(Topic ID: 63757)

BIG GUNS CLUB - Save The Queen!

By Chitownpinball

10 years ago


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#667 3 years ago

Sorry if this has been asked before, does anyone have the schematics for this game?

I have the manual from IPDB but im not seeing any schematics.

Thanks.

1 week later
#668 3 years ago

Can someone snap me a couple photos of the coil for the post assembly between the flippers? Trying to get mine working properly.

Thanks.

#670 3 years ago
Quoted from Mr_Frog:

If you can wait until tomorrow, I can get you both the schematics and the pic of the post.

Thanks! Much Appreciated!

#671 3 years ago

I think I was able to get the post issue solved. Now I need to figure out the flippers. I have 77VDC at the flipper coils. Whenever I press the flipper button, the fuse blows immediately. Heres a few pictures of the wiring. I plan to clean up the twist wiring as soon as I figure out why the fuses are blowing.

Here's a few pictures of the flipper wiring, let me know if you see anything suspect.
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Also the big white switch inside the coin door is not wired up.

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#673 3 years ago

Yeah I know I can use other system 11B manuals. But the wire colors won't match up so jumping back and forth has been a pain. But Im finally getting pretty close now. Game is working and playing decent. One crappy thing I found is apparently the holes predrilled into this NOS playfield did not line up perfectly. I have a crappy pinch spot on the left outlane. But I'm slowly getting that resolved too.

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#690 3 years ago

Im just fixing this one for a friend. I was stumped for a while because the old post coil had a diode so I assumed it needed one. But wanted to see orientation before powering up again. Turns out no diode. Whoever had this game before me installed 4 brand new flipper coils with the diodes all backwards. Flippers blew fuses and so did the post. Now its playing pretty well and after I resolve the left outlane problem I think it will be all finished and ready to go home.

Wish there was a way to upload those schematics to the IPDB manual file so the next guy looking can have them on hand.

#691 3 years ago

I did notice one thing my right inlane switch fires the right slingshot. But the left does not do the same. I don't think it's supposed to do this, so I must have a short there someplace.

#693 3 years ago
Quoted from DumbAss:

<TL:DR>
<flame retarding jacket on>
The way to fix this problem is to install the flipper wiring correctly. The below image describes what to do. Removing the diodes and installing them "backward" will cause more problems.

Thank you for the informative post. I assumed the wiring being backwards might have done harm to the diodes. So trying to take a shortcut, I clipped the diodes and installed new ones in the opposite direction.

Are you saying that me doing this is going to cause more problems in the future? I'm happy to change the diodes back the way they were and then put the wires on appropriately.

*EDIT* I see now why this will not work. I had to really stare at the coil long enough to finally see the circuit in the picture. I am putting them back to original orientation.

#695 3 years ago

So, correct me if I am wrong here. But I believe I have resoldered all of the coils correctly. With diodes in the appropriate directions.

The lower right flipper wants to lift but its very weak. The upper right works snappy and strong as it should. Here is a photo of the lower right flipper coil and the upper right flipper coil.

Did I do something wrong?

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#697 3 years ago

Gotcha!! Man, thank you @DumbAss. I wish more people on here were as systematic at explaining these how to steps as you are.

Resistance across power winding was reading very low so I examined further and found this barely touching. I bumped it over just for the photo. Ill see if I can sand off the coating and solder it back to the lug there.

Thanks for taking the time to explain this to me. (And anyone else reading)

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#698 3 years ago

Obviously I havent had this game long. Can anyone tell me if this behavior is normal for this game?

During gameplay, the background music is continuously playing, but when I hit the drop targets this music seems to quiet momentarily. None of my other system 11 games do this. So just curious if this is what it is supposed to do.

#700 2 years ago

No sounds or speech. It turns out I'm missing sound chip U21.

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#702 2 years ago

This is the mechanism for the right outlane ball save gate. For some reason it's wanting to stay open all the time and not Spring back closed when the coil is de-energised. Can someone snap a photo of theirs? Maybe my Spring is hooked up wrong or something.

EDIT

Problem was solved. The roll pin had pushed too far through and was dragging against the plastic bushing. Added Pics to show future owners possible gate fix.
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