(Topic ID: 241335)

Black Knight (1980) Playing Music When It Shouldn't

By wirikidor

5 years ago


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#1 5 years ago

My Black Knight is suddenly playing the acceleration music when it shouldn't be. I have no idea why it's doing this. If the machine is just sitting idle it will just suddenly start playing the sounds and get faster and faster and faster until it reaches the end, then it might repeat. Then the regular "The Black Knight will slay you AH HA HA" for the attract mode will play interrupting it, but it will continue after.

If I turn it off while it's doing this and back on, it'll just start right back at the beginning.

If I start a game while this is happening, the acceleration will stop and you'll hear the hooves galloping when you launch the ball, but then it'll continue after that.

While this is occurring, it plays the wrong sounds for some of the events.

After a while (sometimes 10 minutes, sometimes 30 minutes) it will stop, and if I leave the pin on for the rest of the day it'll never do it again.

The only thing I've attempted to do to fix the problem is replace the batteries.

Here is a video of what it's doing:

If you skip ahead to 4:14 you'll hear the Black Knight taunt and interrupt the loop, but it just continues on after.

If you skip ahead to 4:25 I start a game and you can see it's still doing the loop, but playing other sounds.

Any help or guidance would be greatly appreciated.

#2 5 years ago

Original board set?

#3 5 years ago
Quoted from McPin54:

Original board set?

Yes.

#4 5 years ago

Following

#5 5 years ago

Wow, that's really strange. I have never seen one do that before. Have you removed and reseated the Sound Roms?

Looks like a nice BK. Hope you can get it figured out.

Chris

#6 5 years ago

My guess is that it's activating the sound PIA from the when it shouldn't be - all the signals to the sound board come from there. (Based on the time factor of it doing it/not doing it as the chips heat up).

It could also be the input circuitry on the sound board, same thing, there's a couple of chips there (PIA and a buffer chip). Do you have any other boards (mpu/sound) that you can swap into the game?

#7 5 years ago
Quoted from SilverUnicorn:

Wow, that's really strange. I have never seen one do that before. Have you removed and reseated the Sound Roms?
Looks like a nice BK. Hope you can get it figured out.
Chris

I have not. I was hoping to get more insight on the problem before I started seriously messing with stuff.

Quoted from slochar:

My guess is that it's activating the sound PIA from the when it shouldn't be - all the signals to the sound board come from there. (Based on the time factor of it doing it/not doing it as the chips heat up).
It could also be the input circuitry on the sound board, same thing, there's a couple of chips there (PIA and a buffer chip). Do you have any other boards (mpu/sound) that you can swap into the game?

This is the only pin I have, I don't have any other hardware to try and swap out.

Interestingly enough though, I looked up the manual and read through it, and I hit the diagnostic button on the sound board. It went through it's cycle a few times, and I turned the machine off and back on.... and it hasn't show the problem again since then. I've left it on for about 4 hours now and nothing but the normal attract mode stuff.

I'll turn it off for the night, and then turn it on again tomorrow and see if it displays the symptoms again.

#8 5 years ago

I wish I had better news. I turned the game on about noon today and kept it on all afternoon. I played it a few times. I never once did the acceleration music, everything worked as it should. I had an errand to run at 6PM so I turned it off. Got home around 7:15, turned it on, and about 5 minutes after that it did the acceleration music. It did it for 4 cycles, and then it stopped, and hasn't done it again since (It's now a little after 8).

So it's obviously not fixed.

#9 5 years ago

Start by reflowing the solder to the headers pins on the sound board and driver board. Probably best if you reflow the header pins on all board in games of this era. Better yet, replace all the header pins with new but that is not a casual undertaking.

If that does not fix it, suspect the ROM and/or CPU chips on the sound board (not the voice board). Reseat the ROMs or beter yet carefully clean the pins of the ROM with a fiberglass sanding pen, or even better than that, replace the ROM and CPU sockets with modern dual-swipe type.

#10 5 years ago

Have the boards ever been serviced? If that 40-pin connector has never been replaced between the MPU and driver that can cause issues.

1 month later
#11 4 years ago

I know it's been a long time since I've posted an update on this issue, life took priority.

I'm back on to trying to fix this issue, and I noticed something this morning. There are drop targets on the upper left playfield that are not resetting. All 3 of them are down, and starting a new game they don't pop-up. Now that I think about it I haven't seen those targets in a while. They're sideways and I guess I just didn't notice.

Anyway, the acceleration music is the same thing that plays when you hit drop targets... and I'm wondering if since those aren't resetting if that's why it's just continuously playing this music.

I'm not sure how to diagnose this issue. Is it a board issue and it's not telling the targets to pop-up? Is it a mechanical issue and I need to raise the playfield and take a meter and look at something?

I've attached a picture of the offending drop-target bank.

IMG_1544 (resized).JPGIMG_1544 (resized).JPG
#12 4 years ago

I'd check wiring on that coil first, pretty common to find something broken off a drop target bank, they see a lot of vibration.

If nothing is broken, check the red wire(s) for voltage.

-Hans

#13 4 years ago

No the fact that the drop targets in a bank are not resetting in itself would not be the cause of your problem with the music playing in attract mode. Lot of sound anomalies there, bonus count sound is wrong, heard the tilt sound when you hadn’t tilted, etc.

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