(Topic ID: 304444)

Bikini Help and hello

By Gnrwarkfc

2 years ago


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    You're currently viewing posts by Pinsider baldtwit.
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    #67 2 years ago
    Quoted from bingopodcast:

    To collect OK, the OK must be lit (which it is or you wouldn't be able to get to the orange section).
    3 or more in orange pay when that lamp is lit and that scoring sounds like it's working, so that's good.
    To actually collect the futurity games, rather than pressing 'R' and letting go, press 'R' and hold down until the search cycle is complete.

    iir, lido and bikini are the exception machines. You never need to hold down the R button.

    if you have 3-in-orange enabled and enough numbers lit, the game will add to your futurity count first, then the replay cams will release to pay the orange scores as green amount.

    tmi
    ----

    - when you press/release the R button, the search wipers are released

    - when the wipers reach position 29 and any of search relays 1-4 are powered due to a ball being in the corresponding hole, the search index coil powers

    - if the futurity advance count has not already been collected on a previous R button push, the futurity advance relay powers

    - the sequence unit does it's stepping-up examining each hole in the colored section and stepping up the winner unit if a ball is found

    - when the winner unit reaches step 2, the futurity advance counter unit and futurity game unit step up via a 16 pulse cam switch. The sequence and winner units may still be stepping up

    - when the futurity advance counter unit steps enough times (you've added the right amount to your futurity game unit), the futurity advance relay unpowers. If the winner unit has stepped up 3+ times AND you haven't already been paid in green AND 3-in-orange is enabled, the search index coil stays powered and the replay cams are released to pay the green score amount.

    the convoluted thing is working out how the 3-in-orange is paid, and it doesn't help that the search disc diagram on bikini manual page 15 is wrong. The outer ring rivet at position 4 is wire 14-16, not wire 14-6. The lido manual has it right.

    1 month later
    #69 2 years ago
    Quoted from Gnrwarkfc:

    1). How do you Access the lights underneath the numbers? I’ve got a couple numbers out and I have no idea how to get to those bulbs

    wanna see a bad unedited video?

    https://bingo.cdyn.com/video/screen_lamp_replacement.m4v

    Quoted from Gnrwarkfc:

    2) For the first time tonight I actually got three in the blue section. It was supposed to score 300 credits but it went way past that and kept going on upwards of 900. I stopped it out of fear blowing a fuse. What does that mean if it’s giving you way too many points?

    the blue replay counter is on the middle of the back door above the reflex unit. Sounds like it's not stepping.

    if not, remove the e-clip on the shaft and while using your extra hands hold the switches out of the way and twist/yank the ratchet off the shaft. Clean all the dried grease off the shaft and out of the hole, relube and reassemble.

    if you don't remove or move the switches, you don't have to worry about getting them in the right place to stop the payout at the right amount.

    you should be able to operate the relay armature and have the ratchet step. Don't worry about getting the unit to a home position ... the game will do that on reset.

    2 weeks later
    #76 2 years ago
    Quoted from Gnrwarkfc:

    Does anyone know if there’s a a way to make the game more easily issue features? I heard this was a possibility not sure.

    disable the mixer 4 relay so the switch is always closed.

    you can just stick some folded up paper between the coil top and armature plate to prevent the plate from pulling down far enough to open the switch ... but it may buzz.

    you can jumper or misadjust the switch always closed.

    disconnecting the coil is nice to save wear-n-tear, and it's guaranteed to be quiet

    #79 2 years ago

    the switches should be closed when the switch stacks are riding on the outer cam edge.

    the switches open when the stack falls down into the cam notch.

    the switches should always be touching the cam edge. Looks like your right front switch is floating - not falling down into the cam notch.

    rotate the cam and when a stack flops into the notch, adjust the switch to be open. Rotate a little more and when the stack is around halfway up the ramp, the switch contacts should touch. Rotate more and to where the stack is on the outer edge and the long/moving blade should have visibly deflected the short blade ... that switch overtravel slides the contacts across each other which helps keep the contacts clean and makes a good mechanical connection.

    do the above for each stack.

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