(Topic ID: 304444)

Bikini Help and hello

By Gnrwarkfc

2 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

No games have been linked to this topic.

    Topic Gallery

    View topic image gallery

    EDDFDA06-AD19-4FBC-8F25-791C76D5D374 (resized).jpeg
    7516849F-2E46-4DB0-9B78-385B2D29C516 (resized).jpeg
    BAE0DB7C-118D-47B4-8CAD-F3B1160F71E7 (resized).jpeg
    Hy brid complete (resized).JPG
    22EE7F90-D704-49D2-BEEF-615DB313A201 (resized).jpeg
    7F0D4E88-4A3D-474B-89C8-BA78FCBDEB5C (resized).jpeg
    1A9257E5-D4F0-45D4-9DBA-158164698C28 (resized).png
    6101F07F-D10F-4515-8A78-0AAA7E538961 (resized).jpeg
    6D8019D9-13B1-4036-92AE-8687CACA577E (resized).jpeg
    DFB55EA6-CA1D-44F3-8F9E-0CFC941A62B7 (resized).jpeg
    15FC9AD9-8027-4926-A44C-4356E39E0B84 (resized).jpeg
    D3488B7A-858E-4B2E-8B3E-FA18AC8EBB07 (resized).jpeg
    6075FE23-C1DE-4E9D-B683-A52D6B0BE863 (resized).jpeg
    C3C83A3F-3973-49EA-81E8-60FF420F3857 (resized).jpeg
    C92F73CA-99BD-4A7B-96E9-316B9E655FEC (resized).jpeg
    13DD855A-9231-4D3E-B77E-88B16131C8A3 (resized).jpeg
    There are 83 posts in this topic. You are on page 2 of 2.
    #51 2 years ago

    Got it!! Now my darn magic screen isn’t moving

    #52 2 years ago

    Was it your search disc wipers? That means your clutches might be really sticky. That's going to cause some nasty problems if not addressed.

    When the screen did move, did it move easily or kinda labored?

    Magic screen feature unit needs to step up several times before you can move it, then there's the right/left button, which only unlock when the timer is on step 2. Something in that cluster of stuff isn't right, most likely.

    If your control unit or timer cams aren't returning to one of their stopped positions because of clutch issue, that might also cause it.

    #53 2 years ago

    Magic screen fixed! It now seems the blue score reel isn’t moving. I wonder if I’ll have disassemble this.

    #54 2 years ago
    Quoted from Gnrwarkfc:

    Magic screen fixed! It now seems the blue score reel isn’t moving. I wonder if I’ll have disassemble this.

    The blue score unit? You mean a winner in the blue section? There's a rather unique ratcheting unit with several switches that allow it to determine payout as the amounts are big - 300 or 600. The trip relays govern when and how those should pay. Your screen has to be enabled to I believe at least 'F' before it will show one of those panels, and a winner scores in much the same way as a standard 3 in line. The difference is that when the search index holds and replay cams start turning, it will bump the blue score unit (that weird ratcheting thing with the tiny gear). I've fixed a few games where one of the switches is not in quite the correct state. Figuring out where it should be by default and manually stepping it to that point and trying again might fix it.

    If, on the other hand, it's stepping that unit, but not the replay register, then it's a control unit problem (most likely).

    #55 2 years ago

    Ok making serious headway! Game is scoring in all sections but sometimes very slowly and not finishing complete accurate digits. I’ve gotten 3 in orange on ok mode and the number was corre y shown on the games earned se room. However it seems like the org ange button didn’t work to collect.

    #56 2 years ago

    Also very possible I don’t know how to actually collect those games.

    #57 2 years ago

    To collect OK, the OK must be lit (which it is or you wouldn't be able to get to the orange section).

    3 or more in orange pay when that lamp is lit and that scoring sounds like it's working, so that's good.

    To actually collect the futurity games, rather than pressing 'R' and letting go, press 'R' and hold down until the search cycle is complete.

    #58 2 years ago

    To play a futurity game, if you have any at all banked (and those persist after turning machine off and on), press the orange button. It doesn't matter the number collected, but there has to be at least one.

    #59 2 years ago

    Oh darn it weird thing! Now all the sudden the red, green, blue buttons, and extra balls lights have stopped lighting? I think it s doing the function but no longer the light show. I got depressed and shut it down. Any thoughts?

    #60 2 years ago

    I should also state this occurred after feeding
    It dimes in the hopes of getting the features I wanted. I wonder if I blew a fuse?

    #61 2 years ago

    The fuse blocks Bally used for many years are notoriously unreliable. Nonetheless if the lamps were working before and are not now there are a few possible causes:

    1) blown fuse (probable short to a lamp somewhere or bad lamp)
    2) bad fuse holder (common and can cause fuses to blow by increasing resistance to the point where the fuse heats up and pops).
    3) 16 pulse cam switch weirdness - these are switches bouncing constantly on the mixer unit (back door at top).
    4) I believe (and I'd have to check) there's a switch on the start relay that enables the 'coin flash'. Might be that.

    If the lamps don't remain lit after the light show should stop, then it's probably fuse related.

    #62 2 years ago

    We got a blown one! 10 amp fuse?

    22EE7F90-D704-49D2-BEEF-615DB313A201 (resized).jpeg22EE7F90-D704-49D2-BEEF-615DB313A201 (resized).jpeg7F0D4E88-4A3D-474B-89C8-BA78FCBDEB5C (resized).jpeg7F0D4E88-4A3D-474B-89C8-BA78FCBDEB5C (resized).jpeg
    #63 2 years ago

    Yep! Now the question is why... But sometimes the fuse itself was bad or worn out. Fingers crossed.

    #64 2 years ago

    Thanks so much!! How does one go about securing a hime made new backglass? Is there anywhere that just sells the stick in kind?

    #65 2 years ago

    The best choice for aftermarket backglasses these days is Coos - https://www.coos.net/bingo_e/backglasses.html

    Really great product both the foils and full mirrored backglasses.

    #66 2 years ago

    I have one of Coos's back glass for my Bikini.
    It looks great and with real mirrored lines
    Terry K

    Hy brid complete (resized).JPGHy brid complete (resized).JPG
    2 weeks later
    #67 2 years ago
    Quoted from bingopodcast:

    To collect OK, the OK must be lit (which it is or you wouldn't be able to get to the orange section).
    3 or more in orange pay when that lamp is lit and that scoring sounds like it's working, so that's good.
    To actually collect the futurity games, rather than pressing 'R' and letting go, press 'R' and hold down until the search cycle is complete.

    iir, lido and bikini are the exception machines. You never need to hold down the R button.

    if you have 3-in-orange enabled and enough numbers lit, the game will add to your futurity count first, then the replay cams will release to pay the orange scores as green amount.

    tmi
    ----

    - when you press/release the R button, the search wipers are released

    - when the wipers reach position 29 and any of search relays 1-4 are powered due to a ball being in the corresponding hole, the search index coil powers

    - if the futurity advance count has not already been collected on a previous R button push, the futurity advance relay powers

    - the sequence unit does it's stepping-up examining each hole in the colored section and stepping up the winner unit if a ball is found

    - when the winner unit reaches step 2, the futurity advance counter unit and futurity game unit step up via a 16 pulse cam switch. The sequence and winner units may still be stepping up

    - when the futurity advance counter unit steps enough times (you've added the right amount to your futurity game unit), the futurity advance relay unpowers. If the winner unit has stepped up 3+ times AND you haven't already been paid in green AND 3-in-orange is enabled, the search index coil stays powered and the replay cams are released to pay the green score amount.

    the convoluted thing is working out how the 3-in-orange is paid, and it doesn't help that the search disc diagram on bikini manual page 15 is wrong. The outer ring rivet at position 4 is wire 14-16, not wire 14-6. The lido manual has it right.

    1 month later
    #68 2 years ago

    Hey there everybody thanks for all of your responses. I just want y’all to know I’ve had a blast play in my bikini machine. To my surprise once I gave it a greasing it seems to be playing pretty well and have very limited problems. I have two things I’m curious about .

    1). How do you Access the lights underneath the numbers? I’ve got a couple numbers out and I have no idea how to get to those bulbs
    2) For the first time tonight I actually got three in the blue section. It was supposed to score 300 credits but it went way past that and kept going on upwards of 900. I stopped it out of fear blowing a fuse. What does that mean if it’s giving you way too many points?

    #69 2 years ago
    Quoted from Gnrwarkfc:

    1). How do you Access the lights underneath the numbers? I’ve got a couple numbers out and I have no idea how to get to those bulbs

    wanna see a bad unedited video?

    https://bingo.cdyn.com/video/screen_lamp_replacement.m4v

    Quoted from Gnrwarkfc:

    2) For the first time tonight I actually got three in the blue section. It was supposed to score 300 credits but it went way past that and kept going on upwards of 900. I stopped it out of fear blowing a fuse. What does that mean if it’s giving you way too many points?

    the blue replay counter is on the middle of the back door above the reflex unit. Sounds like it's not stepping.

    if not, remove the e-clip on the shaft and while using your extra hands hold the switches out of the way and twist/yank the ratchet off the shaft. Clean all the dried grease off the shaft and out of the hole, relube and reassemble.

    if you don't remove or move the switches, you don't have to worry about getting them in the right place to stop the payout at the right amount.

    you should be able to operate the relay armature and have the ratchet step. Don't worry about getting the unit to a home position ... the game will do that on reset.

    1 week later
    #70 2 years ago

    Thank you! Does anyone no if there’s a a way to make the game more easily issue features? I heard this was a possibility not sure.

    #71 2 years ago

    Ok great o got that blue gear out, cleaned and ready lubber. Put back together. However after ever since it started adding up all of those credits and went beyond the 300 it was supposed to give out the motor now it’s just constantly in a state of going. It will No longer give us 300 points like it previously did keep in mind I want more previously. They won’t understand this?

    #72 2 years ago

    So here’s what happened:

    1) wife got three in blue for 300 relays. Game gave past 300 and eventually stopped but the game wouldn’t restart. Shut off game and it was kind of as normal.

    2) then the game has that continuous computing sound from top back door are. Once you complete bet and land first ball it stops and game continues as normal.

    3) manually got the 300 in blue when feature was lit but it didn’t award 300. This was after I had cleaned and reinstalled blue gear as instructed.

    Hope that’s clearer

    #73 2 years ago

    Lady thing when I manually push blue it does advance.

    #74 2 years ago

    Yes my blue counter magnet coil is going nuts!

    #75 2 years ago

    One or more of the switches on the blue counter unit are not properly set, or the cam is not properly installed far enough back that all switches can fall in the detents.

    Got a photo of how the switches are arranged and how the cam is installed? One straight on and one at a slight angle should be enough to tell what's up.

    As baldtwit said, the unit should zero itself. The going nuts is it trying and failing to do so. IIRC, one of the switches absolutely must be set properly for the game to start. Another for the blue section to score. I think(?) the third merely detects if it is off-zero, but I don't recall for sure and don't have a game with a blue counter handy to check.

    #76 2 years ago
    Quoted from Gnrwarkfc:

    Does anyone know if there’s a a way to make the game more easily issue features? I heard this was a possibility not sure.

    disable the mixer 4 relay so the switch is always closed.

    you can just stick some folded up paper between the coil top and armature plate to prevent the plate from pulling down far enough to open the switch ... but it may buzz.

    you can jumper or misadjust the switch always closed.

    disconnecting the coil is nice to save wear-n-tear, and it's guaranteed to be quiet

    #77 2 years ago

    Ok here’s how the blue replay counter magnet coil is adjusted and reassembled currently . Keep in mind the game no longer registers replays and extra balls.

    #78 2 years ago

    OK latest update. I now have everything set up the way it should be everything is scoring I can get extra balls so on and so forth. I just manually stuck it in the three in blue section to score 300 and now nothing happens in terms of the score. I still find that’s a step in the right direction is there anything that I should consider?

    7516849F-2E46-4DB0-9B78-385B2D29C516 (resized).jpeg7516849F-2E46-4DB0-9B78-385B2D29C516 (resized).jpegBAE0DB7C-118D-47B4-8CAD-F3B1160F71E7 (resized).jpegBAE0DB7C-118D-47B4-8CAD-F3B1160F71E7 (resized).jpegEDDFDA06-AD19-4FBC-8F25-791C76D5D374 (resized).jpegEDDFDA06-AD19-4FBC-8F25-791C76D5D374 (resized).jpeg
    #79 2 years ago

    the switches should be closed when the switch stacks are riding on the outer cam edge.

    the switches open when the stack falls down into the cam notch.

    the switches should always be touching the cam edge. Looks like your right front switch is floating - not falling down into the cam notch.

    rotate the cam and when a stack flops into the notch, adjust the switch to be open. Rotate a little more and when the stack is around halfway up the ramp, the switch contacts should touch. Rotate more and to where the stack is on the outer edge and the long/moving blade should have visibly deflected the short blade ... that switch overtravel slides the contacts across each other which helps keep the contacts clean and makes a good mechanical connection.

    do the above for each stack.

    #80 2 years ago
    Quoted from baldtwit:

    disable the mixer 4 relay so the switch is always closed.
    you can just stick some folded up paper between the coil top and armature plate to prevent the plate from pulling down far enough to open the switch ... but it may buzz.
    you can jumper or misadjust the switch always closed.
    disconnecting the coil is nice to save wear-n-tear, and it's guaranteed to be quiet

    Yes I’m starting get it now!!

    I did text to speech on this and I wonder if I get kind of messed up. I was curious if there was a way of making the game give out features more readily? Sometimes I feel like I dropped 30 times before a feature I want happens. Is this just the nature of bingo?

    #81 2 years ago
    Quoted from Gnrwarkfc:

    Is this just the nature of bingo?

    It is a part of the game, but there are ways to make it easier on yourself - disabling mixer 4 relay is one of the most effective means of earning features faster. You can also disable stepping up of the reflex.

    #82 2 years ago

    Is it just one switch?

    #83 2 years ago
    Quoted from Gnrwarkfc:

    Is it just one switch?

    For mixer 4 yes. As baldtwit said, make sure that switch is always closed.

    There are 83 posts in this topic. You are on page 2 of 2.

    Reply

    Wanna join the discussion? Please sign in to reply to this topic.

    Hey there! Welcome to Pinside!

    Donate to Pinside

    Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


    This page was printed from and we tried optimising it for printing. Some page elements may have been deliberately hidden.

    Scan the QR code on the left to jump to the URL this document was printed from.