My personal favorites in no particular order
Eight Ball Deluxe, Stars, Meteor, Star Gazer, The Beatles, Hoops, Quick Silver, Skateball, Flash, Viking, Harlem Globetrotters, Frontier, Hot Tip, Joker Poker, Sinbad, Gamatron/Flight-2k
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My personal favorites in no particular order
Eight Ball Deluxe, Stars, Meteor, Star Gazer, The Beatles, Hoops, Quick Silver, Skateball, Flash, Viking, Harlem Globetrotters, Frontier, Hot Tip, Joker Poker, Sinbad, Gamatron/Flight-2k
Quoted from Yoko2una:When new games come out, I often look at the shots and see how many unique ones there are. Probably why I like KME games so much.
Gorgar may not look like it has a bunch of shots, because there aren't a lot of ball guides which separate shots. However, it makes up for that with a bit more chaos with the exposed pops due to said lack of ball guides. Then add in the fact the quickest way to get points (1-2-3-4-Pit), requires low side-to-side shots adds in more chaos, and you're constantly on your toes. No safe orbits or shots returning to flippers.
Then you have a better-than-average (for the era) rules set which allows you to attack the score many different ways (1-2-3-4-Pit, GOR-GAR, Spam the left 10K-15K eject, light spinner, build bonus plus A-B-C...etc.). Between the drops, the standups, the spinner, the saucer, and the Pit, and you're still required to hit dedicated shots skillfully. Don't let the lack of ball guides fool you.
In regards to the price point, it should be able to be found under $2K and it has a ton of replayability. Only early SS to remain in my collection.
That's my Gorgar love letter for today.
I think the smartest rule on Gorgar is how it turns the spinner on and then off after a certain amount of bonus advancements. So you don't prioritize it the whole time, except for when it is worth going for. And when it's lit you may actually want to avoid advancing the bonus.
I've never cared for Paragon either. Harlem has much more fun spinner ripping.
They're pretty similar in that you (typically) focus on going for the inline drops, then ripping the spinner. On Paragon the inlines are only bonus X. On Harlem they're bonus X and build up the value of the left spinner that leads to the valuable top hole. Paragon's only spinner advances the bonus. Harlem has two bonus advance spinners up the middle, in addition to the juicy left spinner. Harlem also has the fun little shot on the bottom right that's worth going for.
I like the idea of the Beast Lair on Paragon. It just needed some sort of cool rule to go with it. Like so many pop bumper hits could light a bonus collect at a saucer (or hell, even a special). The waterfall sucks. It sends the ball helplessly down the center quite often.
I kinda like Hotdoggin as a super floaty widebody, even if the sling shot flipper is stupid and the spinner doesn't rip. Futura Spa could be better if you could actually rip those spinners. I like the outlane Futura Spa bottom. It's a beautiful mess of "what do we do with all this extra space"
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