Force II
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A game does not need Mods, toys (1), fancy lighting (2), cabinet art, or deep rules (3) to be good
(1) a game needs (maybe) features, not toys
a moving target is fun
magna-save is fun
a plastic superhero figurine adds nothing
(2) I want lighting to help me know what to shoot for, not to confuse me with a multicolored mess
(3) rules are subjective, some people want a game to be an adventure, to beat modes, and then to battle a boss level. the game to last half an hour or more
other people just like to rack up a high score and for games to last 10 minutes
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