Answering for anyone else that might come across this question with no answer. Pic is attached showing where it is. There's more info here: http://www.robertwinter.com/pinball/bbb/forum/viewtopic.php?t=163&sid=b1748f2b431e519ce004cc974019af6a:
CPU Battery.
I hear alot of stuff about those batteries. Sometimes I read, "those batteries will last forever", and sometimes I read that the replacements are readily available (original and aftermarket). Fact is I never saw a CPU board needing one up until recently.
Now we all know batteries do not live forever. and we all know the damage leaking batteries can cause. So how did Capcom handle this? They use a "zeropower" RAM chip on the CPU board (instead of a remote mounted AA battery pack).
Essentially this is a 28 pin 6264 CMOS RAM chip with a battery mounted to the TOP of the chip. THE BATTERY IS NOT REPLACABLE! So when it dies, you just buy a new "zeropower" ram chip (which by the way, is NOT socketed!)
Zeropower RAMs will not be available forever. Really they are already obsolete (at least this style), and they have limited shelf life (that is, it's probably not a good to stock up on these RAMs and keep them forever). Since the battery is mounted right to the chip, it would be best to buy a fresh one when it's time for replacement.
The zeropower RAM's are still made by a couple companies and are available. They are widely used in the embedded controller market. There are two primary manufacturers: US company: Maxim (www.maxim-ic.com), French company: SGS Thomson (www.st.com)
The Maxim part is prefered by many (originator's of this battery built in part), but the ST part is easier to find. Both work equally well. For examples see the Mouser catalog.
Also Maxim makes these with a 'keep fresh' circuit (not sure about ST). As delivered from the factory, the battery is internally disconnected from the memory. As soon as you apply power to them for the first time, the battery is enabled permanently. This in theory gives them an unlimited shelf life if the part is never powered up. But it's still always best to install a "fresh one" instead of stocking up on these.
Another potential solution is to figure out a way to wire a remote AA battery holder, like so many of the other pinball companies use.
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So i think, if this problem will, if ever, come into reality, it can be fixed.
I never had a problem with the battery with my Capcoms. But i also do not know anybody who had changed the battery one of the above mentioned ways.
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