Quoted from Gnrwarkfc:The game is scoring but it sounds like it gets jammed uo. I really have to push down on the r button for free games to tally and it’s a bit delayed. I wonder if the coil is acting up?
Searching for winners is a complex process. The normal process is that pressing the R button pulls in the search magnet relay plate (this is mounted underneath the search disc wipers and locks them in the "ready" position.
When it is released, the search disc wipers will start to turn with the motor. As they sweep across the 50 positions, the search relays will start to pull in. Three will be pulled at once for a three in line, four for four, and all five for five.
This is for a standard in-line (default) screen position.
For sectional scoring, the game has to do a lot more 'thinking'/math. Aside from the standard search relays pulling, it will pulse the sequence and winner unit when the appropriate portion of the search disc is hit while the screen is on a position outside of the standard inline winner. This makes a ton of noise that is very distinct.
Once a winner is detected in either style, the machine will lock the search wipers into place using the search index relay (mounted below and to the left of the search disc assembly). This jams a small piece of metal into a metal gear that holds the wipers in one spot until payout is complete.
Payout happens by unlocking the replay cams using the replay cams index coil. This allows the payout cams to rotate, and based on the type and amount of winner, will pulse the appropriate color replay unit as credits are added to the replay register.
So! While a winner is running, the following coils will be left energized:
Search index relay
search relay 1-5 (depending on type of winner).
The other coils are pulse momentarily.
If your game is having a hard time searching, and I'd encourage you to observe it from the back once you press the R button, or press on the search lock magnet coil plate (not search index, search lock magnet) and observe the speed with which the search disc wipers rotate. These should move at the speed of the motor and should not be able to be re-latched until they make a full revolution. If they are not moving once you press that coil plate, then your clutches need to be oiled or the entire control unit main bar needs to be cleaned and/or deburred.
Gummy clutches are kinda likely, and there's a hack or two to get them running relatively quickly, but they may be fine (at least for testing). Gummy clutches would also prevent payout in a timely fashion as the replay cams are also clutched.
To register the futurity games, you have to hold the R button, but other winners just require a quick press. In the right box you should (within about 20s or so) see the number of futurity games reflected on the left upper corner added to the futurity games on the upper right. If you're already at max futurity, obviously that can't happen. If futurity games are not added, but you're hearing the search noises for the OK, then there is either dirt on the search disc, an adjustment needed on the search index (really, seriously, leave this for last - it's trivially easy to bump the switches out of alignment and a bear to put back without experience), dirt on the search relays, issues with the various discs for searching, a mechanical problem with the futurity unit, or a problem with the OK trip relay. So only 1000 things. Lights not working would be ideal, in other words.
You could check by manually stepping the futurity unit to an arbitrary position then try pressing the orange button. For the orange button to work, there are several relays in the backbox that need to be functional and clean. Your manual does a great job of explaining the function of each switch on each relay.