(Topic ID: 77057)

Black Hole Club... Members Only!

By mof

10 years ago


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  • 3,285 posts
  • 295 Pinsiders participating
  • Latest reply 16 hours ago by EntityClay
  • Topic is favorited by 139 Pinsiders

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Topic index (key posts)

6 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1614 How to light up the tube Posted by Mudflaps (5 years ago)

Post #1618 Example photo for a lit tube Posted by Mudflaps (5 years ago)

Post #1628 Example photo for a lit tube Posted by gweempose (5 years ago)

Post #3035 Example for using Ice blue LEDs Posted by Crimcyan (9 months ago)

Post #3157 Adding a potentiometer to the aux lamp driver board for chase lights Posted by Redfive05 (6 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1416 6 years ago

If anybody is considering getting out of the club I'm looking for a way in!

4 years later
#2539 1 year ago

Just joined the club and got 'er working! Anybody do any titan color schemes? How does this game do with LEDs? I'm assuming the chase lights in the backbox at a minimum should be left incandescent?

#2543 1 year ago

Well if I did LEDs I wouldn't do it like THAT.

#2547 1 year ago

Blue titans

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#2549 1 year ago

If I lock a ball on the lower playfield, then the game ends it does not kick the ball back into the trough. When the next game starts a ball is fed into the shooter lane, then the locked ball is fed into the trough, and a second ball pops into the shooter lane. The first ball drained ends the ball but then the issue carries over to ball two (ball is fed into shooter lane, then the ball still on the playfield drains and it feeds a second ball into the shooter lane). Anyone seen this before? It seems like the trough and lock switches are working properly so maybe it's the shooter lane switch. Gottlieb's horrible fricking test software made me want to ask here first before messing around with it. (Edit: lol no shooter lane switch)

Also, my game has the non-updated pop bumper boards in it. Is whatever issue it causes bad enough where I shouldn't play it while waiting for update kits?

#2553 1 year ago

Weird issue I was having was just a trough switch adjustment. What's the best place to get replacements for the two huge power capacitors in the cab? BDE is out of stock.

#2555 1 year ago

I think I looked and he didnt have them but I'll double check tomorrow

#2558 1 year ago

HOLY SHIT!!!

#2567 1 year ago

There's supposed to be a 4700/4800 and a 10 or 12K one right? What is that 6800 to replace?

1 week later
#2579 1 year ago

That post rules

#2585 1 year ago

I had some really funky issues that were somewhat similar from a grounded coin switch.

1 week later
#2595 1 year ago

You shouldn't change the game play IMO, move the art to line up correctly.

#2597 1 year ago

Mirco did make them but no telling if it is / was exclusive. I get the feeling Steve Young would be happy to take more money.

#2605 1 year ago

Anybody have any luck repairing the disc motor? Mine just stopped working.

#2607 1 year ago

Fixed my motor! Drive gear was off but the motor wasnt spinning at all as it was filthy filthy dirty inside.

What can be done about the blue tint on the backglass here?

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#2616 1 year ago

It does if it hasn't been modified per pinwiki

#2621 1 year ago

Is there evidence that this wasn't done on purpose to illustrate the fact that you need to open the gate during attract mode?

Working towards getting mine set to route and I'm not sure if I want to disable this or not. At face value it's like yeah, maybe the mech will get wear but on the other hand unless there was a service bulletin or something 99% of these games sat on location with that thing clicking on and off all day without issue. And it does help show that the gate is there.

#2626 1 year ago

The 7th digit has not been missed thus far in my black hole experience.

#2645 1 year ago

Check the wiring to make sure the signal side of the coil hasn't been bridged from the hole targets?

After rebuilding my motor it spins way too fast. Like around 10RPM and looks ridiculous. It's the factory setup. I was testing it with a 9v battery when I was putting it back together I thought maybe it was just fast because it was 9v vs 6 that the game feeds it. Even under load with the disc on it, it's probably around 10rpm.

My first thought was that I geared it wrong as the drive gear was loose in the gearbox. Can anyone confirm that the motor has the small metal gear and the drive shaft / part that connects to the spinning disc has the large metal gear? Any other ideas why this thing is spinning fast as hell? It looks like this is the only way it could go together.

Edit: there are disc capacitors grounded to the lid of the case. Is it possible the motor contacts, one or both are supposed to be soldered to it as well for some reason? I remember taking it apart and thinking wow those things were awfully close to being in contact with the metal casing. Probably nothing?

Also on the inside of the motor there was a good deal of soot I had to clean up, but no indication of what might have burned.
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#2651 1 year ago

Wow, no kidding! Good eyes...

#2656 1 year ago

I just ordered the replacement motor parts this weekend I'll let you know how it goes.

My disc is in beautiful shape other than a very slight toast mark. If you repo them there's a good chance that Steve Young will pounce on you with a C&D. Who knows, maybe he'll just want a pile of them to sell but he's likely going to want his taste so I'd either interface with him or say "pm me if you want in on a repro spinning disc" to keep it off the public channels.

#2658 1 year ago

Ah. Tread carefully if dealing with a certain german dude. He's still got a playfield and a plastic set from around 2018 that he is about to get started on any day now every time I've asked.

#2660 1 year ago

Does anybody have one (or preferably, two) of these they can give me? Willing to buy it or trade you for one of the other ones I have.

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#2663 1 year ago

Badass! Should hopefully be an easy fix.

I love it when I get it right!

#2668 1 year ago

I got my replacement motor installed using the pinwiki guide. A little louder than I hoped but it spins a revolution every 40 seconds which looks real nice. I was upset to find out that you either get attract lights AND random speech or neither. The game just doesn't look right sitting there with no chase lights on but the "no one escapes the black hole" every 4ish minutes is annoying.

#2670 1 year ago

I thought I remembered seeing that in the manual at some point but couldn't find it, only dip 30 was attract on / off. It's still like a max of 4 or 5 minutes though right?

#2672 1 year ago

Oh hell yes thanks man! Did a Google and 3-4 off is no attract sound. Always feels like I'm still getting my feet wet with Gottys.

#2675 1 year ago

Background tones ain't it that's for in game and has to remain off on this title. Switch 30 is for attract mode and if it's off there's no chase lights.

#2698 1 year ago

I'm surprised nobody has made printed mylar to cover the pop areas that are missing paint 100% of the time. Probably because there is no source art available

1 week later
#2708 1 year ago

First you need to fix the tilt condition. Check your bob for being stuck and the slam switches. There is a tilt relay that may be stuck on or improperly adjusted on the back rear (I think, not sure) of the playfield next to the game over relay.

#2710 1 year ago

I don't know offhand which are supposed to be NO/NC. Make sure they're at least changing when it activates. But if it's activating when it's not supposed to it's likely an issue with your slam, roll, or bob tilts.

#2714 1 year ago

Coin door switches being grounded can cause all kinds of issues. Try removing your coin mechs and making sure they're clear. Any acid damage on the mpu?

#2717 1 year ago

Just remove the mech and ensure none of the leaf switches are contacting any metal anywhere. Mine had the lockout coil wire contacting one of the coin switch leafs and it caused all kinds of wacky issues.

#2723 1 year ago

Black Hole now on location at Final Gravity in Richmond, VA. 50c a play. Thanks to yall for the help, and PinballDr for sending me a price card!!

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#2725 1 year ago

They make repros for that connector sitch might be easier. If not you'll need an extractor, crimper, wire stripper, and terminals. You'll probably have better luck and faster response googling some of the more generic stuff like this. Pinwiki is a good resource too.

4 months later
#2894 1 year ago

Late to the game, but re: coin door issues:

I had a grounded coin switch leaf that caused all kinds of really weird behavior. Remove your mechs and make sure the leafs are all clear.

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