of the playfield. It illuminates here and then the two wires run right into the drop target and go under the playfield. Where should these wires really be located?![quoted image][quoted image]

Someones custom mod...No wires should ever come up from behind drop targets.
If you like it...replace with longer wires and have it in a black sheathed and dress the wires
further back on the left side then under the playfield... If you want a "clean look" or you can
drill a small hole next to the first lamp socket and feed the wires up/down from that point
and tap back into the GI string. I used to do stuff like that many years ago...
Neat find.

#1916 4 years ago
Quoted from Turdbol:

Also - is anyone aware of any place selling BK plastics? Everywhere seems sold out

https://classicplayfields.com/shop/pinball-plastics/black-knight-2/

#1917 4 years ago
Quoted from wolffcub:

A quick cheap fix till I find a glass replacement.

That looks pretty good. I just went ahead and bought a reproduction glass from CPR. I would offer you my original but it's a piece of crap...

#1918 4 years ago
Quoted from dzorbas:

That looks pretty good. I just went ahead and bought a reproduction glass from CPR. I would offer you my original but it's a piece of crap...

I think i just need to fold and buy a new one. Still does not feel right with the print lol.

#1919 4 years ago
Quoted from wolffcub:

I think i just need to fold and buy a new one. Still does not feel right with the print lol.

New one looks REALLY nice. Not cheap though...

#1920 4 years ago

New CPR backglass ...

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#1921 4 years ago

vs. the old one (worth the money imo) ...

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#1922 4 years ago

That looks like a white knight not a black one.

#1923 4 years ago
Quoted from Black_Knight:

That looks like a white knight not a black one.

Going to say the same. Sure looks different.

#1924 4 years ago

Still neat to see the knight more. It just needs some areas blacked out.

#1925 4 years ago

Hoping someone can help me out. Had my coil assembly come off the lower playfield for the ball eject that serves it up into the shooter lane.

Can anyone tell me what that whole thing is called? Not sure about proper terminology. Trying to order replacement parts for the whole thing, but getting kind of confused between the ball return assemblies versus ball eject assembly versus ball eject assemblies (ball lifters) in the parts catalog (http://www.planetarypinball.com/reference/partsmanuals/WMS_Parts_1980/index.html#/96/).

Also - the green wire that got disconnected in the last photo, anyone have a good photo of where that needs to be soldered back to?

Thanks all!

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#1926 4 years ago

Why do you want to replace it?

#1927 4 years ago

Looks like your problem is going to be the pf repair, not the assembly. If you replace it, it will go in the same spot, so not sure how that helps you.

To fix it, get some skewers or dowel rods that fit tightly in the screw holes. Add a little wood glue and let it dry. When you reinstall, make sure to drill pilot holes so you don't rip out the repair with he screw.

Don't forget the spring. If you need to see how it is assembled, the upper trough should be the same or similar enough for you to figure it out.

You aren't going to find these parts, except from someone that's parting out a pf. I'm sure many different Williams games would work if you really want to replace it.

#1928 4 years ago

I don't think the bracket has to go back in the same exact spot where the screws tore out. As long as the coil is centered over the plunger you can rotate the assembly anywhere else it will fit and make new holes for the screws. Filling the old holes is optional unless they bother you. About the only part you could have to replace is the coil if it got damaged when it dropped, or to resolder a wire if it tore off.

#1929 4 years ago

I think the detached green wire is soldered to the same spot as the green wire that is still attached.

#1930 4 years ago
Quoted from calsheimer:

anyone have a good photo of where that needs to be soldered back to?
Thanks all![quoted image][quoted image][quoted image][quoted image][quoted image]

I can post up a pic tonight my PF is out of the game.

#1931 4 years ago

Sound on my game doesn't work - realized dip switches were in wrong positions - fixed them - still no sound. Dang.

1 week later
#1932 4 years ago

Does anyone have a spare magnet they'd sell cheap?

#1933 4 years ago

Update:
Reflowed all header pins on the 2 main boards and the game is working 100% now. Very happy and thanks to John’s Arcade on youtube for the rainy day motivation to do this!
Is there a setting for the bell? It only works when the Bknight admits defeat and does not work during multiball
Thanks!

#1934 4 years ago
Quoted from PinballConspiracy:

Update:
Reflowed all header pins on the 2 main boards and the game is working 100% now. Very happy and thanks to John’s Arcade on youtube for the rainy day motivation to do this!
Is there a setting for the bell? It only works when the Bknight admits defeat and does not work during multiball
Thanks!

It should also play when you get an extra ball, and once you max your bonus

#1935 4 years ago

Also when in 30 second bonus time (more than one player) after the "regular" game is over.

#1936 4 years ago

Bell also plays when you hit any criteria that awards a free credit.

#1937 4 years ago
Quoted from keldrin:

The playfield looks fairly good except for some bad wear on the right magna save. Found a place that sells a decal set on ebay, that includes magna save stickers. So, thinking of maybe using a bit of wood putty to fill the dimpled spot, then add the laminated sticker. Sticker set also included all the insert decals.

Did you end up using the stickers and how did it turn out? I recently acquired a Black Knight where the right magna save is worn out in the center. Does the sticker work or is it too raised?

-1
#1938 4 years ago

Black Knight with Side Blade Art. Nice work by Tilt.

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#1939 4 years ago

I'm selling my Mod that plunges the ball onto the lower playfield instead of the upper playfield. PM me if you are interested.

Mod - For Sale
Used, good condition - “I recently sold my Black Knight machine. The buyer wasn't interested in the mod that was done to the machine. I removed it and it is now available for sale. See the attached video ...”
2019-07-10
Cañon City, CO
150
Archived after: 57 days
Viewed: 143 times
Status: Not sold: Decided to keep game

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#1940 4 years ago

Pretty amazing that you are willing to make these.
But why not just use setting #37?

-mof

#1941 4 years ago
Quoted from mof:

Pretty amazing that you are willing to make these.

I didn't make it. It came with my game. It was made by the previous owner. I just liked it which contributed to me buying the game.

Quoted from mof:

But why not just use setting #37?

I never tried that. What does that setting do to make multiball harder?

#1942 4 years ago

You have to hit the turnaround on the lower playfield before you can lock a ball. You can read it if you go to the IPDB and open the manual for Black Knight.

#1943 4 years ago

I like the idea of plunging to the lower playfield, make actually getting up there more rewarding. Not enough to put screw holes in my game though

#1944 4 years ago

There are two settings that make multi-ball difficult.
#37 - as noted above, you shoot the loop to qualify locks. A decent player will still get at least 1 multi-ball per game
#38 - is worse - memory for ball locks. Without memory, you have to re-qualify and re lock 3 balls after every drain. Makes MB pretty tough.

#1945 4 years ago
Quoted from Black_Knight:

There are two settings that make multi-ball difficult.
#37 - as noted above, you shoot the loop to qualify locks. A decent player will still get at least 1 multi-ball per game
#38 - is worse - memory for ball locks. Without memory, you have to re-qualify and re lock 3 balls after every drain. Makes MB pretty tough.

I never messed with the setting when i got min but i don't have to shoot the loop but i have no memory on locks so that hurts between balls. With the memory on I think I can bump up my high score!

#1946 4 years ago
Quoted from wolffcub:

I never messed with the setting when i got min but i don't have to shoot the loop but i have no memory on locks so that hurts between balls. With the memory on I think I can bump up my high score!

Shooting the loops to light locks is a nice little difficulty increase, gives you some more strategic play. No lock memory is overly mean, imo. You earned the lock, you should keep it!

#1947 4 years ago
Quoted from zacaj:

Shooting the loops to light locks is a nice little difficulty increase, gives you some more strategic play. No lock memory is overly mean, imo. You earned the lock, you should keep it!

I’m getting really good at that upper playfield wraparound into the lock it’s the lower bonus loop that is giving me grief. I’m also having a issue with the right upper drops not actually going down when hit hard from the left flipper. I’m thinking stronger pull down springs ?

#1948 4 years ago
Quoted from wolffcub:

I’m getting really good at that upper playfield wraparound into the lock it’s the lower bonus loop that is giving me grief. I’m also having a issue with the right upper drops not actually going down when hit hard from the left flipper. I’m thinking stronger pull down springs ?

Weaker push forward springs probably

#1949 4 years ago
Quoted from zacaj:

Weaker push forward springs probably

They drop very easily when moderate or the ball just brushes them, Its the super hard direct hit that don't seem to let them drop for some reason.

#1950 4 years ago
Quoted from wolffcub:

They drop very easily when moderate or the ball just brushes them, Its the super hard direct hit that don't seem to let them drop for some reason.

I have this same bricking problem on my BK upper playfield targets. I've tried different size springs, different targets, and even raising the targets. I more or less gave up and now treat that as a type of skill shot....hit those targets softer and/or at an angle.

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