Quoted from RCA1:First!
"NO ONE ESCAPES THE BLACK HOLE"
You can always escape the Black Hole, you just need a pricey divorce attorney..
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Quoted from RCA1:First!
"NO ONE ESCAPES THE BLACK HOLE"
You can always escape the Black Hole, you just need a pricey divorce attorney..
Quoted from tjsynkral:The annoying gate is the re-entry gate. Most of my history with BH is in Pinball Arcade, where the gate only opens when the machine opens it. I played BH in real life and discovered this nasty surprise.
I wonder if there is supposed to be more spring tension there maybe?
Nope no more tension, it is meant to divert the ball when you earn your drops down below, but NOT meant to keep your ball in the inlane for a trap on the right upper flipper...
It is designed to hose you, and let the ball pass to the outlane on and agressivley moving trap...
That is one of the many hells of BH..
Quoted from pezpunk:I bent that "W" shape into it so that it catches the ball and stops it from slamming into the glass when it shoots up the tube. i'd be interested to see what you guys have in that spot.
Its really not meant to bat the ball down to the PF as it exits the tube, its to keep the ball from bouncing off the return lane gate and getting stuck between the PF and the tube, and just sitting there...
Mine pictured works perfect, and i guess it does have some slight effect on the ball coming out of the tube, cause the ball hits it, but for the most part i think the effect is little to none...
// Error: Image 177891 not found // // Error: Image 177892 not found //i think it was the tube rubbing on it for years from being out of adjustment, the ball comes nowhere near the PF as it sits..
I adjust all my gottliebs to line up with the inlane guides, i dont like the way some Gotts look droopy..
It has not affected any gameplay at all, and make drop catches a bit easier as well, still not a gimmie, but a bit better..
I also adjusted the lower bats on my BH too...
I think it has made the multiplier shot down there a bit harder, as well as the capture shot...
more challenge = more fun.. both shots are still makable though, they are not impossible..
Quoted from erichill:Some games are designed to have their bats aligned otherwise. I'll take droopy over not hitting shots any day!
Theres not a shot i cant hit on any of my SYS80, with the bats lined up to the inlane guides, that was kinda my point, and trapping is a bit easier as well....
I have has B/W's games come in with the bats hanging down, or misadjusted by previous wanna be pin mechanics..
all bats should have a smooth transtion from the guides IMO...
There is no end of ball bonus if you drain from the upper PF..actually there is NO bonus at all actually from the upper PF after a drain...
The only bonus scoring available comes from the lower PF..
Now if you complete all of the drops in order (BLACK) and (HOLE) in the Upper PF,you light the G-Force accelerators, the first one lit is double scoring, and the second lit for completing a second bank of targets, is triple scoring.. meaning each switch scores accordingly to the G-force that is lit... ie. double scoring or triple scoring from each switch hit..
completeing the upper 3 rollovers will give you 2x,3x, and so on, but if you drain up top it awards nothing other than the points scored during regular play / earned before you drain... ( as single switch scores)
Say you light 3X by finishing the upper rollovers twice, then go to the basement..without either G-Force lit..what ever you score, will be multiplied by 3x accordingly... if both G-forces are lit (trplie scoring) for each switch hit on the lower your bonus builds thre times quicker, and then at bonus countdown that is multiplied by your X factor...
you can add to or accumulate 2x, 3x, etc by shooting the advanced multiplyer loop on the lower PF too.. untill you max out at 5x...
The key is, if you can, take what ever x multiliers you can, and complete the Black and hole banks to light the 2 G-forces up top,.. then go to the lower, and concentrate on dropping the white 3 bank of drops right away, to ensure re-entry, then hammer away at points to build bonus, and or till you lock down there, rinse and repeat...
During MB, i dont worry much about the upper ball at all, i just try to keep the lower 2 going, as long as possible, cause the upper doesnt kick out till you drain down below, once all 3 are up top, its drop target fest as much as you can, once drained to 1 balls then try for the lower again, to rack up the triple G-Force as much as possible...
very fun, and it takes quite a bit of set up to get all this where you want to get a good score...
Devils Dare requires alot of set up as well to get it all working together for a maximum scoring opprotunity...
BH, and DD, both are like stacking rules rather than stacking modes.. but it is the same premis..
wicked addicting
Hope this wansn't too redundant.. but thats it..
Really, there is alot to do on BH, to get a real good score... Lots to staging and getting ready type stuff..
It's all very hard to accomplish at times, being it's a game that can give you a speed of light drain at any given moment, SDTM or down the left outlane...
I'm there playing away, and the next second ...bang, ball gone!
Quoted from mof:Pssh, I've already gotten that on my machine, only I don't have that meaningless 3 on the left there to distract me...-mof
LOL
Quoted from woz:Another reason to get the upper right standup targets is that they light the lower yellow drop targets for 3000 (3 Ball). Now if you have both gforce lamps lit (for 3x scoring) lit and 5x multiplier lit each yellow drop target is worth 3000 x 3 x 5 = 45,000
My gameplay strategy is this:
Get at least one gforce lit on lower pf by completing either upper drop target bank.Complete all four (or at least 3) yellow standups to light lower yellow dropsAvoid going to lower pf until the above two tasks have been completed as the bonus you earn will be minimal.When you do get to the lower pf, complete 3 bank ASAP to open return gate at tube.Whack away at the yellow drops and increase bonus multiplier by completing lower loop.
I don't usually try and setup for multiball but when I do get it it really can be an amazing pinball experience. I can get into an almost zen like state looking through pf window not really focusing on any ball in particular just trying to react to action on top and bottom pfs simultaneously. You'll understand when you get there....
Nice, i didnt know tht the 4 yellow stand ups up top lit the yellow drops down under for that kind of scoring, i have been just kinda winging it to figuring out how the scoring works.. Very cool, now i have a new set of goals.
Thanks for the info !
Quoted from mof:1. 3-ball or 5-ball?2. are there settings for making the "special" reward a free ball?
-mof
3 or 5 ball
dip switch 20 to off= normal game mode... and so switch 21 is not over ridden
dip 21 on = extra ball for special, and off = replay
Quoted from pezpunk:mine is set to five ... i keep meaning to set it to three but forget.
for the upper playfield special, yes. for the lower playfield special, i don't think so.
in the manual it does not differentiate between upper special, and lower spec.
My Force II is in dire need of 7 digits...
I think tht is gonna be the first one i attempt doing...
I think at some point i will do them all, we will see..
Thanks for sharing that with all of us Steve...
The center pop is evil, as is the diverter gate on a fast moving trap...
i hate losing the ball down below with only one drop to go...
Quoted from Gerry:The funny thing about all this magnitized bracket stuff is, that BH is the ONLY SYS80-80B i have ever had a sticky pop bumper on...
I was able to disassemble rebuild,and reassemble making sure everything is lined up and working smoothly to solve the problems..
the lowe center pop in the upper PF had the wrong bracket on it... the mounting positon for the coil itself was off center, thus making the plunger assembly bind...My game was in a basket when the guy i bought it from got it..
he had piles of blown out spare PF's aroung from other gottlieb titles, and apparently used the incorrect bracket...
visually it looked the same when in the game but when pulled it became obvious it was wrong...
swapped out with the right one, and bang problem solved...
Filing or grinding a bit off the end of the coil stop, and gluing a very thin rubber pad, or something along those lines would also shield the plunger and stop from each other.
I have seen plungers from other manufacturers, that have a nylon tip on the end of the plunger ans well...
if you have some nylon around, you could trim the stop to half its original height, and top it with nylon for that matter, problem solved..
There are definatley ways around this problem...
Dude, count me in on this whole tourney thing on the Black hole..
I am DOWN and ready to rumbleeeeeeeeeeeee.........................
As much fun as this will be, my BH just turned into a work bench for Hurdy gurdy, then i will have to pull it out from its spot to change it to 5 ball.. i just cant do that right now, but looking forward to seeing the results...
Blownfuse will win hands down, he constantly rolls that game over... LOL
He's a Black Hole shark..
Quoted from CNKay:Make sure to use big towel at least on glass. I just recently put large scratch on new glass as I placed my portable soldering station "setup" made from magazine rack on the machine and it slid down the glass. Made large 8" or so scratch that is pretty deep. I will go out of my way now not to use as workbench.
Done, before i started...
i always do that..
Quoted from CNKay:I just mentioned it in last order. Funny about a week ago he had em and i just dragged feet a little bit. Send me the parts Ed I'll put it together myself.
CNKay, i will pay ya to come do my conversion...
cause i am getting burned out, working on these shitboxes.. LOL
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