Big Guns is a hard game to light because there are so many dark spots in the upper 2/3rds of the playfield.
I lit all of the GI with comet 2smd frosted warm whites. Most of the GI in the backbox I used 1smd warm white frosted. All of the inserts are 1smd color coded to the color of the insert. 2 fire bulbs were used on the backbox behind the art where there were explosions.... one on each side. We also used a slow color changer behind that planet with the eyeball. It looks cool, and gives it a little animation without detracting from the artwork.
I also added 4 4"frosted warm white strips to address the upper playfield darkness. One above each cannon on metal brackets I made up to aim the light towards the center. One above each of the troll horseshoes behind the drop targets. None of these are visible while playing, but they sure do throw a lot of much needed light.
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The flashers are regular 89's and 1251's, and are plenty bright.
All in all we're extremely pleased with how it came out. It used to be the darkest game in our line up before the addition of the 4 strips.
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(I still can't get the exposure right on my phone's camera)
I experimented with different whites, but it always looked odd with them. Color coding the GI led's to the plastics of the translight always IMHO looks pukey. It washes out all of the great artwork Anghelo did, and is super distracting while playing.
Like what was said above by chuckwurt I'd buy a ton of warm white frosteds, and put them everywhere. You can always experiment later and make it however you like it.
Have fun!
-Paul