Quoted from goatdan:
Is there something else to it when playing for points other than shoot the ramp, shoot the ramp, shoot the ramp?
I thought that was the biggest way to a bazillion points... and it's a really safe shot too :-/
If set up correctly the game is challenging and mean (like you and I both like them). The ramp shot is completely makable but must be hit cleanly. It is also hard to to on the fly on my game. Ramp is the way to blow up for 1/2billion (or a full billion if you are good enough to do it with DOUBLE on) but that is far from the best strategy in standard competitive play. Each mode can get you decent points along the way so timing out is a silly strategy in competitive play, esp when the game is set up so getting control is tough (big randomizer in middle of pf with the cue ball) Aside form that, getting inlanes and then working towards video is a good background strategy to always progress towards.
In competition I am typically trying to bank shot and keep the ball on the top side of the PF with good nudging. I am also making sure I know how to bank off right kick target to get the targets blockec behind the cue ball so I can grab 30mil during no way round/mode. Other thing is to know how to enable the sweet spot and when/ how to bank to hit it.
Part of why CBW is a good game is there is actually alot of bank shot strategy to playing the game.
Sure if you are just trying to blow it up then go ahead and try to shoot ramp 13 times to start, once more after draining multi, then hit 1-7 drops in order, hit the cue ball, and then have 10seconds to hit the 9 drop for 1/2 billion. You may beat me 1 out of 30 games if that is your only strategy. I will beat you the rest.
Beauty of the competitive play is that you have the ability to shift among quite a few strategies very easily depending on how the deck plays and what shots are clicking with you.
Things to do to set up game properly for competitive play:
Ramp should be makable from a clean shot off trap.
Ball should not be trappable from a return off ramp to left flipper. In other words you have to either shoot on the fly or learn a good strategy to get back to left flipper under control. You should no be able to post pass on this deck. It is not intended to do that with the 15degree extra flipper travel. You should not be able to back hand your inlane to spell pool.
Game should reset WIZARD and DOUBLE to 1 or 2 letters each game and not carry over between players or games.
Must enable mode with ramp shot then start mode with another ramp shot.