(Topic ID: 94003)

Black Knight 2000 Club - Knights of the Lightning Wheel.

By NextoPin

9 years ago


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  • 1,244 posts
  • 230 Pinsiders participating
  • Latest reply 34 hours ago by cidtrip
  • Topic is favorited by 128 Pinsiders

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#150 8 years ago

Anyone notice that when the shooter lane switch opens (when you plunge the ball) the game does nothing. But when you hit the left flipper when the ball is sitting in the shooter lane the game acts as though the game switch opened (cool sound and light show). I still haven't figured out why it works that way.

6 years later
#984 2 years ago
Quoted from DaveTheTrain:

I just joined the club!
Well a week ago, but I played two games before a coil locked on , blew a tranny and somehow then had an issue on aux power board relay.
It's still got incandescents so I'll look at changing those in next few weeks (I've got a Diner to led also so a big comet order coming).
Does Bk1k suit Sunlights throughout?
It's still got mylar on the bottom pf but not the top, just some crazed and risen inserts up there except the N In WIN is worn (seems common)
The bubbling mylar is a little annoying, I feel it does influence the ball.
Few questions to you seasoned members.
I've quite ocd with how my games play, I like ball feeds to be consistent and correct.
Should the kickback hit the drops or go round the mini loop?
Any tips on upper pf flipper alignment?
I've had trouble leveling this game. The bubble I'd center but it feels like the ball more often bounces to the left off the posts, especially the war rollover posts.
I've used my digital level and it wants me to raise right leg so much that my left leg isn't touching the floor. I've tried levelling the back and my right rear leg is jacked right up while about 3/4 " thread from the feet shows above the leg.
I started ignoring the level and trying to adjust till the ball behaves as you'd expect but it feels weird the levels tell me the opposite.
In a double knights challenge the right saucer had the multiball light illuminates but when a ball went in there it just sat there then ejected.
Did seem odd to have multiball lit when already in a multiball.

I like warm leds(this is a medieval game) But prefer reds under red inserts.

The ball always falls to the right on the upper playfield on my game. . .go figure.

The kick save hits the drop targets.

The upper flipper I keep reasonably back, good for loops and the upkick volley shot for.the ramp.

The knights challenge saucer is a place to park the ball for a few seconds during multi ball.

1 week later
#991 2 years ago
Quoted from DaveTheTrain:

Mines like this, I had it further back but can't really tell the difference.
Is yours in line with the art?
I can do two or three loops but haven't managed 5 yet.[quoted image]

Here is mine. I've had 4 or 5 loops. This is the look with warm white leds, frosted. I am not a fan of older games with sun or cool whites. They never looked like that to begin with.

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3 months later
#1035 1 year ago
Quoted from KSUWildcatFan:

Well, boards are back. I'm still fighting flasher issues. I get voltage at the socket during solenoid test, just like at other (working) flashers. Swapped bulbs. Nothing. I don't get it. I have like 4 that just don't seem to work: flipper lanes, far left (under the upper PF), and the top in the head (BLACK KNIGHT lettering). I believe all the others work.
If it's not any of the boards in the head, but I have voltage at the sockets... where do I look next?
[quoted image]

Sorry for being way late to the party. I also see that you had all the boards sent out. In my case it was the interconnect board. One flash circuit wasn't working. If you have a volt meter you can buzz the in and out of the board to make sure there is continuity.

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