Looking for the most satisfying shot in pinball. What is your favorite?
Top right hand lock on both Fathom & Firepower, especially Firepower if right hand lock is the last lock to start multiball.
I like loops. When I first started playing I was all about ramps. But now it seems I love to see that ball screaming around the outside of a loop. Very satisfying.
When I read the topic title I immediately had to think of Gottlieb's Lightning Ball from 1959. Wayne Neyens, the designer of the game and featured in the upcoming Pinball Magazine No. 5, laid out the rubbers on this game so that you could make a shot from the right flipper --> left rubber --> center rubber at the top --> right rubber --> back to the left flipper. On his whitewood he had drawn the path to shoot with a red marker. In the artwork of the game this was replaced with lightning bolts, much to Wayne's disliking as the shot was less obvious. The game pictured here was brought to the Texas Pinball Festival a few years ago by Bob Herbison. More on this story, and many other ones, in Pinball Magazine No. 5
I still can't get enough of MMR castle multiball. Awesome to get that third ball locked.
Killing yagov on tomcat then closing my eyes for 15 seconds until it's safe to look at the playfield again without wearing a welding mask. Led flashers are not a good idea on this one!
I love hitting the left ramp to start multiball on whirlwind!!!
Feel the power of the wind!!!
Another shot that feels very satisfying to make: the final cross hit on MET to start grave multiball!
LOVE the reward of starting the multiball AND especially LOVE knowing that the prior four cross shots weren't for naught (as is typically the case for me due to the targets resetting when the ball drains).
Only one true answer!!!!!!//// The middle drain area.....you are most happy to get the ole one flip, two flip quick tip save....but what about a right, left, right, or left, right, left quick three flips to save a draining ball. Four flip middle drain saves are really rare but FIVE flip save........now thats gonna get me to notice your game!!!!! I have only done this twice in 55 years of play.....both times on pins that I had reworked the flipper assemblies and they were dialed and tuned tighter than an osha spec.....kings of steel....nine ball......only two pins in my life to achieve s five flipper save....the first two flips suspends and stun breaks the fall of the ball....the next two pull it upward and hopefully left or right a smidgeon...then finally we get that tiny piece of the ball that wickedly save of saves!!!!
was thinking about this topic, as :
TRANSPORTER, the "O" to the upper center SOS inlane, when extra ball is available, and getting it on purpose with a perfect right flipper shoot
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