(Topic ID: 63757)

BIG GUNS CLUB - Save The Queen!


By Chitownpinball

5 years ago



Topic Stats

  • 555 posts
  • 93 Pinsiders participating
  • Latest reply 17 days ago by smitherssp
  • Topic is favorited by 27 Pinsiders

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There are 555 posts in this topic. You are on page 12 of 12.
#551 76 days ago

That's there to let the game know when you're cradling

#552 76 days ago

Loving the strategy involved with this custom rom.

Since the queens rescue resets each game, it’s on the player that game to build it up and collect it.

I find myself getting invincible, shooting everything but one target, then after the timer runs out, shoot invincible again to build up the value more and collect it. Fun risk reward goal.

I also like the victory laps after saving the Queen. A level of depth not seen in other sys 11s.

1 week later
#553 67 days ago

I'm working on a big guns and want to replace the green forcefield cap. It looks like you just pull really hard and it snaps off then you snap the new one on. Is that right or is there another way that is proper?

#554 66 days ago

Good question and thanks for reminding me I have to change mine at some point too.

1 month later
#555 17 days ago

Correct. You just had to yank on it. I replaced mine and I assumed it was glued on due to the ammount of force it took. IIRC i ended up cutting into each side with a razor blade and used a set of ViseGrips to shear off the remainder. Ned one popper right on.
Cheers!
Smithers

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There are 555 posts in this topic. You are on page 12 of 12.

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