Game is spoken for, thanks!
Did some code tweaks yesterday including:
1) Adjusted lights to blink to show shots, go solid when complete (basic Pinball 101 stuff I didn't realize 5 years ago)
2) Fixed timing for motor that opens and closes left Ramp Gate to Titanic dive.
3) Adjusted switches and timing for the backbox mechanical Sub Hunt game so it won't get stuck.
4) On system boot, if sub IS stuck (fails to home) error message displayed.
5) Big Love Multiball scores jackpots by hitting the Wife Lock shots during it.
6) Lights on right ramp go solid to show 1 2 3 advancement towards U571 Sub Mode.
7) Apollo 13 moon path lights stay solid instead of current location being the only one blinking.
NASA light blinks during Apollo 13 mode.
To do:
1) Improve drop target blinks during Weird Science and Club Dred modes.
2) Check autogun timing during Aliens mode.
3) Make sure modes start and end properly, or at least the lights are correct.
I've never had time to do a complete re-program of this game, but spending a few hours to make it play more like a "real" game is easy enough to do.