Not sure where to get the original ramps but someone on here is selling this mod: https://pinside.com/pinball/market/shops/1080-the-mod-couple/00866-new-custom-black-knight-illuminated-mod-replacement-ramps
You could also remove the ramp (4 tiny phillips head wood screws - 2 at the top and 2 at the bottom) and bend it back into shape, and screw it back down.
On the light issue, have a look at the manual, second to the last page should be the Lamp Matrix and the Switch Matrix tables. The Lamp Matrix table show the Same Player Shoots Again and High Score to Date are in the first column. Same Player Shoots Again is in Row 1 and High Score to Date is in Row 6. The other lamps that are not working are on Rows 2, 3, 4, 5, 7, and 8 so those signals are not making it to the backbox. Since other lamps on the playfield that are on these rows are working, we know it isn't a driver board problem. This leaves a wiring problem as the likely cause. There is a small connector in the wiring harness from the backbox to the light board. With the machine off, disconnect this connector and have a look at the pins to make sure they are not corroded and are physically strong. Plug it back together and make sure it is fully seated.
The whimpy flipper could simply be a poorly adjusted End of Stroke (EOS) switch. This switch engages the "hold" coil so the flipper coil doesn't burn up if you are holding the flipper up for long periods. To adjust it propoerly, push the pawl into the coil with your finger so to where it bottoms out. Do not push the pawl in by holding the flipper bat up or you will not end up with the best adjustment as the the slop in the links and such will cause you to end up too loose of an adjustment. With the pawl bottomed out, adjust the EOS to be a gap of 1/16 to 1/8 of an inch. If this gap is larger than this, you will notice reduced flipper power.