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After a disaster in our datacenter took down our server, we are now running Pinside on a brand new server. However, things may not work as expected as we are still polishing the playfield and adjusting some switches! We might be switching to maintenance mode a few times. Please see this forum topic for more info.

(Topic ID: 145631)

Black Belts only (not really)

By jwo825

5 years ago

Topic Heartbeat

Topic Stats

  • 56 posts
  • 17 Pinsiders participating
  • Latest reply 11 months ago by SkyKing2301
  • Topic is favorited by 5 Pinsiders


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There are 56 posts in this topic. You are on page 2 of 2.
#51 1 year ago

Are all 3 kickers supposed to fire any time you drop the ball in one of them?

#52 1 year ago

Let me clarify my last post, I did some more messing with the machine.
Seems like all three kicker switches trigger the right kicker no matter what.
But not the other way around.

Also in the coil test, as soon as the solenoid expander light turns and it gets to that section of the test, the right kicker turns on, and stay on, until the test passes the expander section.
Which will probably explain why the coil that was in it, was on the verge of being melted.

So from what I can tell any time that expander relay is physically active, the right kicker gets activated.

Any clues?
Maybe the expander board is shot? Sometimes it doesn't work so great and I get a little buzz out of it.
But I'd hate to just throw $50 at it mindlessly.

#53 1 year ago

I feel like I fix one issue, create another every time I work on this machine.
So at some point in my testing and work the top left 3 flashers stuck on (ones on the playfield).
Had a tip102 on hand so last night I swapped it out at q19.
Fixed the lights staying on problem.
Also doesn't appear that triggering any kicker, kicks the right one anymore.
Although it does still stay locked on in coil tests.
Now another problem showed itself.
A whole bunch of switches including every stand up target in the center, all try and reset the left bank of drop targets any time you set one off.

Edit: So I messed with it before work (which I should not be doing).
If I disconnect the right kicker, everything works fine (except for that kicker).
It's a new coil, old one was crispy.
For the hell of it, I changed the diode, same result.

Also according to the manual, the top left bright lights that I had an issue with and associated with the right kicker.

#54 1 year ago

Well, I put the old coil back in the right kicker and everything works fine.
This is the original (although the one installed in my machine had 3 prongs). https://www.marcospecialties.com/pinball-parts/AN-26-1200
An AN26-1200, which I guess was discontinued and replaced by AO 26-1200, which is what I used.

I did order the expander relay, it just sounds and works awful after a couple kicks in a row. Not to mention, the plastic cover is broken off.

Now I have the left and right lamp arrows out.
Little more adjustment on the mushroom and maybe I can play a game with the glass on.

1 month later
#55 1 year ago

Anyone know the part number on the gentle touch switch?
Mine is pretty flimsy and after operating fine a few times, gravity takes over and it just doesn't stay in place.

I'm thinking this one should work (but out of stock at marcos)

1 month later
#56 11 months ago

Woot, finally got my Black Belt put back together and working! Still has a few more minor gremlins (e.g., 7 & 9 lights in the bonus, plus one at the top of the playfield, that seem to have board-side pin problems) but these don't affect gameplay. I'll work through them, but in the meantime, hooray, I can finally play it! Seriously, I got it in November 2018 and tore it down December 2018 ... slowly worked through playfield cleanup, adding LEDs, assorted mechanical repairs, but then only got around to reassembly and functional troubleshooting these last few weeks. I'd gotten sidetracked with some simpler EM projects and life in general. So it took a year and a half, but here it is!

There are 56 posts in this topic. You are on page 2 of 2.

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