I think Atomicboys Review is spot on:
Atomicboy edited previous rating on September 30, 2014.
“The single most valued pin out there. One of the deepest pins of the 90s as well. LAH is a crap load of fun, with 10 regular modes, all of which are for the most part interesting and diverse. There is an add ball mode, where hitting the movie targets continues to add balls to the mode; Big Mistake, where you have to hit the drop targets, then stand up eyeball targets, then the main scoop; find Benedict , where you have to shoot the three scoops to locate where he is hiding.... and so on and so on.
After that, there is the additional three modes to complete “Lastâ€, “Actionâ€, and “Heroâ€, which starts a 6 ball TZ LITZ like MB, which is timed, but can be extended, where you have to hit so many targets in a short period of time. Completing all modes then will start the Movie Premiere finale which is fun final mode.
The Crane toy with shaker motor, which locks balls, and is used for the super jackpot shots is a cool addition. The regular MB, which is started on the third ball, or by being advanced with the movie targets, is a three ball (however locking balls previously adds to this) MB where you have to hit the ramp for the jackpot. After this, it enables the crane shot, as the crane moves over with the super jackpot lit, and making this releases all 6 balls.
All MBs, which are many in this game, have the TAF style magnets firing the balls around, adding to the challenge. There are 5 drop targets which need to be hit to enable the crane to move over to lock balls (this is only one of many crane applications in the game though). These locked balls do not lead to the main MB, like in most games, but add additional balls into play when the MB is reached (IE if you lock 2, you get a 5 ball MB instead of a 3 to start). If, while shooting the drop targets, you miss, there is a long target behind the drops, which resets all the drops, and you have to start from scratch.
It has definitely been a product of all the Williams games to that point (TAF magnets, scoops, relighting ramps, T2 ball shooter start, F14 kicker), but it does it so well, and with a ton more play and things to do than I already mentioned, that this game may be the deepest game to come out of the 90s PERIOD.
The only poor thing I can say about it, and it is without a doubt very poor, is the translite. I am planning on having a graphic designer make another for mine.
If you get a chance, buy this machine. You cannot go wrong. Interestingly this game fluctuates within the top 20 on the IPBD, but is in the 80-90s on Pinside.
EDIT 2014 - dropped this rating as I get very annoyed with the typical DE third ball pity MB activation. I wish you had to earn that every game.”