(Topic ID: 77057)

Black Hole Club... Members Only!

By mof

9 years ago


Topic Heartbeat

Topic Stats

  • 2,926 posts
  • 272 Pinsiders participating
  • Latest reply 6 days ago by CubeSnake
  • Topic is favorited by 130 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

PXL_20230302_000823630 (resized).jpg
left capture shim (resized).jpg
bh-upkick (resized).jpg
PXL_20230213_003305585 (resized).jpg
PXL_20230213_002818233 (resized).jpg
PXL_20230212_212858356 (resized).jpg
PXL_20230212_212511506 (resized).jpg
image0 (1) (resized).jpeg
PXL_20230129_034655963 (resized).jpg
PXL_20230129_034208821 (resized).jpg
IMG_20221217_183706 (resized).jpg
IMG_20221112_184305 (resized).jpg
PXL_20230125_061729309 (resized).jpg
PXL_20230125_061720923 (resized).jpg
PXL_20230122_021520650 (resized).jpg
PXL_20230122_020536112 (resized).jpg

There are 2,926 posts in this topic. You are on page 59 of 59.
#2901 49 days ago
Quoted from jasonbar:

Argh. Inconsistent problems are the funnest to diagnose.

Here, are the schematics to help with your missing ball gate assembly.

image0 (1) (resized).jpeg
#2902 45 days ago

Does anybody in here have an extra inner backglass? I could really use one. Please let me know. Thanks!

#2903 45 days ago

I have a back box, inner and outer glass for 400 pick up only in Sandy Hook, CT

1 week later
#2904 36 days ago

Updates:

The plot (& the wiring) thickens:

Quoted from frenchmarky:

So you get the 'reentry accomplished/failed' speech even when it doesn't kick the ball out?
There are two power transistors under the lower playfield right next to the cutout under the tube kicker coil. Doublecheck the soldered connections on the left one.

Yes, I get that speech even when it doesn't kick the ball out.
Two power transistors? Heehee. See below.

Quoted from pin-ball1958:

It needs to be a Gottlieb A-4893 coil.

Indeed. Rather different...
A-4893 is 2.1 ohm, 22AWG, 535 turns
My AL-23-800-01 is 5.3 ohm, 23AWG, 850 turns

Quoted from PinballDr:

Here, are the schematics to help with your missing ball gate assembly.
[quoted image]

Thank you. I have the schematics. Just starting to dig in, but...see below.

Quoted from tdddddd:

My game was missing the wireform and would lockup during multi-ball when both balls drained at the same time. You must close at least one other switch on the lower level between the first and second ball drain to avoid the lockup. Ultimately I found the assembly for sale and bought it. I should still have it if you need it. It is missing the wireform.
(and thanks to RGP Seymour Shabow for helping me figure this out)

I got the topside ball gate mech for the lower PF trough (thank you, tdddddd!). Some degunking & it moves smoothly. I think it's the wrong coil--it's A-5195 but manual says A-16570.
My errors come from 1 ball draining during monoball.
I've neither bent up a wire nor run wires to the lug yet (see below), & the condition has worsened: tube ball lift coil fires less often now, & very often too weakly to get the ball up the tube.

---

Here's where it gets fun.

1. I have only 1 power transistor & bracket by the cutout.
2. Surprise--I have a pop bumper driver board controlling the tube ball lift coil. Haven't seen this one before, but I'm told it's not necessary cray-cray? (But it's not upgraded like the other 6 pop bumper boards were in this game).

I think, rather than try to put band-aids on this to get it running again, the scope of my work to get things squared away properly & robust is:
a) Get 2 correct coils
b) Maybe get the Cliffy EOS flipper coil bracket for the ball lift
c) Rewire the ball lift properly, or leave as-is w/ the pop bumper board?
d) If keeping the pop bumper board, give it the robustifying upgrades
e) Wire up the ball gate
f) Fabricate the bent wire ball pusher in the gate assembly
g) Get a pair of 2N5879 PNP transistors for the 2 coils, add the resistor upgrade, ditch the existing single 2N5875 transistor

On a good day, that's a tall task for me. Given all the rest I've got going on these days, I think I need to gather parts & find me a tech who can get this straightened out (heck given that the lower PF comes out so easily & isn't too terribly heavy or large, I suppose I could even ship it...).

Thanks for reading.
-Jason

PXL_20230212_212511506 (resized).jpgPXL_20230212_212858356 (resized).jpgPXL_20230213_002818233 (resized).jpgPXL_20230213_003305585 (resized).jpg

#2905 35 days ago
Quoted from jasonbar:

Updates:
The plot (& the wiring) thickens:

Yes, I get that speech even when it doesn't kick the ball out.
Two power transistors? Heehee. See below.

Indeed. Rather different...
A-4893 is 2.1 ohm, 22AWG, 535 turns
My AL-23-800-01 is 5.3 ohm, 23AWG, 850 turns

Thank you. I have the schematics. Just starting to dig in, but...see below.

I got the topside ball gate mech for the lower PF trough (thank you, tdddddd!). Some degunking & it moves smoothly. I think it's the wrong coil--it's A-5195 but manual says A-16570.
My errors come from 1 ball draining during monoball.
I've neither bent up a wire nor run wires to the lug yet (see below), & the condition has worsened: tube ball lift coil fires less often now, & very often too weakly to get the ball up the tube.
---
Here's where it gets fun.
1. I have only 1 power transistor & bracket by the cutout.
2. Surprise--I have a pop bumper driver board controlling the tube ball lift coil. Haven't seen this one before, but I'm told it's not necessary cray-cray? (But it's not upgraded like the other 6 pop bumper boards were in this game).
I think, rather than try to put band-aids on this to get it running again, the scope of my work to get things squared away properly & robust is:
a) Get 2 correct coils
b) Maybe get the Cliffy EOS flipper coil bracket for the ball lift
c) Rewire the ball lift properly, or leave as-is w/ the pop bumper board?
d) If keeping the pop bumper board, give it the robustifying upgrades
e) Wire up the ball gate
f) Fabricate the bent wire ball pusher in the gate assembly
g) Get a pair of 2N5879 PNP transistors for the 2 coils, add the resistor upgrade, ditch the existing single 2N5875 transistor
On a good day, that's a tall task for me. Given all the rest I've got going on these days, I think I need to gather parts & find me a tech who can get this straightened out (heck given that the lower PF comes out so easily & isn't too terribly heavy or large, I suppose I could even ship it...).
Thanks for reading.
-Jason
[quoted image][quoted image][quoted image][quoted image]

Gottlieb put a bulletin out (back in the day) to upgrade this coil to an A-4893. That's all I did and NEVER had a ball not come up the tube.

#2906 32 days ago
Quoted from jasonbar:

Updates:
The plot (& the wiring) thickens:

Yes, I get that speech even when it doesn't kick the ball out.
Two power transistors? Heehee. See below.

Indeed. Rather different...
A-4893 is 2.1 ohm, 22AWG, 535 turns
My AL-23-800-01 is 5.3 ohm, 23AWG, 850 turns

Thank you. I have the schematics. Just starting to dig in, but...see below.

I got the topside ball gate mech for the lower PF trough (thank you, tdddddd!). Some degunking & it moves smoothly. I think it's the wrong coil--it's A-5195 but manual says A-16570.
My errors come from 1 ball draining during monoball.
I've neither bent up a wire nor run wires to the lug yet (see below), & the condition has worsened: tube ball lift coil fires less often now, & very often too weakly to get the ball up the tube.
---
Here's where it gets fun.
1. I have only 1 power transistor & bracket by the cutout.
2. Surprise--I have a pop bumper driver board controlling the tube ball lift coil. Haven't seen this one before, but I'm told it's not necessary cray-cray? (But it's not upgraded like the other 6 pop bumper boards were in this game).
I think, rather than try to put band-aids on this to get it running again, the scope of my work to get things squared away properly & robust is:
a) Get 2 correct coils
b) Maybe get the Cliffy EOS flipper coil bracket for the ball lift
c) Rewire the ball lift properly, or leave as-is w/ the pop bumper board?
d) If keeping the pop bumper board, give it the robustifying upgrades
e) Wire up the ball gate
f) Fabricate the bent wire ball pusher in the gate assembly
g) Get a pair of 2N5879 PNP transistors for the 2 coils, add the resistor upgrade, ditch the existing single 2N5875 transistor
On a good day, that's a tall task for me. Given all the rest I've got going on these days, I think I need to gather parts & find me a tech who can get this straightened out (heck given that the lower PF comes out so easily & isn't too terribly heavy or large, I suppose I could even ship it...).
Thanks for reading.
-Jason
[quoted image][quoted image][quoted image][quoted image]

Here's a pic showing the wireform and the A-16570 coil. You can contact Steve at PBR and tell him what coils you have. He'll let you know if they'll work.
Modifications using a PBDB to energize the tube-kicker were popular upgrades, especially for HH.

bh-upkick (resized).jpg
#2907 32 days ago

I'm working on a Black Hole I just got and am having some issues with sound and speech. When I first got it, the game played, but several sounds and speech were missing. Others were present and played at the appropriate times.

I pulled the sound/speech board, reseated all socketed chips, cleaned the edge connector, and replaced one cap that read open in circuit. (The new cap also tested open once installed in the board but was fine on the bench.)

Now, I have all sounds and speech - for a couple of hours. After the game has been on for a couple of hours, I lose some speech. Mostly the re-entry and captive ball call outs. Shut the game off, wait for a few hours, and they all come back.

Any thoughts? I'm guessing the other caps on the board need to be replaced even though they tested fine on the bench. Maybe they are drifting as they heat up? Any other thoughts? What's the chances the problem is related to the driver board connector?

#2908 32 days ago
Quoted from sbmania:

the game played, but several sounds and speech were missing. Others were present and played at the appropriate times.

Have you performed the Sound and Speech board test procedure that is shown on page 18?

Since the speech is generated electronically and some phrases are working, I suspect that your S & S board is perfectly good but the sound triggers are not reliably coming over from the Driver board.

The SC-01 chip contains the ability to generate 64 different phonemes, and the game's phrases are generated by combining these electronic sounds as per the EPROM. The MPU sends a signal to the Driver board, then the Driver board fires its transistors and sends one or more sound triggers, "S1", "S2", "S4", "S8", "S16", and "S32", out to the S & S board, where the EPROM tells SC-01 how to generate the phrase.

Without the appropriate triggers, the sound will not be generated.

Quoted from sbmania:

After the game has been on for a couple of hours, I lose some speech. Mostly the re-entry and captive ball call outs. Shut the game off, wait for a few hours, and they all come back.

You are correct that you have something that is being affected by heat. Since it's only certain sounds, you may want to focus efforts on your Driver board and connectors. The sound triggers come from the Driver. You can get a logic probe and check outputs next time it fails. Do you have the schematics?

Do not neglect the fact that your connector pins can also be sensitive to heat. Have you re-pinned any connectors? Cleaning will not accomplish much if the metal pins are not springy enough to maintain contact. If they are not maintaining solid contact, temperature can have a huge effect. Not only that, a loose connection will get hot, which then makes the problem worse.

IMHO, I am betting the root problem is in the connector pin(s), especially if your S & S board passes the test on page 18.

#2909 32 days ago

i did have some intermittent sound issues were sometimes the sounds would be missing then come back.
but it due the switches on the sound board not making good contact. i filliped the switches back and forth a few times and never had the problem again .
but i did have a flash pinball that had similar issues with losing sounds after a hour but that was due to a old capacitor that had dried up.

#2910 29 days ago

This morning, i found myself thinking about blownfuse aka Steve Charland, may he rest in peace. I don't know how many folks here remember him or were around when he was here. He was such a helpful guy, and he knew system 80 games so well. Black Hole was his favorite by far, though. He even came up with a 7-digit score display mod for this game like 25+ years ago

I never knew him personally, though he did help me out a couple times while he was here... And he also helped me (indirectly) countless times in earlier threads he posted on here and on RGP...many threads that had existed long before I ever got a BH. He seemed like a real character, and the community definitely felt it when he passed on.

If the finest Black Hole machine is up in heaven, I like to think they also have the finest tech to maintain it up there now too

#2911 26 days ago
Quoted from jasonbar:

Updates:
The plot (& the wiring) thickens

Oh, son of a pitch. You've got to be kidding!

I've gone back & read through all of this thread (up to the last few pages) & have come across many users who have had trouble with their tube upkicker. The different solutions have been almost as numerous as the posts.

There was one post that resonated with me ( https://pinside.com/pinball/forum/topic/black-hole-club-members-only/page/17#post-2863394 ): user moved the game to another room, & it wouldn't upkick until he adjusted the game pitch.

Just about all I'd done since receiving the game was a thorough shop job & leveling it.

I jammed some shims (2 furniture sliders, my shim of choice) under the front legs till the upper PF was floaty.
Nope.

I put 2 shims under each rear leg.
WORKING!!!

I pulled the temporary shims & extended the rear feet until the upper PF was at 4.7 degrees.
After a couple of days of play, I had only ONE instance of the game not kicking the ball up.

So, I extended the rear feet pretty much all the way up. The front feet were already all the way down (I have kids & like to bring the front down all the way to for them).
It's been a couple of days, with ZERO non-kicking instances.

Weird. Of all things...

I know the ball was triggering the upkicker switch per my tests...perhaps, when the pitch is way off, ball just momentarily closes that switch & then the ball shifts, opening the switch again. Maybe the game won't fire that coil if it sees just a momentary switch closure? I can't think what else might make coil-firing performance be so sensitive to a few degrees of pitch change...

I've still got to wire up the lower trough gate mech that I rebuilt, replace some sockets, see why the tilt doesn't always seem to work, see why the replay knocker is super quiet, & do some other robustifying.
But now I'm just excited to play. That stuff can wait.

Thanks for your comments & suggestions.
-Jason

PS: the game plays about 18X faster now that it's at the correct pitch. My scores are lame.

#2912 26 days ago
Quoted from jasonbar:

I know the ball was triggering the upkicker switch per my tests...perhaps, when the pitch is way off, ball just momentarily closes that switch & then the ball shifts, opening the switch again. Maybe the game won't fire that coil if it sees just a momentary switch closure? I can't think what else might make coil-firing performance be so sensitive to a few degrees of pitch change...

Mine was acting up like that and sometimes not firing even though it seemed as though the switch was adjusted well, so I decided oh well, put in a new switch... but it kept happening occasionally. Figured out that while the switch seemed to be closing when eyeballing it with the pf raised and holding a ball in there, in play it wasn't closing with enough switch travel. Needed to adjust the wireform and put very little gap on the points to finally nix the issue.

#2913 25 days ago

In my opinion, the best solution is to replace the tube kicker with a flipper coil/end of stroke switch. You kill two birds with one mod. Easy to adjust the kicking strength and you will not need to worry about frying your fuses and transistors.

https://pinside.com/pinball/forum/topic/black-hole-club-members-only/page/40#post-5916606

#2914 24 days ago

Solution:
I put a small shim between the actuator & the playfield mount bracket.

Result:
The metal kick-out arm rests just a millimeter or two higher up, so the ball doesn't settle as deep into the hole. So, there's not enough room for a 2nd ball to get hung up in the hole also.
And the switch still closes fine when the first ball goes in.

Thanks,
-Jason

Quoted from jasonbar:

This happened twice in 2 games in a row tonight. Locked a ball in the saucer at left on the upper playfield.
The ball rests rather low & far back in the hole.
Sent another ball up there. Stuck. Tiltsville trying to get it out.
Is there an adjustment I can make to the saucer?
Thank you!
-Jason

#2915 21 days ago
Quoted from jasonbar:

Solution:
I put a small shim between the actuator & the playfield mount bracket.
Result:
The metal kick-out arm rests just a millimeter or two higher up, so the ball doesn't settle as deep into the hole. So, there's not enough room for a 2nd ball to get hung up in the hole also.
And the switch still closes fine when the first ball goes in.
Thanks,
-Jason

Wow. Forgot attachment. Oy...

left capture shim (resized).jpg
#2916 19 days ago

I picked up some steel wire to make the lower PF trough gate that was missing from my machine.

I have a good amount of leftover material: about 12" & 6". I used about 6" to make my lower gate wire.

If anybody needs this wire, message me. I'd prefer to give 6" segments to 3 members, but if I don't have 3 takers, I'll give more than 6" to somebody.

Donation to cover shipping appreciated.

Thanks,
-Jason

PXL_20230302_000823630 (resized).jpg
#2917 18 days ago

Is there anyone here that is able to scan their inner backglass for me? I’d like to create a translight for mine. My inner backglass is shot.

Or if there is anyone that has the ability to make one for me, let me know! Or if you have an extra backglass laying around I could buy.

#2918 17 days ago

For the 7 digit display conversion does the low pf display also get converted or does it stay as a 6 digit?

#2919 17 days ago
Quoted from dung:

For the 7 digit display conversion does the low pf display also get converted or does it stay as a 6 digit?

Stays six digit. Depending on the version you get, it may be a divide by ten on the bonus. I did actually have a really good game where I turned over the bonus and lost a million in bonus....
Not sure about the Pascal board requirement re the display this is referring to one of the Steve Charland ones.

1 week later
#2920 10 days ago
Quoted from ThePinScientist:

Is there anyone here that is able to scan their inner backglass for me? I’d like to create a translight for mine. My inner backglass is shot.
Or if there is anyone that has the ability to make one for me, let me know! Or if you have an extra backglass laying around I could buy.

Coos has them for sale.

#2921 10 days ago
Quoted from Mad_Dog_Coin_Op:

Coos has them for sale.

Are they really for sale? FWIW, I checked the Coos website and it has Black Hole, but it says:

"The (pinball) backglasses shown on the pictures are not for sale but already used for private restoration projects, pictures for showing purpose only."

https://www.coos.net/bingo_e/Backglasses.html

#2922 10 days ago
Quoted from sparky672:

Are they really for sale? FWIW, I checked the Coos website and it has Black Hole, but it says:

https://www.coos.net/bingo_e/Backglasses.html

Reach out to him.

#2923 10 days ago

I don't need one, but was curious on price.

Since you said they were for sale, but the website says they are not, I was hoping you knew something more.

#2924 10 days ago

The guys that have taken over distribution for Shay Arcade said today on Facebook that the inner backglass is about to be released. I’d wait a little bit and buy a Shay silkscreened glass.

#2926 6 days ago

I have a VERY nice Black Hole for sale in CT...been in storage since '01...Up & running, small issue with ball not ejecting from trough..sounds & speech are 100%, displays good, playfield has minimal wear, cab if god shape. Really a nice player's pin. Backglass (both are nice and spinner motor works and it's quiet! 2900. cash located in CT. PM for pics.

Promoted items from the Pinside Marketplace
From: $ 1.00
Playfield - Other
Rocket City Pinball
Other
$ 649.95
Lighting - Led
Pin Stadium Pinball Mods
Led
$ 399.95
Lighting - Led
Pin Stadium Pinball Mods
Led
$ 83.00
Electronics
PinballReplacementParts
Electronics
From: $ 2.99
From: $ 4.00
Cabinet - Other
Space Coast Pinball
Other
From: $ 5.00
Playfield - Other
Rocket City Pinball
Other
2,700
Machine - For Sale
Boca Raton, FL
$ 25.00
Apparel - Men
Pinside Shop
Men
$ 1,159.00
Flipper Parts
Mircoplayfields
Flipper parts
There are 2,926 posts in this topic. You are on page 59 of 59.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/black-hole-club-members-only/page/59 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.