(Topic ID: 54503)

Black Knight Club...Members Only!

By mof

10 years ago


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  • 3,208 posts
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  • Latest reply 2 hours ago by pindel
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There are 3,208 posts in this topic. You are on page 21 of 65.
#1001 5 years ago
Quoted from gutz:

That table is for the SWITCH matrix. Find the table for the LAMP matrix.
Edit: are you working on a different problem now?

Or should I just cut the unecessary jumper cable first and see what happens?

#1002 5 years ago

I have two adjustment questions. The first one is the ball is getting stuck on the u-turn on the bottom playfield. What's the best way to adjust this?

The second one is the ball is blowing past the ball lock on the top level. If it's fast it goes right through it, and if it's slow, it will lock.

Thanks!

#1003 5 years ago
Quoted from troxel:

The first one is the ball is getting stuck on the u-turn on the bottom playfield.

Dug into this a little bit more today and found the center metal piece was installed upside down. Switched it around and ball moves smoothly around the u-turn.

#1004 5 years ago
Quoted from Pintor:

Or should I just cut the unecessary jumper cable first and see what happens?

I clipped that jumper cable off and still doesn’t light. I’ll trace the wiring and see if there’s a connection broken somewhere. I’m starting to wonder if it’s the lamp socket

#1005 5 years ago

Got it! The prong from the lamp socket on the yellow/green wire side is broken. I tried to take a pic but it’s too hard to get the right angle. It looks like an entire piece of the prong just broke off. I don’t think I can get to it with my soldering iron so I think I’ll just replace the entire lamp socket.

Thanks again for the help!

#1006 5 years ago

I have a system 7 BK and wondering what type of coils should be used for the flippers. I have three different ones installed in my current game, and was curious to know what is the correct ones.

One other question...my player 3 and 4 commas are always on. Where to I begin to troubleshoot this?

Thanks!

#1007 5 years ago
Quoted from troxel:

I have a system 7 BK and wondering what type of coils should be used for the flippers. I have three different ones installed in my current game, and was curious to know what is the correct ones.
One other question...my player 3 and 4 commas are always on. Where to I begin to troubleshoot this?
Thanks!

I’m no expert but I dug through my photos and found a couple of them. The bottom pic is the bottom flipper solenoid and the upper pic is the pop up/jet bumper in the upper playfield (sorry part of the number got cut off). By all means if someone else wants to comment please do

08AC8D46-8D84-41F0-B6A0-9CBCA25437E2 (resized).jpeg08AC8D46-8D84-41F0-B6A0-9CBCA25437E2 (resized).jpeg366FB97F-83EE-4FEE-BE8D-92B6EC441FB7 (resized).jpeg366FB97F-83EE-4FEE-BE8D-92B6EC441FB7 (resized).jpeg

#1008 5 years ago

I checked the manual (you can download it at ipdb.org) and here's what it says:

101699770.png101699770.png
#1009 5 years ago

Look up vid’s thread on updating flippers. It includes coils and new mechs.

I highly recommend it to freshen up the feel of the machine.

#1010 5 years ago
Quoted from Black_Knight:

Look up vid’s thread on updating flippers. It includes coils and new mechs.
I highly recommend it to freshen up the feel of the machine.

Wouldn't this game use the same coils before and after the mech update?

#1012 5 years ago

Per vid's guide: "So we need a SFL 19/400 - 30/750 coil. Often used in games like Black Knight"
?

#1013 5 years ago

You are right, I did use the 30/750's. I normally don't buy coils unless they are needed, but these came fully assembled so it was easier to buy them that way.

#1014 5 years ago

I'm thinking of converting mine to 50V flippers and coils...

#1015 5 years ago
Quoted from zacaj:

Per vid's guide: "So we need a SFL 19/400 - 30/750 coil. Often used in games like Black Knight"
?

Does it make more sense to replace just the lower flipper mechs and rebuild the uppers? After all, how much power do you really need on the upper playfield? Shots don't really have to travel that far or go up any ramps?

#1016 5 years ago
Quoted from dzorbas:

Does it make more sense to replace just the lower flipper mechs and rebuild the uppers? After all, how much power do you really need on the upper playfield? Shots don't really have to travel that far or go up any ramps?

The upper is probably fine but even with brand new modern mechs the lowers just aren't that strong. Steve Ritchie said in an interview that he regretted putting the game out with 25v flippers, so I'm curious to try it with 50v like was 'intended'.

#1017 5 years ago

I'd hate to have flippers that acted and felt differently on the same machine, so I did both upper and lower and dont regret it at all.

Both the upper and lower playfields are pretty small, so not sure the 50's are needed - but I'd like to play one that way.

I've got my pitch pretty steep, so the left ramp has to be perfect to make it. Every other shot is great with the upgrades. I'm sure if I lowered the pitch to what it was designed for even the ramp would be easy.

#1018 5 years ago
Quoted from Black_Knight:

I'd hate to have flippers that acted and felt differently on the same machine, so I did both upper and lower and dont regret it at all.
Both the upper and lower playfields are pretty small, so not sure the 50's are needed - but I'd like to play one that way.
I've got my pitch pretty steep, so the left ramp has to be perfect to make it. Every other shot is great with the upgrades. I'm sure if I lowered the pitch to what it was designed for even the ramp would be easy.

I've got mine as steep as possible, same with the left ramp, all original rebuilt mechs. They're all makable when you hit them, but they never feel good as they go up, just limping over the edge. My rebuilt originals are stronger than modern mechs imo, and if I pitched it down it'd be okay, but i want the speed.

#1019 5 years ago
Quoted from zacaj:

so I'm curious to try it with 50v like was 'intended'.

I would love to at least see a video of the higher power flippers to see how it affects game play. Does anyone know of a video? I rebuilt my flippers and the left ramp shot is pretty regular, but it still feels so much weaker than my other games of that era.

#1020 5 years ago
Quoted from canoncitypb:

Does anyone know of a video?

I'm not aware of anyone ever having done the 50V modification before, but it'd be cool to see. I still need to get ahold of a 50V transformer

1 week later
#1021 5 years ago

Anyone know a good pinball repair person in North GA? My BK keeps blowing the F2 solenoid fuse randomly. Could last a game or two or a week or two.

#1022 5 years ago

Where are you? Ernie Liffers is in Cumming ‭(770) 889-3000‬.

Schwaggs and I are in north ATL and have BKs if you need help.

Have you done any troubleshooting?

#1023 5 years ago

Awesome. I am in North Forsyth county (Dawsonville address).
Ernie came out once and replaced the 4 chip connectors on the CPU board for me. I have called him a couple times since for this issue, have not heard back from him. Figured he must be covered up with repairs.
I have reflowed the connectors on the CPU/driver boards, but still blows the F2. Since it is so random, not sure what to try next.

#1024 5 years ago

For something like this it’s best to drop it off at his house.

F2 is for solenoids but doesn’t include flippers or magnets.

You could run through the coil test a few times and see where it fails. Might take a few tries and fuses.

You should visually inspect all the coils and look for any issues like bulging wires burnt paper or bad diodes.

Could be physically shorting a coil out so look for anything loose or close to coil tabs.

#1025 5 years ago

Black_Knight has some good suggestions.

Do you hear any of your coils fire momentarily when you turn the game on by chance? I had a gorgar that would "wear out" the solenoid fuse over time and it was due to the blanking signal not working properly at power-up.

Also, you are using 2.5 amp slow blow fuses in F2, right? Do you know the difference between slow and fast blow fuses? (sorry, not being a jerk, just trying to be thorough and don't know your skill level )

#1026 5 years ago

Schwaggs and I could be neighbors!
Thanks for the tips. I’ve ran the coil tests a few times, but can’t get it to blow the fuse. I’ve done a few visuals, but didn’t see anything “obvious” to me.
When I power the game on, I only hear the click come from the coin door. I have a 2.5 amp slow blow installed.
I talked with Ernie, he said replace the 2.5 amp with a 5 amp and start sniffing! Hoping that will turn the intermittent issue into a hard failure that can then be fixed.

#1027 5 years ago

I'd assume your pop bumper or sling is locking on

#1028 5 years ago

What is “sling”

#1029 5 years ago
Quoted from jag1:

Schwaggs and I could be neighbors!
Thanks for the tips. I’ve ran the coil tests a few times, but can’t get it to blow the fuse. I’ve done a few visuals, but didn’t see anything “obvious” to me.
When I power the game on, I only hear the click come from the coin door. I have a 2.5 amp slow blow installed.
I talked with Ernie, he said replace the 2.5 amp with a 5 amp and start sniffing! Hoping that will turn the intermittent issue into a hard failure that can then be fixed.

I would not recommend going up values in a fuse. Maybe get a supply of 2 or 2.5 amp fast blows to get to the fuse blow quicker in hopes of pinpointing the issue faster.

#1030 5 years ago
Quoted from jag1:

Schwaggs and I could be neighbors!
Thanks for the tips. I’ve ran the coil tests a few times, but can’t get it to blow the fuse. I’ve done a few visuals, but didn’t see anything “obvious” to me.
When I power the game on, I only hear the click come from the coin door. I have a 2.5 amp slow blow installed.
I talked with Ernie, he said replace the 2.5 amp with a 5 amp and start sniffing! Hoping that will turn the intermittent issue into a hard failure that can then be fixed.

Indeed, welcome neighbor!

Very surprised Ernie suggested over-fusing the circuit.

Do you have a meter (DVM)? If so, go around the game with the game off and measure the resistance of every coil, and report the lowest few measurements.

#1031 5 years ago
Quoted from jag1:

What is “sling”

The kickers above the flippers.

Quoted from Schwaggs:

Very surprised Ernie suggested over-fusing the circuit.

The intention seems to be to cause something to fail, so I guess it makes sense.

#1032 5 years ago

Wednesday I'm going to check out a BK, anything I should look for specific to BK or sys7 board set?

#1033 5 years ago

hawknole, maybe a 2-2.5 amp fast blow and run the solenoid diagnostic again. Sounds like a great idea.
Neighbor Schwaggs, I do have a meter. I will test the resistance of all coils tomorrow and report back.
zacaj, yea make the intermittent fail hard and replace. Just not sure if that would do damage to any boards, or make my basement smell like smoke!
Thanks all for the advice. Will try the fast blow fuse and the coil resistance tomorrow.

#1034 5 years ago

Measured the coils
The flipper coils (sfl-19-400) upper were .9 and 1.1. Lowers were 1.9 and 2.0.
The sg23 were all 4.0-4.1.
The sm35 were 265-268
The sg29 was 15.3.
No 2-2.5 fast blow on hand. Will have to run out and grab a few.

#1035 5 years ago

Thanks, I was hoping one or more of them would have measured lower.

Might be a good idea to start your own thread asking for help. You will get more people looking at it vs this club thread and there might be someone that has encountered this or something similar before.

#1036 5 years ago

Picked up BK today not working
Cab and playfield seem to be very nice
Boards all that real clean
Hoping the repairs are cheap!
My question was about the backglass
I know they are hard to get
This one has some cracking at the bottom and a little in another area the size of a baseball
Only on the back but it’s cracking
My question is are these like just impossible to find?
Thanks
Really excited about the game

#1037 5 years ago
Quoted from Spacemanratso09:

Picked up BK today not working
Cab and playfield seem to be very nice
Boards all that real clean
Hoping the repairs are cheap!
My question was about the backglass
I know they are hard to get
This one has some cracking at the bottom and a little in another area the size of a baseball
Only on the back but it’s cracking
My question is are these like just impossible to find?
Thanks
Really excited about the game

Welcome to the club. Steve at Mayfair has reproduction backglass for BK. I have one on my fully restored BK.

D0E75D28-77B0-4487-91DA-2D445C2083B1 (resized).jpegD0E75D28-77B0-4487-91DA-2D445C2083B1 (resized).jpeg
#1038 5 years ago

Thanks!
Thank you and wow man that’s beautiful
I will post some pics when I go back couldn’t get it out of the basement kinda fell in my lap really good deal
Always wanted one love Ritchie games

#1039 5 years ago

Sorry I was trying to respond to hawknole never really have got the hang of the block quote thing!
Thanks again!

#1040 5 years ago

I also just picked up a non working but clean BK!

Game starts and he showed me video of itnworking but currently it looks like it hangs in test mode, similar to johns arcade YouTube guys BK.

Even has the local operator sticker on the apron this is getting cleaned and fixed and going on route, anything awesome mod or update wise that makes it better?

#1041 5 years ago
Quoted from northvibe:

I also just picked up a non working but clean BK!

Ha ha Nice! It’s a bad ass game
Congrats

#1042 5 years ago
Quoted from Spacemanratso09:

Ha ha Nice! It’s a bad ass game
Congrats

You too! Funny we both got similar deals the same day! I’m excited to get the game going!

You have any plans for it?

#1043 5 years ago
Quoted from northvibe:

You have any plans for it?

Fix it up and play that beast!!!

#1044 5 years ago
Quoted from Spacemanratso09:

Fix it up and play that beast!!!

Any mods or leds? I see some laser cut ramps with back lit to them that look cool. Otherwise ya, I’d rather just play the sucker and get pissed I drain all the time

#1045 5 years ago
Quoted from northvibe:

I also just picked up a non working but clean BK!
Game starts and he showed me video of itnworking but currently it looks like it hangs in test mode, similar to johns arcade YouTube guys BK.
Even has the local operator sticker on the apron this is getting cleaned and fixed and going on route, anything awesome mod or update wise that makes it better?

Some have recommended replacing the trough switches with newer micro switches but I would say only if the old ones are shot. I think I have one micro switch on mine at the main playfield middle kickout. Cliffy sells a metal piece that goes under the multi ball trough plastic. I would recommend that. BK is dark on the upper playfield. I added Comet matrix lights up there. The pop bumper up there gets hit hard and it is best to replace the bayonet base with a wedge base then drop in a nice bright wedge LED, especially if not pursuing the matrix lights up there. The upper drop targets on the right, that plastic set has kind of a wonky support system in the back, mine was a nail. I added a better rubber top support for the back of the plastic. Feel free to PM with other questions.

#1046 5 years ago

After a little more thought, one of the last things I added. This gap in the metal in the upper playfield, circled white, has been accused of chewing up balls and hence playfields. The blue rubber post sleeve I added sticks out a little so the ball hits that and not the metal. Note, there is a post behind there, however, the rubber on mine does not stick out enough to provide protection. I cannot take credit for the ideas and all probably buried in this thread somewhere.

upper_right (resized).jpgupper_right (resized).jpg

#1047 5 years ago
Quoted from hawknole:

After a little more thought, one of the last things I added.

Do you have a thread somewhere with more pictures? I'd love to see what else you've done!

#1048 5 years ago
Quoted from dzorbas:

Do you have a thread somewhere with more pictures? I'd love to see what else you've done!

Sorry, no. Feel free to PM with your email and I can send you some pics.

#1049 5 years ago
Quoted from hawknole:

After a little more thought, one of the last things I added. This gap in the metal in the upper playfield, circled white, has been accused of chewing up balls and hence playfields. The blue rubber post sleeve I added sticks out a little so the ball hits that and not the metal. Note, there is a post behind there, however, the rubber on mine does not stick out enough to provide protection. Not my idea and a good one all the same.

where did you get that emblem sticker for the 1 way gate cover?

Thanks! I'll check mine. I see there is a post with a small rubber ring, not sure how far mine sticks out...

#1050 5 years ago
Quoted from northvibe:

where did you get that emblem sticker for the 1 way gate cover?

That decal is custom because I did not like the stock gate, even after ultra sonic cleaning and other methods. I have the design and could send to you and the process I use if you are interested, shoot me a PM if so.

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