Quoted from KillerQ:A2732 Harness and some wood blocks.... Hmmm.... Trying to figure out where this all goes.... This is fun!
transport security blocks for the playfield and a connector for the optional printer interface.
The shooterhousing is a Williams/Data East type if you didn't notice already. Shooter rod is probably also too long.
Quoted from MarAlb:transport security blocks for the playfield and a connector for the optional printer interface.
The shooterhousing is a Williams/Data East type if you didn't notice already. Shooter rod is probably also too long.
I meant 27J2, but you probably gathered that from the photo...
Thanks for the info, yea - I'd like to swap that shooter plate out as soon as I find a used one...
According to the schematics, the shooter assembly part # is 31009
http://www.marcospecialties.com/pinball-parts/B-8835
Seems a little different than your pic... Just making sure!
Steve Young Pinball Resource is who you need to contact for parts... he owns the rights to Gottleib parts
Quoted from KillerQ:According to the schematics, the shooter assembly part # is 31009
http://www.marcospecialties.com/pinball-parts/B-8835
Seems a little different than your pic... Just making sure!
The marcospecialities shooterhousing is a system80 and before shooterhousing.
Quoted from 27dnast:Steve Young Pinball Resource is who you need to contact for parts... he owns the rights to Gottleib parts
+100
Dont even bother shopping at other stores for your BH. Pinball Resource is the only place for anything Gottlieb. Better quality parts than the other guys, better selection, and you can't beat a place that ships you your stuff and has you pay after it arrives.
You just have to put your order together old school and phone it in, but get used to it.
Quoted from RyThom:+100
Dont even bother shopping at other stores for your BH. Pinball Resource is the only place for anything Gottlieb. Better quality parts than the other guys, better selection, and you can't beat a place that ships you your stuff and has you pay after it arrives.
You just have to put your order together old school and phone it in, but get used to it.
Yes! I'll definitely take your advice on this! I just can't seem to find a stock plunger housing assembly on PBR.... The search continues!
http://www.pbresource.com/Stargate.html
2/3rd down but it seems you are unlucky: shooterhousing currently not available......
Local stores have the coils that I need, but they want $20 apiece for them. Ouch. Time to go back online
*update*
Just talked to Steve at PBR.... He's just as amazing as everyone has told me about!
Quoted from Agent_Hero:Anyone have the cabinet with the blue skyline?
Do you? If so, picture! Curious to see it
Quoted from 27dnast:Do you? If so, picture! Curious to see it
No, I'm just an on-looker who has the game on my want list. I was a fan of the Big Hurt as a kid.
Hey all,
It seems that the left and right rear-most bulbs in the Big Hurt machine are large based, flasher #53 style bulbs. I can't, for the life of me, find the led replacement equivalent...
Any thoughts?
So, the bulb for my "shoot the gap" decal was burned out.... I replaced it with another #44... Now, it always stays on... Looks like I'll have to do my first investigation into this machine, haha...
It actually doesn't light during attract mode and other modes, only while the actual game is being played.....ive watched some other gameplay videos, and it definitely doesn't seem to stay in always in those videos...
Thanks.
I think this thread may help:
Has anyone ever made their own metal flap for the beginning of the Skill shot ramp near the plunger?
Quoted from KillerQ:Has anyone ever made their own metal flap for the beginning of the Skill shot ramp near the plunger?
mines gone 2
OK, here's an update... Installed the proper coil where the coil was missing for the right Kicker. It seems to lock on once the game starts. So, there's definitely something going on.
I'm pretty sure there are no Kicker switches activated, so I'll need to test the transistors next... Good way to learn, I suppose.
Thanks. I'll add a rubber. I wonder what the purpose is? Just to prevent a ball from slamming down through the drain?
Sometimes i'll luck out and a good bounce to that post will send the ball back into play!
Other times the ball will get stuck between the rubber and apron and I have to shake the machine to get it to drain....
Mine came rubber-free, but I think the thrill of a save outweighs the "how come it hasn't registered the drain?!" moments.
Quoted from RyThom:Sometimes i'll luck out and a good bounce to that post will send the ball back into play!
Other times the ball will get stuck between the rubber and apron and I have to shake the machine to get it to drain....
Mine came rubber-free, but I think the thrill of a save outweighs the "how come it hasn't registered the drain?!" moments.
do you have a white rubber?
its nice and bouncy
The locked on coil is fixed! The new Rottendog driver board did the trick! Wahoooo! Eventually I'll send the original out for repair!
Now I just have to install the coil on the center Lifter ramp, and that should be working as well! I just need a Gottlieb coil stop part #29154 before I can mount it!
What a relief!
Quoted from Hazoff:Looking for one, what a great pin, hope to be member of the club soon.
You've come to the right place..... We're experts now, lol
Hey All,
My "shoot the gap when lit" lamp is always on. I just replaced the driver board so I know it's not that.... The strange thing is, it doesn't do it during attract mode - only during an actual game. It also acts normally during the test mode lamp test...
Any thoughts?
Hello, does anybody have a chart or schematic that shows the rubber ring placement on the Big Hurt playfield? I have a set of rings but I lost the placement chart....
Please PM me... Thanks a ton!!!
Quoted from jorro:Probably cause everyone is wining on the houdini batman and dialed in topics
Hahha. That's why I stick with older, more seasoned pins!
Anyone in arizona have a Big Hurt for sale or trade. Thought I had one last year but the seller backed out
Does anyone know if all the flashers in the game are 89/906 since I'm getting ready to swap them all over to led?
Quoted from Yesh23:Does anyone know if all the flashers in the game are 89/906 since I'm getting ready to swap them all over to led?
#67.
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