Quoted from WizardsCastle:I felt this way in Hobbit. After a couple of weeks of owning it, I wasn't sure what I was playing for. I didn't care to play the modes, Smaug was more of a mini-wizard than anything, and getting to TABA was an absolute slog.
When you got a MB it didn't feel special, just felt like part of this never-ending game that required at least an hour of your time.
I had this game at the same time as LOTR, and it was sort of a chance for me to compare these two epic themes. I quickly realized that LOTR was the game that would be staying for me.
I felt EXACTLY the same. TH was a shitfest of multiball with a wide open layout. IT SUCKED. One of my most hated regretful purchases ever.
I find the mb in GnR nothing like TH. There is real strategy to the stackable 2 ball mb's. They are a means to get something else - not a real special achievement in a traditional mb sense. The 2 ball mb's are not special.
It's the songs that are more akin to traditional mb's. The risk/ reward elevates the challenge to strive for a huge jackpot. You need those 2-balls to set it all up.
It's all about the rules. If you understand what you're trying to do, the 2 ball mb's really represent modes to set up killer song value. To consider it as a jackpot inducing achievement like Stern games is completely off the mark. But I get it that it would suck if you think they are supposed to be like a Stern mb.
Hard to explain, but spending time until it made sense took away any comparison as a mb shit-fest. It has a real specific purpose for setting up for a killer game.
Plus the LE layout is awesome. i would never consider an SE. That upper pf is what makes the layout great.