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(Topic ID: 273782)

Best shots in pinball


By alienpoker

86 days ago



Topic Stats

  • 72 posts
  • 66 Pinsiders participating
  • Latest reply 60 days ago by colonel_caverne
  • Topic is favorited by 2 Pinsiders

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There are 72 posts in this topic. You are on page 2 of 2.
#51 85 days ago
Quoted from truemagoo102:

Best shot hands down is the satisfying "clink" when you nail the mini left flipper piano shot in TZ.

Even better when it is the Jackpot shot

#52 85 days ago

The Hot Shot on Hollywood Heat.... most satisfying ever

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#53 85 days ago

I would add:

Extra ball on Haunted House

Right-hand bonus multiplier roll over on Surf Champ

Spinner at 2000 on Harlem Globetrotters

Special in Queens Chamber on Centaur via the rollover button

#54 85 days ago

Pinbot hitting the row to open his bucket then sweeping a planet on the way back. Liked the sound of blackout counting out your bonus at the end. If you played a good ball.

#55 85 days ago
Quoted from GorillaBiscuits:

- getting 4 balls in the hyperloop in Star Wars

Getting these back to back is tits!

#56 85 days ago

Inlane to full vari-target push, Genesis.

The last drop to get the reset on a giant bank.

#57 83 days ago

Extra Ball shot on about any game.

#58 83 days ago

The 1 million point shot on Comet, as well as the hole-in-one shot on NGG

#59 82 days ago

Collecting the final RANSOM letter on BK2K.

#60 82 days ago

BBB - shoot with the right upper flipper to hit the single underground target to start Big Bang.

#61 82 days ago

This one hit me last night and was super satisfying. I really noticed it, because I had the MB down to only a couple of balls so it stuck out more instead of being buried in all the normal chaos. On JJP Pirates when you start Dead Man's Chest MB, all the standups are lit 2-6. The standup you hit first is then the number of jackpots required to light the SJP. So once that number of jackpots are made, the chest then lights up like a runaway to shoot the ball into. When you shoot it into the chest, it goes around and is stopped by the up post above the upper left flipper. Now, with another ball you have to shoot that up post to knock the ball back up and then down through the chest for a SJP all in a small amount of allotted time. It's really not easy to do since it's only in a MB so other balls and the upper flipper often block your attempts, but it's a really neat shot and super rewarding when you can make it happen and it has some nice fanfare in the game for doing it.

#62 82 days ago

For me its Stern Jurassic Park - hitting the upper orbit, and then nailing the combo shot to the watchtower.

So fast - so satisfying!

#63 82 days ago
Quoted from LesManley:

This one hit me last night and was super satisfying. I really noticed it, because I had the MB down to only a couple of balls so it stuck out more instead of being buried in all the normal chaos. On JJP Pirates when you start Dead Man's Chest MB, all the standups are lit 2-6. The standup you hit first is then the number of jackpots required to light the SJP. So once that number of jackpots are made, the chest then lights up like a runaway to shoot the ball into. When you shoot it into the chest, it goes around and is stopped by the up post above the upper left flipper. Now, with another ball you have to shoot that up post to knock the ball back up and then down through the chest for a SJP all in a small amount of allotted time. It's really not easy to do since it's only in a MB so other balls and the upper flipper often block your attempts, but it's a really neat shot and super rewarding when you can make it happen and it has some nice fanfare in the game for doing it.

I had no idea that's how you get a sjp. Guess I'm too busy just flailing away.

#64 82 days ago

Funhouse: Midnight Jackpot shot, especially the 2nd+ time with a left ramp to reopen the jackpot, a lock shot to put the ball in position and the upper left flipper to bring it home.

Hobbit: Kill Smaug shot, hardly anything better

Kiss(Stern): Either of the 4 shot city combos

2 weeks later
#65 66 days ago

Captain Fantastic - having 9k bonus and shooting the ball up one of the lanes to the top hitting 3 lit star rollovers which adds 3k bonus. Once at the top of the playfield, the ball rolls over one of the top stars lighting either the "A" or "B" (whichever one you didnt already have registered) and the ball drops down the lit lane giving another 3k bonus and tripping double bonus. This best shot is worth 21k + (depends on how much the ball bounces at the top hitting the stars or the top left rebound switch before dropping down the A or B lane). A very satisfying shot for an EM.

#66 65 days ago
Quoted from PinNickleby:

Captain Fantastic - having 9k bonus and shooting the ball up one of the lanes to the top hitting 3 lit star rollovers which adds 3k bonus. Once at the top of the playfield, the ball rolls over one of the top stars lighting either the "A" or "B" (whichever one you didnt already have registered) and the ball drops down the lit lane giving another 3k bonus and tripping double bonus. This best shot is worth 21k + (depends on how much the ball bounces at the top hitting the stars or the top left rebound switch before dropping down the A or B lane). A very satisfying shot for an EM.

Well said. I played the Captain quite a lot in my local pool hall - which also had Wizard! and the early SS games (so you know when I grew up, as they were new games back then). Both fit together as a theme, are satisfying to play and have good shots to achieve. I forgot about those shots on Captain Fantastic and the Flip-Flops lane and ‘double bonus’ countdown on Wizard! - so thanks for your post. I always look for those two games at a Pinball show, hoping they are in nice condition.

#67 64 days ago

When you hit the left orbit into ball lock to start multiball on Firepower

#68 64 days ago

Take highest score shot on police force. Really hard, makes scoring unbalanced, but is SO satisfying when you can hit it.

#69 64 days ago

Beast shot on X-Men, through the pops, the iceman ramp is nice an quick too.

#70 60 days ago

Looping the jump on No Fear is absolutely exhilarating.

#71 60 days ago

Always fun hitting Rudy in the mouth when he is trying to say something.

#72 60 days ago

Merlin scoop shot...when you get catapult, joust, peasants, damsel, troll MB ready to go! The feast can start!

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