(Topic ID: 94385)

Bill Paxton Pinball for sale

By benheck

9 years ago


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Topic Stats

  • 137 posts
  • 70 Pinsiders participating
  • Latest reply 7 years ago by megalo17
  • Topic is favorited by 4 Pinsiders

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    22
    #1 9 years ago

    http://pinside.com/pinball/market/ad/13079

    Anybody want it?

    Ever see that show "American Pickers" where the 90 year old has 10 barns full of crap that their unfortunate kids or the state will have to get rid of when they die?

    I am the opposite of that guy - make me an offer!

    tags: GLWS, WIWC, 10KXMAS, BPPR, VAULT

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    #7 9 years ago
    Quoted from o-din:

    I could put it next to Twister and have two Bill Paxton pinball machines. lol. "Everybody underground now!"

    Then grab an Apollo 13 to finish the collection!

    The "Lost" game we did didn't shoot for crap so we scrapped it for parts. Many of which were used on the AMH prototype, so not a complete loss.

    10
    #29 9 years ago

    I'm a big Sam Raimi fan, so much so I refuse to ever watch the fake, rebooted Spider-Man movies.

    Army of Darkness would make a great pin. "Good I can use a horse blanket!"

    10
    #45 9 years ago

    I've mentioned AOD as a theme to Chuck on many occasions. Seems like it'd be cheap, lots of great quotes, the whole medieval aspect, and Bruce Campbell custom speech might even be *affordable*-ish.

    1 week later
    12
    #67 9 years ago

    I'm just looking for the parts value, around $2500. What I learned building this game, and the connections I've made is the real value for me.

    I have little to no emotional attachment to anything I've ever built (to me things just take up precious shop space)

    Insist on local pickup however. So I can show you how to take the game apart (it's very non-standard) and what to check if issues occur. Like training!

    10
    #75 9 years ago

    Game is spoken for, thanks!

    Did some code tweaks yesterday including:

    1) Adjusted lights to blink to show shots, go solid when complete (basic Pinball 101 stuff I didn't realize 5 years ago)

    2) Fixed timing for motor that opens and closes left Ramp Gate to Titanic dive.

    3) Adjusted switches and timing for the backbox mechanical Sub Hunt game so it won't get stuck.

    4) On system boot, if sub IS stuck (fails to home) error message displayed.

    5) Big Love Multiball scores jackpots by hitting the Wife Lock shots during it.

    6) Lights on right ramp go solid to show 1 2 3 advancement towards U571 Sub Mode.

    7) Apollo 13 moon path lights stay solid instead of current location being the only one blinking.

    NASA light blinks during Apollo 13 mode.

    To do:

    1) Improve drop target blinks during Weird Science and Club Dred modes.

    2) Check autogun timing during Aliens mode.

    3) Make sure modes start and end properly, or at least the lights are correct.

    I've never had time to do a complete re-program of this game, but spending a few hours to make it play more like a "real" game is easy enough to do.

    #104 9 years ago

    Going to try and improve as much as I can before they pick it up in two weeks. It was made from spare parts including slow floaty flippers probably early 80's Gottielb.

    Anybody know how to speed them up? Everything is 24 volts. Maybe a supply with more amps?

    #108 9 years ago

    I don't recall what the supply is now, probably 5-7 amps at 24 volts.

    It can make a difference. The high power flippers on AMH peak around 5 amps, but going from a 7 amp to 14 amp switching supply gave us more "oompf"

    I can give any code the new owner needs.

    #111 9 years ago

    Gerry, good points. I slapped BPP together with parts I found off Craigslist, so it's a big mess. The 3 pop bumpers don't even match! So it plays like a "floaty" early 80's Gottlieb.

    At a certain point, best to leave a machine like that as a "product of its time" The code sucks, I did many things wrong, but you know, the ball returns are pretty decent (outlines a LOT more forgiving than AMH)

    2 years later
    #134 7 years ago

    That was a reshoot actually. As written and shot, they try and stop her from throwing it over the edge, she explains why she's throwing it, and they let her drop is anyway.

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