(Topic ID: 165146)

Bigfoot - new rules for Whitewater with freewpc

By aeneas

7 years ago


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Topic Stats

  • 45 posts
  • 27 Pinsiders participating
  • Latest reply 1 year ago by urbanledge
  • Topic is favorited by 27 Pinsiders

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#33 3 years ago

Today i tried the current rom from http://www.flippers.be/temp/ww_l5.zip in my (real) WH2O, but the DMD didnt show anything.
To prevent any hardware-damage i turned it off without further tests.
It works in PinMame, so any idea why it doesnt on the real machine?
(Of course i verified the rom before using it)

#36 3 years ago
Quoted from aeneas:

Hi,
No sorry I can't help you.
I tested it in my own machine years ago when I started this project, to verify all coils were working and had the correct strength.
Haven't tested it since in a real machine.
I don't know much about the freewpc kernel and what causes problems.
I'm even not sure against what version the rom on my website is compiled now - it can be my fork (which is a mix that I made of Brians last code and changes that James C made for his Demolition Man rom), but it can also be the master or 1.0 branch, as I've tested them all to check if it solved a bug..
A few months ago I tried to continue working on this - set up the development environment on my new computer, visual pinball, ..
The rom has a bug - it often crashes but semi-random. It's either when a ball is locked (can be 1st, 2nd or 3rd) or sometimes when a ball drains.
Problem is that I'm not sure what causes this - it can be somewhere in my code but it can also be that the freewpc code for locks/devices isn't stable.
I've spent a few days testing but didn't find a solution and have given up.
I don't have time (or the knowledge) to continue working on this. And as no-one else is busy with freewpc or it's kernel I think we can say that freewpc is a dead project..

Sounds like bug hunting a grain of sand on a beach. Thank you for your contribution to the freewpc community.
Perhaps you could post the sourcecode in case someone wants to give it a try and continue the project or use it for other projects.

1 year later
#43 2 years ago
Quoted from aeneas:

Finally recompiled (and replaced the zip online), it seems to work fine in visual pinball, will try it later in my own machine.

Any news about testing in a real machine?

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