(Topic ID: 283664)

Big shot pinball bonus reset issues

By Skitch5150

3 years ago


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  • 25 posts
  • 7 Pinsiders participating
  • Latest reply 3 years ago by paulace
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#1 3 years ago

Just got a big shot machine bonus isn’t calculating correctly. 0 target hit results in 8000 bonus. It is not resetting HELP

#2 3 years ago

Sorry it took so long to post a response for this question. Please provide some additional information to help narrow down where the problem might be.

This is happening on a Gottlieb Big Shot two-player game, is that correct?

Assuming this a Gottlieb Big Shot, is there an entire bank of drop targets that are not resetting at the start of each new ball in play? Is it just the drop target bank on one side, or is it both sides? If it's just the drop targets on one side, which side is failing to reset?

Thanks - TimMe

#3 3 years ago

So,

At the end of your ball, the bonus-counter-upper-thingy stepper should count through all 15 billiard balls and will register only those that have been hit.

When you drain your ball does the bonus count up sooner....or towards the end of that bonus sequence before you get your next ball?

Going from memory and I might be wrong......

I think bonus is counted from bottom to top of left bank, 8 ball, then top to bottom of right bank. This might need to be confirmed but listening to the 8,000 you are getting might help clue us in where your problem is.

8,000 actually seems a little odd as I'd expect 7,000 in bonus for 1 entire bank.

Is your ball gate on the right opening and closing when it should?

#4 3 years ago

targets are mechanically resetting
Bonus scoring seems random

0 targets hit. = 8000

8-10 might give you 9000-11000

Haven’t been able to isolate which ones are not resetting

Big shot 2 player game

#5 3 years ago

As soon as the ball drains it starts adding bonus points

#6 3 years ago

What's the Bonus Score Control relay ( j ) doing when this happens?
When the ball drains, it should pulse once for each drop target that's down, and also once if you've scored the 8 ball.

I don't think that's right. I'll take some time to figure out how the bonus works

#7 3 years ago

On each drop target bank, each drop target has two switch stacks that it actuates.

On the back side of the drop target frame, there is a switch that is momentarily closed as the target falls, to give you score for hitting the target. This switch should be open when the target is fully up or fully down.

On the front side of the frame, there is a switch for each target that detects when that specific target is down. We can call these the "target is down" switch. Each of these switches should be open when the target is fully up, and closed when the target is fully down.

If all the targets are up, and you are getting bonus score when the ball drains, the first thing I would do is check the "target is down" switch for each drop target, to see if some of them are out of adjustment and making contact even when the corresponding drop target is up. That would give you fake bonus scoring.

- TimMe

#8 3 years ago

Time

Thanks for the input
I checked both switch stacks inside and outside of the target bank. They seem to be functioning correctly. Switches on outside close momentarily when target is hit and target down switch on same target is fully closed until ball drain reset.

Don’t know if this is important but

If I drop all targets on one side I get 11000 should get 7000. This occurs on both sides the same

#9 3 years ago

Sounds good. Just to be sure I understand 100%, did you confirm that every target down switch was open when the target is up? They all need to be open when all drop targets are up, otherwise you'll get bonus scoring when you are not supposed to.

When all the drop targets are up, are any of the pool ball lights in the rack on the playfield lit? They should all be out. There is a direct circuit correlation in your game between each lit pool ball and 1000 points of bonus being scored. If any of the pool balls in the rack on the playfield are lit, even when all drop targets are up, it very likely means that the target down switch on the corresponding drop target is somehow making contact. If so, that needs to be fixed.

If everything mentioned above checks out OK, another test you can try is to knock down all the drop targets and then see if you get exactly 15,000 bonus. If you get some other amount of bonus with all the drop targets down, that might be a clue as to where the problem is.

- TimMe

#10 3 years ago

One other thing I should mention. I think all of this discussion has been assuming you are on the first ball in play when you are testing the bonus. On this game, the bonus increases from 1000, to 2000, to 3000 as you move to a later ball-in-play. So you need to be on the first ball-in-play to ensure that the machine is set to score only 1000 bonus per pool ball.

At the bottom of the playfield, between the flippers, there are three lights to indicate what bonus score you will get for each lit pool ball. When you do the test to see if you get 15,000 bonus for having all of the drop targets down, please confirm that only the 1000 point light between the flippers is lit.

Thanks! - TimMe

#11 3 years ago

All bonus counts I am giving you are based on 1000 point level

#12 3 years ago

Additionally all target down switches are open when targets are up. Knocking all targets down and activating 8 ball results in 15000 bonus at the 1000 bonus level. No lights on the ball rack are lit prior to hitting a target

Thank you SO MUCH FOR HELPING ME

#13 3 years ago

OK, very good info, thanks. When you did the test with all drop targets down and the 8-ball triggered, you saw that all 15 pool ball lights were lit, right? I'm just checking to confirm that you don't have any burned out lamps on your playfield pool ball lights.

This is a fairly unusual problem, so some additional details about exactly how your game is malfunctioning would be helpful.

When all the drop targets are up, but you still get the 8000 bonus points, do each 1000 points get added onto the score quickly, or are you getting only 1,000 added every score motor cycle? The reason I'm asking is because on your game, the bonus unit should scan quickly (5 steps per score motor cycle) when no pool balls are lit. But, when the bonus unit scanner finds a lit pool ball, it should stop stepping, and the score itself should be added slowly, only 1000 per score motor cycle.

In trying to find the root cause of the problem, it would be helpful to know whether your 8000 bonus points are being added quickly (for example, 5000 in one score motor cycle) or if each 1000 is being added once per score motor cycle. It would also be helpful to know whether your bonus unit is stepping quickly (5 times per score motor cycle) or slowly (1 time per score motor cycle). I hope that all makes sense.

If you have the means to post a short video of the 8000 bonus being added, that would be helpful. If not, no worries.

Thanks - TimMe

#14 3 years ago

I tried the video route and I am unable to send it. Now to show you how dumb I am. The 8000 starts to add on the score reel immediately after ball drain. It adds 1000 points at a time. The score motor (I am assuming that is the round thing at base of cabinet that turns after the ball is drained) turns 1/3 of a revolution for each 1000 points. The first thousand is immediate followed by 1/3 revolution for each additional 1000.

As to the bonus unit stepper. ( I am assuming that is the circular toothed gear upper right hanging down from play field) If this is it then the plunger on this during an erroneous 8000 bonus (no targets hit) is activated with 7 double plunges and one single plung upon ball drain. Double plunges move the circular tooth gear two teeth single plunge only one.

sorry I couldn’t post a video and again thanks for hanging with me.

#15 3 years ago

The way to post a video is (1) post it to youtube (2) include a link to it from here

#16 3 years ago

Howard does my last post make any sense?

#17 3 years ago

Your description makes complete sense, thanks very much. The details you provided are very helpful.

Based on what you are seeing, the first thing I would check is the bonus score relay (I relay). On this relay, there are five switches. Two are NO (normally open), two are NC (normally closed), and one is make-break. I suspect that the NO switch that is the lock-in for the I relay is out of adjustment and is always making contact. One side of this switch has a yellow+black wire. The other side of this switch (with a slate+black wire) is connected to one side of the I relay coil.

According to the schematic, if the above switch is always closed, then the I relay will pull in as soon as the bonus scanning operation starts (that is, as soon as the ball enters the outhole).

The score motor on your game always provides a series of 5 pulses for scoring during each score motor cycle. For example, to score 500 points, this 5-pulse train would cause the 100 point score unit to step 5 times. The circuitry of the score motor can be wired so that a component will only receive specific pulses, rather than all 5.

The I relay being pulled in will cause you to get 1000 score during the 1st pulse of each score motor cycle, even though there are no pool balls down. Also, when the I relay is pulled in, the 4th score motor pulse will step up the bonus unit one time.

The I relay is forced to drop out just prior to the 5th score motor pulse, due to a motor 3C switch. That will allow the 5th score motor pulse to also step the bonus unit one time, which would explain why you are seeing two bonus unit steps per score motor cycle.

Note that when real bonus score is happening, the 5th pulse to the bonus stepper is disabled by a switch on the bonus score control relay (J relay). The J relay pulls in when the bonus unit scanner finds a lit pool ball. This would explain why the bonus scoring is working as expected when all the pool balls are lit, because in that case, the J relay is pulling for in every score motor cycle of the bonus count, which makes the I relay seem like it's behaving correctly.

Of course, the above is just an educated guess. The bonus counting logic on this game is fairly complicated. But, as far as I can tell, a stuck lock-in switch on the I relay would be a good fit for the specific symptoms you are seeing.

- TimMe

#18 3 years ago
Quoted from Skitch5150:

Howard does my last post make any sense?

Yes. If you get bonus with no targets hit, what's the Bonus Score Control relay ( j ) doing when this happens?

#19 3 years ago

TimMe - I've been following this thread and been looking at a schematic while doing so. I still don't quite get the way the bonus scoring works on this machine. Would you be willing to take the extra time to explain how the bonus works? And is this even the best place for that, or would the online pinball repair class or something like that be a better forum for that kind of explanation? Thanks.

Also, the schematic I'm working from isn't as clear as it could be. Do you know what letter the circled switch is in this snippet?

-Paul

Big Shot snippet (resized).JPGBig Shot snippet (resized).JPG
#20 3 years ago

Paulace, I have the schematic for Hot Shot, not Big Shot, but that circuit appears to be the same in both machine versions. The circled switch belongs in the B relay (pop bumper relay). The circuit basically just changes the scoring of the pop bumper between 3-ball and 5-ball rules.

I'm trying to follow this thread also. When I rescued my Hot Shot a few years ago from the basement of an old house being renovated by a real estate guy, I struggled with getting the bonus count on the machine to work properly. Another pinhead and myself worked on it over a few days before we finally got it working properly. I don't think it was ever clear to me how the entire bonus scoring process worked as a whole, but my machine problems ended up being solved with some very precise adjustment of the I & J relays (areas 3C and 3D on the schematic) , which I'm sure I adjusted at least 3-4 times each. Along the way, a lot of other components got cleaned, checked, and adjusted

#21 3 years ago

C - Add Bonus Unit Relay - Counts down the bonus until "Bonus" unit runout sw opens
I - Bonus Score Relay - Starts when "J" and "C" are pulled and stays open while "C" is working.
J - Bonus Score Control Relay - Not sure when this is pulled. I could not find this coil on the schematic snippets I could locate.

On Control bank. These are triggered by the Player unit.
HB - Scores 3000 pts per bonus when it's Pulled 3 Balls - on ball 3, 5 Balls on Ball 5
LB - Scores 2000 pts per bonus when it's pulled 3 Balls - on Ball 2, 5 balls on ball 3

In once turn of the motor -
So while "I" is pulled for each time 1A and 1D are closed at the same time 1000 points are awarded. (Green)
So while "I" is pulled for each time 1A and 2C and LB are closed at the same time 1000 points are awarded. (Yellow)
So while "I" is pulled for each time 1A and 3B and HB are closed at the same time 1000 points are awarded. (Blue)

So in a 3 ball game.
At the end of ball 1, 1000 pts per turn of the motor (1D)
at the end of ball 2, 2000 pts per turn of the motor (LB has been triggered and is closed) (1D & 2C)
at the end of ball 3, 3000 pts per turn of the motor (HB and LB has been triggered and are closed) (1D & 2C & 3B)

The motor should turn once for each bonus on the bonus unit. And "C" should hold until the bonus unit run out switch is closed.
Big Shot (resized).JPGBig Shot (resized).JPGbig shot I relay (resized).JPGbig shot I relay (resized).JPGbig shot c stepping (resized).JPGbig shot c stepping (resized).JPG

#22 3 years ago

I found the snippets by looking the forum posts with this machine linked.
https://pinside.com/pinball/machine/big-shot/forum

#23 3 years ago

YOU ARE PINBALL GODS!!!!!! The I RELAY WAS THE CULPRIT. Looking closely at it the spring on top had detached. Put it back on and the game works stellar. Should have seen it before now. You can’t know how much I appreciate your help.

#24 3 years ago

Great, glad you found it! For me, this kind of unusual fault is always the most fun to figure out.

The J relay is a six-volt relay that is energized by the same circuit that lights the pool balls in the rack on the playfield. In other words, the J relay uses each lit pool ball to detect that a given drop target is down (or in the case of the 8-ball, that the G relay is pulled in). The bonus stepper is what selects each pool ball lamp to energize the J relay, one at a time.

So, on this game, the bonus unit is used as lamp-scanning device rather than a counting device. The designer of this game, the brilliant Ed Krynski, used this same type of circuit on other games where downed drop targets scored bonus, such as High Hand. The six-volt relay was a cost-saving measure that allowed him to put just one single "target is down" switch on each drop target, instead of the usual stack of two switches (one for the lamp circuit, another for the coil circuit).

The description of bonus operation by ArgosySK is correct, although there are some additional things happening with the bonus scoring logic on this game, which is really rather complicated. I'll try to do an end-to-end write-up of how it all works and will post it on this thread.

Thanks - TimMe

#25 3 years ago

ArgosySK - thanks for the description. I see on one of your schematic snippets that you have the same hand-drawn correction that I do. So that must be correct - I worried about that. I'll go through your description and see if I can understand it.

And Runbikeskilee - thanks for letting me know that the switch I couldn't read is labeled "B". I looks like it could have been "O" or "G" or "D" or several other letters. I redraw schematics for fun - maybe this one should be next.

TimMe - I look forward to that thorough write-up of how this bonus circuit works when you have time. Those Gottlieb bonus sytems are always so cleverly designed - so cleverly designed that I usually need some help figuring them out! *laugh* But when you actually make sense of them, it really gives you an appreciation for those Krynski or Neyens circuit designs!

And Skitch5150 - glad your machine is working! I've played "Pro Pool" and "Pinball Pool", but not "Big Shot" .... looks like fun!

Big shot drawing (resized).JPGBig shot drawing (resized).JPG
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