Got it!! Now my darn magic screen isn’t moving
Was it your search disc wipers? That means your clutches might be really sticky. That's going to cause some nasty problems if not addressed.
When the screen did move, did it move easily or kinda labored?
Magic screen feature unit needs to step up several times before you can move it, then there's the right/left button, which only unlock when the timer is on step 2. Something in that cluster of stuff isn't right, most likely.
If your control unit or timer cams aren't returning to one of their stopped positions because of clutch issue, that might also cause it.
Magic screen fixed! It now seems the blue score reel isn’t moving. I wonder if I’ll have disassemble this.
Quoted from Gnrwarkfc:Magic screen fixed! It now seems the blue score reel isn’t moving. I wonder if I’ll have disassemble this.
The blue score unit? You mean a winner in the blue section? There's a rather unique ratcheting unit with several switches that allow it to determine payout as the amounts are big - 300 or 600. The trip relays govern when and how those should pay. Your screen has to be enabled to I believe at least 'F' before it will show one of those panels, and a winner scores in much the same way as a standard 3 in line. The difference is that when the search index holds and replay cams start turning, it will bump the blue score unit (that weird ratcheting thing with the tiny gear). I've fixed a few games where one of the switches is not in quite the correct state. Figuring out where it should be by default and manually stepping it to that point and trying again might fix it.
If, on the other hand, it's stepping that unit, but not the replay register, then it's a control unit problem (most likely).
Ok making serious headway! Game is scoring in all sections but sometimes very slowly and not finishing complete accurate digits. I’ve gotten 3 in orange on ok mode and the number was corre y shown on the games earned se room. However it seems like the org ange button didn’t work to collect.
To collect OK, the OK must be lit (which it is or you wouldn't be able to get to the orange section).
3 or more in orange pay when that lamp is lit and that scoring sounds like it's working, so that's good.
To actually collect the futurity games, rather than pressing 'R' and letting go, press 'R' and hold down until the search cycle is complete.
To play a futurity game, if you have any at all banked (and those persist after turning machine off and on), press the orange button. It doesn't matter the number collected, but there has to be at least one.
Oh darn it weird thing! Now all the sudden the red, green, blue buttons, and extra balls lights have stopped lighting? I think it s doing the function but no longer the light show. I got depressed and shut it down. Any thoughts?
I should also state this occurred after feeding
It dimes in the hopes of getting the features I wanted. I wonder if I blew a fuse?
The fuse blocks Bally used for many years are notoriously unreliable. Nonetheless if the lamps were working before and are not now there are a few possible causes:
1) blown fuse (probable short to a lamp somewhere or bad lamp)
2) bad fuse holder (common and can cause fuses to blow by increasing resistance to the point where the fuse heats up and pops).
3) 16 pulse cam switch weirdness - these are switches bouncing constantly on the mixer unit (back door at top).
4) I believe (and I'd have to check) there's a switch on the start relay that enables the 'coin flash'. Might be that.
If the lamps don't remain lit after the light show should stop, then it's probably fuse related.
Thanks so much!! How does one go about securing a hime made new backglass? Is there anywhere that just sells the stick in kind?
The best choice for aftermarket backglasses these days is Coos - https://www.coos.net/bingo_e/backglasses.html
Really great product both the foils and full mirrored backglasses.
Quoted from bingopodcast:To collect OK, the OK must be lit (which it is or you wouldn't be able to get to the orange section).
3 or more in orange pay when that lamp is lit and that scoring sounds like it's working, so that's good.
To actually collect the futurity games, rather than pressing 'R' and letting go, press 'R' and hold down until the search cycle is complete.
iir, lido and bikini are the exception machines. You never need to hold down the R button.
if you have 3-in-orange enabled and enough numbers lit, the game will add to your futurity count first, then the replay cams will release to pay the orange scores as green amount.
tmi
----
- when you press/release the R button, the search wipers are released
- when the wipers reach position 29 and any of search relays 1-4 are powered due to a ball being in the corresponding hole, the search index coil powers
- if the futurity advance count has not already been collected on a previous R button push, the futurity advance relay powers
- the sequence unit does it's stepping-up examining each hole in the colored section and stepping up the winner unit if a ball is found
- when the winner unit reaches step 2, the futurity advance counter unit and futurity game unit step up via a 16 pulse cam switch. The sequence and winner units may still be stepping up
- when the futurity advance counter unit steps enough times (you've added the right amount to your futurity game unit), the futurity advance relay unpowers. If the winner unit has stepped up 3+ times AND you haven't already been paid in green AND 3-in-orange is enabled, the search index coil stays powered and the replay cams are released to pay the green score amount.
the convoluted thing is working out how the 3-in-orange is paid, and it doesn't help that the search disc diagram on bikini manual page 15 is wrong. The outer ring rivet at position 4 is wire 14-16, not wire 14-6. The lido manual has it right.
Hey there everybody thanks for all of your responses. I just want y’all to know I’ve had a blast play in my bikini machine. To my surprise once I gave it a greasing it seems to be playing pretty well and have very limited problems. I have two things I’m curious about .
1). How do you Access the lights underneath the numbers? I’ve got a couple numbers out and I have no idea how to get to those bulbs
2) For the first time tonight I actually got three in the blue section. It was supposed to score 300 credits but it went way past that and kept going on upwards of 900. I stopped it out of fear blowing a fuse. What does that mean if it’s giving you way too many points?
Quoted from Gnrwarkfc:1). How do you Access the lights underneath the numbers? I’ve got a couple numbers out and I have no idea how to get to those bulbs
wanna see a bad unedited video?
https://bingo.cdyn.com/video/screen_lamp_replacement.m4v
Quoted from Gnrwarkfc:2) For the first time tonight I actually got three in the blue section. It was supposed to score 300 credits but it went way past that and kept going on upwards of 900. I stopped it out of fear blowing a fuse. What does that mean if it’s giving you way too many points?
the blue replay counter is on the middle of the back door above the reflex unit. Sounds like it's not stepping.
if not, remove the e-clip on the shaft and while using your extra hands hold the switches out of the way and twist/yank the ratchet off the shaft. Clean all the dried grease off the shaft and out of the hole, relube and reassemble.
if you don't remove or move the switches, you don't have to worry about getting them in the right place to stop the payout at the right amount.
you should be able to operate the relay armature and have the ratchet step. Don't worry about getting the unit to a home position ... the game will do that on reset.
Thank you! Does anyone no if there’s a a way to make the game more easily issue features? I heard this was a possibility not sure.
Ok great o got that blue gear out, cleaned and ready lubber. Put back together. However after ever since it started adding up all of those credits and went beyond the 300 it was supposed to give out the motor now it’s just constantly in a state of going. It will No longer give us 300 points like it previously did keep in mind I want more previously. They won’t understand this?
So here’s what happened:
1) wife got three in blue for 300 relays. Game gave past 300 and eventually stopped but the game wouldn’t restart. Shut off game and it was kind of as normal.
2) then the game has that continuous computing sound from top back door are. Once you complete bet and land first ball it stops and game continues as normal.
3) manually got the 300 in blue when feature was lit but it didn’t award 300. This was after I had cleaned and reinstalled blue gear as instructed.
Hope that’s clearer
One or more of the switches on the blue counter unit are not properly set, or the cam is not properly installed far enough back that all switches can fall in the detents.
Got a photo of how the switches are arranged and how the cam is installed? One straight on and one at a slight angle should be enough to tell what's up.
As baldtwit said, the unit should zero itself. The going nuts is it trying and failing to do so. IIRC, one of the switches absolutely must be set properly for the game to start. Another for the blue section to score. I think(?) the third merely detects if it is off-zero, but I don't recall for sure and don't have a game with a blue counter handy to check.
Quoted from Gnrwarkfc:Does anyone know if there’s a a way to make the game more easily issue features? I heard this was a possibility not sure.
disable the mixer 4 relay so the switch is always closed.
you can just stick some folded up paper between the coil top and armature plate to prevent the plate from pulling down far enough to open the switch ... but it may buzz.
you can jumper or misadjust the switch always closed.
disconnecting the coil is nice to save wear-n-tear, and it's guaranteed to be quiet
Ok here’s how the blue replay counter magnet coil is adjusted and reassembled currently . Keep in mind the game no longer registers replays and extra balls.
OK latest update. I now have everything set up the way it should be everything is scoring I can get extra balls so on and so forth. I just manually stuck it in the three in blue section to score 300 and now nothing happens in terms of the score. I still find that’s a step in the right direction is there anything that I should consider?
7516849F-2E46-4DB0-9B78-385B2D29C516 (resized).jpegBAE0DB7C-118D-47B4-8CAD-F3B1160F71E7 (resized).jpegEDDFDA06-AD19-4FBC-8F25-791C76D5D374 (resized).jpegthe switches should be closed when the switch stacks are riding on the outer cam edge.
the switches open when the stack falls down into the cam notch.
the switches should always be touching the cam edge. Looks like your right front switch is floating - not falling down into the cam notch.
rotate the cam and when a stack flops into the notch, adjust the switch to be open. Rotate a little more and when the stack is around halfway up the ramp, the switch contacts should touch. Rotate more and to where the stack is on the outer edge and the long/moving blade should have visibly deflected the short blade ... that switch overtravel slides the contacts across each other which helps keep the contacts clean and makes a good mechanical connection.
do the above for each stack.
Quoted from baldtwit:disable the mixer 4 relay so the switch is always closed.
you can just stick some folded up paper between the coil top and armature plate to prevent the plate from pulling down far enough to open the switch ... but it may buzz.
you can jumper or misadjust the switch always closed.
disconnecting the coil is nice to save wear-n-tear, and it's guaranteed to be quiet
Yes I’m starting get it now!!
I did text to speech on this and I wonder if I get kind of messed up. I was curious if there was a way of making the game give out features more readily? Sometimes I feel like I dropped 30 times before a feature I want happens. Is this just the nature of bingo?
Quoted from Gnrwarkfc:Is this just the nature of bingo?
It is a part of the game, but there are ways to make it easier on yourself - disabling mixer 4 relay is one of the most effective means of earning features faster. You can also disable stepping up of the reflex.
Quoted from Gnrwarkfc:Is it just one switch?
For mixer 4 yes. As baldtwit said, make sure that switch is always closed.
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